Month: August 2010 (Page 1 of 3)

Animism: The Gods’ Lake Project Attends Fan Expo, Sends Package

On August 28, former Oxbridge University Doctor Declan Grey gave a lecture at the Folklore Academics Network Exposition (FAN Expo) discussing his research on animism at God’s Lake in Canada. Professor Declan seemed blissfully unaware that Oxbridge University is a mythical conceit spawned from the mind of 19th century English author William Makepeace Thackeray, and equally ignorant that he was speaking at a different sort of Fan Expo. This appearance marked the launch of Zeros 2 Heroes Media’s alternate reality game, Animism: The Gods’ Lake, placing a digital twist on an upcoming television program slated for release on the Aboriginal Peoples Television Network. The Fan Expo events lead conference-goers on an augmented reality-fueled trek to unlock clues using QR codes affixed to posters.

Animism provided me with an introduction to the story that was slightly more grounded in the physical world through a package I received in the mail. After reading Tristan Balfour’s article on Dr. Declan Grey’s termination from Oxbridge University, I learned that Grey was dismissed for claiming to have “discovered proof of woodland creatures that were part animal, part human.” An image dated August 20th displays this hybrid monstrosity ripped straight from a Canadian First Nation legend. In the article, witnesses noted that Grey was forcibly removed from Gods’ Lake Falls, where he was conducting his research. Presumably, the authorities did a terrible job securing the chain of evidence, as I also received an evidence bag with three glyphs carved into wood (the flower-shaped glyph has a jagged “W” carved onto its back). These glyphs, along with others, are pictured carved into a tree in the final photograph. A business card provided Declan Grey’s contact information on one side, with a QR code on its reverse.

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The Hunt for the Infinity Killer Heats Up in Dexter Game

Photo credit: James Hamilton

The hunt for a serial killer is nothing new in the world of alternate reality games. However when this experience is backed by a major broadcasting company, it invariably spills out of the computer screen and into the real world. The culprit in this case is the Showtime television series Dexter. The show follows the life of Dexter Morgan, a forensic expert working for Miami PD who is a serial killer himself. In past years, Showtime has led into the new season of Dexter by setting up a Dexter-themed newsstand parodying popular magazines, releasing a personalized faux-news report letting viewers give friends the “Dexter treatment”, turning thirteen fountains across the country red with fake blood (with Philadelphia’s Love Park Fountain pictured above), and airing an animated web series providing a look at some of Dexter’s first kills. This year, an alternate reality game will welcome in the new season of Dexter, which returns September 25th.

As we previously reported at ARGNet, a Dexter-themed SCVNGR mission at Comic-Con led players to a grisly kill room. The players of this experience joined the hunt through their contact, Dee Pratt, a former FBI agent. Her website, SerialHuntress.com, is the first introduction to the now infamous serial killer known as the ‘Infinity Killer.’ Pratt’s interest in the case borders on obsession but that also translates to frequent updates via her YouTube account, SerialHuntress. In a true stroke of genius, she determined that harnessing collective intelligence would be the most effective way of tracking the killer down, and started her venture Justice By All, which also serves as the in-game forum area.

The technologies used for this game range from Facebook and Twitter to international phones that sometimes reveal vital information (but only if you are nice) and require cooperation of the player base to reach certain conclusions by the timelines imposed. The game’s developers have maintained a steady pace that allows everyone to be fully immersed in a cat-and-mouse thrill ride. All in-game characters have responded promptly to player requests, even the character that was supposedly in China, which helps maintain both interest and interaction.

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ARGs 101: ARGNet Owner Featured on The Digital Cowboys Podcast

Since 2007, The Digital Cowboys, with lively hosts Alex and Tony, have aired weekly podcasts on gaming, and this week ARGNet’s own Michael Andersen was their featured guest. Covering both past games and current campaigns, The Digital Cowboys Episode 166 is a must-listen for anyone interested in ARGs.

Newcomers should find the interview a particularly useful introduction to playing alternate reality games because it features an in-depth look at how to join the ARG-playing community and also a systematic discussion of the slang we tend to take for granted.  Old-timers might appreciate the laughs, especially as Michael gives his personal take on some of the best and the worst of the genre and as the Digital Cowboys try to wrestle with some of the crazy things ARG players and creators do . . . for fun.

