Month: June 2009 (Page 1 of 2)

42 Entertainment Wins Prestigious Grand Prix Award at Cannes

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Congratulations are in order to 42 Entertainment and all of the staff involved in the alternate reality game ‘Why So Serious?’ for taking home the coveted Grand Prix Award at the Cannes Cyber Lions ceremony on Wednesday, June 24.

According to an article by Ed White, Lars Bastholm, the Chief Digital Creative Officer at Ogilvy and president of the Cyber Lions jury, noted that the ‘Why So Serious?’ campaign “aggregated the elements of the Batman cultural phenomenon with an ARG, and added that the 18-months build-up prior to the film’s launch heralded a welcome trend in brands taking more time to create deeper relationships with consumers.” The article notes that fellow juror Bram De Rooij noted the underlying metrics supported the campaign’s success.

This is the second consecutive year that 42 Entertainment has taken home the Grand Prix Cyber Lions award. Last year, the company took home the prize for their work with Nine Inch Nails frontman Trent Reznor for their work on the alternate reality game, ‘Year Zero.’

Congratulations again to the crew, which included Steve Peters, the previous owner of this website, ARGNet staff writer and frequent ARG Netcast panelist Brooke Thompson, and former ARGNet contributor Krystyn Wells.

Coral Cross: Awareness Is Spreading

coralcross2009Vigilance.

Coral Cross has finally launched, with the goal of “gaming a pandemic for greater public vigilance.” At the community level, the game aims to outpace infections with awareness. Pursuant to that goal, the main page features a map of “the progress of pandemic awareness in real time.”

Upon registration, players take a simple 12-question quiz assessing their pandemic awareness. The more you know, the higher your vigilance score. Further vigilance points can be gained by methods including exploring alternative prioritization values, participating in the forums, and tracking down elusive links to “FluFacts” hidden throughout the website.

The game has just launched, so more methods of interaction may arise. So head on over to CoralCross.org, follow the Coral Cross twitter account, and start exploring.

Click Here for our prior coverage of Coral Cross.

Getting Played

longnoseRecently, I’ve learned that the author of a article here on ARGNet isn’t who he said he was. According to this post at the Unfiction forum, the person we thought was Martin Aggett isn’t really a person at all; it turns out that Martin Aggett is a persona, a character to be featured in an upcoming alternate reality game. Martin Aggett is, as the person responsible for creating him claims, “a complete work of fiction.” This caused me to take a step back last night, to take time to examine the situation and think about what it means here. This is what I’ve come up with:

  1. Although Martin Aggett isn’t real, the article will stay put. I’m going to trust that the person that wrote the article didn’t have a hidden agenda when he wrote the content, although submitting it in the guise of a future ARG character was… how do I say this… not the best option. The content is still a great read, and I have enjoyed the comments added after publishing it.
  2. Needless to say, I won’t be accepting any more articles from Martin Aggett. Our web site shouldn’t be regarded as “in-game,” and I’m disheartened to find out that we were deceived about the fictional nature of the author before publishing the article. I hope that our readers understand that our goal here at ARGNet is to deliver news and report on games, not to be used as a promotional device for any past, present or future campaign.
  3. We are going to change the byline on the article submitted by Martin Aggett. One of the troubling aspects of this situation is that I asked the person I thought to be Martin what name he wanted for the byline, he said, “Martin Aggett will be fine.” This was only two weeks ago. I had no idea that Martin was a fictional creation, and would have never published the article under that byline had I known.

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Chasing Down a Healthier Heart: Cryptozoology is Hard Work

ninja-rabbitI saw a ninja rabbit this weekend.

Even for San Francisco, that’s a little out of the ordinary. But if Jane McGonigal and the American Heart Association have their way, you’ll be seeing a lot more of the elusive ninja rabbit and its cryptid compatriots over the coming months as part of Cryptozoo.

Cryptozoo (pronounced crypto ZO-oh) asks players to put themselves in the role of cryptozoologists, searching the city streets for cryptid tracks in the hope of a rare encounter with an elusive cryptid. Each cryptid has a particular method of running, and will be scared away unless the cryptid chasers match its movements. For example, cryptozoologists searching for a Slamina run backwards, making sure they don’t step on any cracks. More competitive cryptozoologists can challenge teams to a race mimicking one of the thirteen different species of cryptids. Players keep track of their steps with pedometers, and after completing 5,000 steps are inducted as official Cryptozoologists.

