Month: August 2008 (Page 1 of 2)

Looking for Love in Dead Space

Deadspace logo

Bored? Looking for a new timewaster? Need a little more survival horror in your life? Look no further. The necromorphs are here for you and ready to entertain (and possibly award prizes!)

Deep Focus recently released No Known Survivors, an interactive narrative series set in the world of Electronic Arts’ upcoming survival horror game, Dead Space. The narrative series is one part of a extensive cross media marketing package which includes comic books, animated shorts, developer diaries, and a movie.

In the world of Dead Space, necromorphs have overrun the USG Ishimura, a deep space planetcracking ship, after a mysterious stone is discovered on the planet below. No one outside the ship knows there are necromorphs (parasitic zombie-like creatures) running around killing the Ishimura crew, so a shuttle is sent to investigate why the ship’s communication systems are down (of course!).

No Known Survivors, however, has subject matter which is a bit lighter. Griggs, a technician in the Organ Replacement Lab, spends his days replacing the organs of the crew and residents of the Ishimura. He isn’t worried about necromorphs (yet), but is more concerned with how to impress a seven-fingered girl named Jane.

No Known Survivors, still in its first chapter, plays out much like an old school PC adventure game with point and click navigation and puzzles to discover and solve. As players advance through the game and solve puzzles, they will be awarded points and a spot on the leaderboard. The top 100 players on the board at the end of the narrative will receive a copy of the Dead Space video game. The first puzzle, a severed finger code, is still unsolved, so it’s not too late to join in!

For those who like to peek behind the curtain, a few familiar names are attached to the project. Dave Szulborski helped out early in the production of the game, while Nick Braccia and Dee “Addlepated” Cook are both on the current development team.

Unfiction Thread

Lonelygirl15 sequel proves that resistance isn’t futile after all

LG15: Resistance logo

“The fountain of youth is real. It’s in the blood of innocent girls scattered across the world. They’re hunted, murdered, sucked dry of their precious lifesblood. We are The Resistance. We fight to protect and save these girls.” (from LG15: The Resistance)

When we first met Bree, the original lonely girl of YouTube fame, it was clear that there was more to the seemingly innocent girl than met the eye. After all, after only a handful of webisodes, clues tucked into them revealed Bree’s affinity for the occult, and exposed the darker reality hidden behind Bree’s seraphic surface. Now, two years later, the series continues down a path that is more Hannibal Lecter than High School Musical.

Yesterday afternoon, we received word that EQAL, the company behind LG15 and Kate Modern, is preparing a sequel to begin in September. For ARG fans, we have exclusive news that there is, indeed, an alternate reality game – now playing and full of surprises – preceding the launch of the debut video.

According to an inside source close to the project, the game includes assets that go beyond the online videos which have become a signature of the brand. In the mix are crowleycollection.com, lifesbloodlabs.com and verduspharma.com/press/, the latter of which outlines a legal battle between a pharmaceutical company and an experimental R&D sub-division gone rogue. Of the three, the one we connected with the LG15 mythology immediately was the Crowley Collection site, as it was the picture of occultist Aleister Crowley which began the speculation about the truth behind Bree.

As a bonus for our readers, we can reveal that entering the code 1103 at the Crowley site will yield information important to the game. This code was interlaced in fliers handed out at ComicCon and at various comic book stores, and has only been delivered to a handful of LG15 fans — we’re the first news site to reveal this code.

For those interested in following along until the new video series kicks off, there are a number of threads on the Lonelygirl15 forums, such as this thread, discussing how to get into crowleycollection.com, and this thread, which documents many of the developments of the last few weeks.

Lonelygirl15 producer to launch Scary City this week

Scary City logoAs lonelygirl15 proved, the new age of storytelling is upon us, and according to a recent article, a web-based endeavor by one of its key production staff is going to be a very big deal. Earlier last week, Unfiction forums member jlr1001 posted a link to an article at ThugLifeArmy about Scary City, which will include two separate but interrelated editions of the series running in the US and Japan. The international effort doesn’t stop there, as there may be possible expansion into Korea, Israel, the UK, France, and Thailand.

The article points out the extravagant cost of the Scary City web site, which was designed by IMJ at a reported cost of $1.4 million, which may or may not be part of the overal project budget of $5.2 million. Another press release reveals details about casting, as videos will be released on August 26th describing he process of getting a part on the show.

