Tag: Seattle

ARGFest 2013 Highlights Another Side of Gaming in Seattle

argfest2013

ARGFest-o-Con is a yearly conference that provides the opportunity for fans and creators of alternate reality games and transmedia experiences to gather together and reflect on the genre’s evolution. This year, the roving conference will touch down in Seattle between Thursday July 25th and Saturday July 27th for a long weekend of panels, puzzles, and games.

This year’s list of speakers are a diverse crew. IARPA will be discussing their exploration of whether alternate reality games can be used for behavioral research. At the same conference, Groundspeak co-founder Jeremy Irish will discuss the growth and evolution of the geocaching community, puzzlemaker Mike Selinker will discuss the art of puzzlecraft, Haley Moore will talk about injecting tangible objects into stories, and Ken Morris will introduce attendees to the wonders of glitch art. Past ARGFest Keynote speakers Jordan Weisman and JC Hutchins will be returning, along with the team behind TVTropes.org’s alternate reality game The Wall Will Fall, and indie game developers at Silverstring Media and Lazy 8 Studios. This year’s keynote speaker is ARGNet and No Mimes Media founder Steve Peters, who will be reflecting on the ups and downs of a career that spanned some of the biggest companies in the industry.

Three ARGFest traditions will also be returning for 2013. Synth-Bio Productions will be producing the first of those traditions, FestQuest. Every year, ARGFest attendees team up to explore ARGFest’s host city in a real-world puzzle trail. The puzzle trail gives attendees a fun and lighthearted way of putting some practical experience behind the conference’s often theoretical talks. For the second ARGFest tradition, ARGNet’s previous owner and senior editor Jonathan Waite will be stepping into the role of Grand Inquisitor, responsible for facilitating conference discussions with a twist. Finally, ARGFest Seattle will see a return of the ARG Museum, a collection of artifacts from past games.

Regular registration rates for ARGFest are available through July 19th, priced at $90 for a conference pass and $150 for an all-access pass that also includes the kick-off party and keynote address. Head over to the ARGFest-o-Con 2013 website for more information.

Vanishing Point Game Does Not Go Gently Into That Good Night

wc-vpgp-0003.jpgOn Saturday, January 27, 2007, at 5:59 p.m. Pacific Standard Time, a sizable crowd of two to three hundred people had gathered on the hill at Gas Works Park in Seattle, Washington, across from the brilliantly lit gas works. An enormous projection screen had been erected on the flat ground between the structure and Lake Union, where colored lights strobed atop police boats that formed a cordon around a darkened barge floating in the lake. As the clock ticked over to the top of the hour, hundreds of eyes aimed themselves at the video now winking into existence on the screen.

This was Loki’s final message to those few of the hundreds of thousands of players of the Vanishing Point Game – a promotion for Microsoft’s upcoming release of the next version of its Windows operating system, Vista – who had managed to be present for the final live event of the game…and to witness the final clues to the identity of “Loki” and her secret to winning, among other things, the grand prize trip into space.

wc-vpgp-0002.jpgIn the video, Loki recounted her mission and praised the progress of the players so far. Photographs from previous live events flashed across the screen, along with screen shots of web sites and message boards that had been involved in the campaign. As the video ended, a single white flare shot out over the lake from behind the screen, music swelled from strategically placed loudspeakers, and the crowd was bathed in bright hues as broad brush strokes of flame painted the sky, synchronized to the wicked techno beats tumbling their way up the hill.

The volume of the fireworks display was only briefly rivaled upon the finale, as the crowd burst into cheers and applause.

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