The first two official Cryptozoo chases occurred in San Francisco on June 5th and June 7th. Next week, the game is moving to New York City, where cryptic cryptid clues will be broadcast on the MTV screen in Times Square on June 12th from 11PM to 1AM. A second chase will occur in New York City on June 13th.

The game was spawned due to a prediction from the Institute for the Future that by 2019, the dividing line between exercise and play would erode. The American Heart Association challenged IFTF to make it happen sooner, and Jane McGonigal and her team picked up the gauntlet. Drawing heavily upon parkour for inspiration, Cryptozoo lowered the barrier for entry of the activity by focusing on simple tasks that transform urban environments into playgrounds such as running along curbs, sliding under railings, using parking meters as vaults, and spinning around trees. Natalie Cartwright created character designs and costumes for the various cryptids to add an additional layer of adventure to the experience. San Francisco cryptid chasers encountered a Slamina, Triptree, and Ninja Rabbit. Large gatherings of players organized on the Cryptozoo homepage may lead to additional appearances of wild cryptids.

Chasing cryptids is tiring work, but the experience is fun. Really fun. A number of random passerby joined the group for Friday’s late night run through the SoMA streets and gardens. And although this past weekend was the official launch of Cryptozoo, multiple groups met up in the United States, England, and New Zealand to give the game a try. Jane McGonigal explains that as people interact with their environment more in their day to day lives, there’s less of a need to go to the gym to get a workout. Her hope is that players will start to look around their communities and wonder:

Wouldn’t it be fun if I…

Mazda 33 Keys – The soul has been found

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On May 15th, 2009, over 60 participants in the Mazda 33 Keys ARG met in a Montreal warehouse, led by Pat Martin. Their goals: defeating the Unifos (the ARG’s bad guys), liberating Xira and, ultimately, to finally understand that the soul they were given the mission to recover by Reperio was none other than the Zoom Zoom of the new 2010 Mazda 3.

This ultimate stage in the interactive fiction (developed by Doner Canada and 1976 Productions on behalf of Mazda Canada) gathered all the players who had collected the keys — using various clues dispersed online, on television and radio broadcasts, on posters and in the field — to finally find out which of those keys would unlock the coveted car. Amélie Tremblay was the lucky owner of the winning key. Amélie and her famliy were very active players in the ARG and managed to find a total of seven keys!

It is obviously quite a satisfaction for the puppetmaster — as well as for the winner! — when that person worked really hard for the prize.

This ARG was developed exclusively for the French speaking market in the province of Quebec and was 1976 Productions’ first experience in the genre, and they got the bug! I met with Stéphane Raymond and Guillaume Bilodeau who told me the story behind the Mazda 33 Keys project.

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A Particularly ARGish Summer Reading List

pileofbooksThe idea of cross-media convergence is anything but a new concept. In the introduction to Rethinking Media Change, media studies scholar Henry Jenkins noted that in the 11th century, the Bayeux tapestry “combined both text and images, and was explicated in spoken sermons–a multi-media bridge between the oral culture of the peasants and the learned culture of the monasteries.” Many novelists are rediscovering the joys of crafting stories that go beyond the book in some form.

Back in December, Dr. Jamie Campbell Naidoo predicted that “[i]n the future and especially in 2009, the books that are popular will be much more interactive between the reader and the book.” Her theory will be tested over the next few months, as a plethora of cross-media books are hitting local retailers near you. If you’re interested in exploring a potential future for the publishing industry, here are a few recommendations of books that use cross-media elements to enrich the narrative.

Cathy’s Ring, by Sean Stewart and Jordan Weisman

On May 4, Jordan Weisman and Sean Stewart released the third and final book in a series of cross-media novels about an ordinary teenaged girl and her not-so-ordinary boyfriend. Each book comes with an evidence packet that continues the story through a series of clues that the novel’s protagonist encountered, in addition to intricate doodles in the margins. Some clues add depth to the story, while others forshadow the shocking revelations in future books. The first book in the series came under fire from consumer activists for its cross-promotional arrangement with Cover Girl.

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