Oh, and as for any alternate reality gaming elements, Yumiko Aoyagi (formerly the executive producer for lonelygirl15) reveals that the web site will “include interactive online Alternative Reality Games,” according to the ThugLifeArmy article. Wait… games with an S? That sounds intriguing, especially with the international elements involved — it could mean that a Japanese ARG could run concurrently with an English ARG, with intertwining plots or characters. As things start to kick off in two short days, we’ll keep our eyes and ears on Scary City.

Making Alternate Reality Games Accessible

Card scanner

It’s been a while since I took a look at American Vampire League. But after learning that the alternate reality game was a promotion for HBO’s new series True Blood (premiering September 7th at 9pm), I stopped following the campaign for a while.

Sure, I read about io9 receiving a vial of Tru Blood before they grew to dislike ARGs. And I enjoyed reading Scott Sigler’s impressions of the campaign on the AMC blog. But sadly, I lost track of the campaign somewhere along the way. I missed reading about vampires going public, and didn’t realize that the American Vampire League passed out promotional materials in mid-town Manhattan.

Luckily, Campfire Media, the team behind the True Blood alternate reality game, created a series of videos to catch players up on the campaign. And while I was working on my last article, I overheard my father watching the Blood Copy Report on HBO. The series of weekly videos summarized the game’s progress and caught me up on recent developments in less than an hour.

Increasingly, ARG developers are releasing simplified summaries of their games to get the word out and attract a broader audience. Campfire Media has created videos summarizing past campaigns as case studies, such as the 4400’s Battle over Promicin and Audi’s Art of the Heist. Millions of Us released a series of videos on BoingBoing TV summarizing Enitech Labs, the campaign for the Sarah Connor Chronicles. Brian Clark has gone on the record saying that the planned revenue model for Eldritch Errors includes releasing graphic novels and a television show based on the experience.

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UPDATE: There’s gold in them thar’ real world locations

clue found under ultraviolet lightWhile it’s not quite a return to the gold rush days of yore, the alternate reality game for Velvet Assassin, dubbed Violette’s Dream by the players, involves much more than just fake Nazi gold bars. In fact, much to the delight of Dee Cook (addlepated) and Russel_k at the Unfiction forums, there are authentic gold bars ready to be found in the real world! According to a press release sent to us, while these gold bars are the first to be discovered, “[m]ore caches of gold are still being hunted down.”

The ARG, a campaign for the upcoming XBOX 360/PC game Velvet Assassin, has been entertaining players for three months thus far, and continues to play out at trailhead/meta site violettesdream.com. The premise of both the ARG and the video game is unique in that it is inspired by real-life British spy Violette Szabo. The video game launches in fall 2008, and we expect the ARG to continue past the release of the game, as

Along with the press release came some photos of the find in Fredricksburg, Texas, which you can see after the jump.

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ARGFest 2008 in Review: Long Live Unfiction (Sean Stacey Learns to Whistle)

ARGNet Writers pose at ARGFest 2008
This article is the fifth in a series, providing summaries of the panel presentations at ARGFest-o-Con 2008 in Boston

In 2004, Sean Stacey was traveling through France with a friend. Walking along the Champs Elysees, he encountered a man on the street making the most incredible whistling sounds he ever heard. For the next few days, Sean diligently practiced his whistle, contorting his face in new and unfamiliar ways, attempting to duplicate the sound that fascinated him so much. Finally, his friend explained to him that the man on the street was selling bird whistles. He didn’t say anything before because, “well, you were getting pretty good.” Unfiction is kind of like that. The moral of this story is that Sean C. Stacey is one heck of a good whistler.

The story also helps explain the twists and turns in the evolution of Unfiction.com, the largest discussion board devoted to alternate reality games on my bookmark list. When Sean created the website during the alternate reality game Lockjaw in 2002, running a forum was the last thing he wanted to do. He still harbors hopes that Unfiction will not live forever, because the genre will expand beyond needing a single resource.

Sean credited Adrian Hon, Co-Founder and Chief Creative Officer at Six to Start, with creating the first alternate reality gaming wiki. He followed that up by noting that no one actually used the wiki. Using wikis, he claims, augment community rather than create it. Thus, the only way you can get Sean to create a wiki on his new website, Despoiler.org, is by requesting one. People like to teach others, and wikis can lower entry barriers for complex topics: but only if a community exists to develop it. One of the true pleasures of the Unfiction community, Sean explains, is that reputation is not an issue in how discussions are handled. Everyone, no matter how well known or well liked, must rely on persuasion to justify their thoughts and opinions.

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