Jurassic Park Slope: Dinosaurs, Hipsters, and Bill Murray

Caitlin Burns and Steele Filipek are on the hunt for Bill Murray. When they’re not at their day jobs at Starlight Runner Entertainment, the transmedia producers are covering Williamsburg, Brooklyn with flyers in hopes of attracting the attention of the comedian. Burns and Filipek are developing Jurassic Park Slope, an interactive transmedia experience about urban hipsters and dinosaurs, and are determined to get Murray to star in it.

An homage to the 1993 blockbuster hit, Jurassic Park, Burns and Filipek’s film involves a group of urban hipsters who, while trying to find the ultimate loft party, find that their Brooklyn neighborhood has been overtaken by dinosaurs. Players will follow the hipsters’ adventures through videos, blogs, social media and on their smart phones as they explore Williamsburg. According to one of the producers, Caitlin Burns, “Those not in Brooklyn will have opportunities to participate, though most of the gaming will be located in businesses and GPS locations in Williamsburg. There will be content that can only be unlocked online through games, contests that will be open to all comers, and of course, we’ve been posting, updating and tweeting things that relate to dinosaurs, hipsters and other related topics.”

So why Bill Murray? He has become somewhat of a legend akin to Bigfoot or Nessie in the Brooklyn neighborhood. According to urban legend, Murray shows up unannounced at loft parties and bars or walks up to strangers in public, saying, “No one will ever believe you,” and then slips away into the night, often leaving spectators in shock. Burns says, “Bill Murray is like an enigma wrapped in a riddle, wrapped in unflinchingly hilarious comedy… He seems like a person who enjoys fun, has strong opinions about things and might do something like this just because he dug it. Also, he’s utterly brilliant, even the strange groups that boycott him as the antichrist agree that he’s one of the funniest people alive.”

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Help Edna? Maxis Cooks Up an ARG for Genre-Switching Darkspore Game

Image courtesy of EA Games

In 2008, Maxis released the video game Spore for the PC and Mac, describing the game as giving players “their own personal universe in a box.” Since then, Electronic Arts and Maxis have taken the franchise to the Nintendo DS, Wii, mobile phone, and Facebook. Coming in February 2011, Maxis is taking the tools they developed for the Spore franchise in another direction by moving into the action-RPG space with the release of Darkspore. Perhaps because of this shift in focus, Maxis is introducing their new game’s universe through an alternate reality game playing out at HelpEDNA.com.

Despite the name of the alternate reality game’s website, Help EDNA does not center around collecting merit badges for assisting an old lady across the street. Rather, it refers to Exponential DNA, a substance used by a race of creatures known as the Crogenitors to create a galactic scourge, the Darkspore. The alternate reality game centers around Earth’s first contact with aliens who are presumably seeking help against the Darkspore. So far, all communication has been mediated through a text-based interface administered by an artificial intelligence at the Help EDNA website. Reminiscent of old text-based adventures, players must guess at commands based on information contained on the frequently changing website.

Keeping with the spirit of first contact, the puzzles so far have relied heavily on scientific constants to convey information. For instance, players were presented with a substitution cipher indicating the time and location for Maxis’ Comic-Con panel: to crack the cipher, they needed to recognize that “s f m a tt tf ta ti sf si ft fa qt qf qa mf mi nt na at af ai zf zi ia tut” represents the sequence of the first twenty-six prime numbers. Another puzzle hinged on identifying the chemical compositions of adenine, cytosine, guanine, and thymine, the bases of DNA. Players also needed to recognize that a series of coordinates represented past solar flares. The most daunting puzzle to date centered on analyzing a string of over 12,000 digits of pi for missing digits to reveal a message that implies these puzzles have been a test of our intelligence.

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SCVNGR: Now Playing, Somewhere Near You!

A relative newcomer to smartphone location-based gaming, SCVNGR is taking the United States by storm and threatens to shake up the geo-location game market. Similar to games like Gowalla or Foursquare, players use their smartphones to check in at locations. Unlike anything else on the market, however, SCVNGR players are presented with location-specific “challenges” that they can complete to earn points.

SCVNGR tasks might be a riddle, a dare, a question, or more, and they are customized precisely for the location. For example, I checked in to my nearby police precinct (No, I was not in handcuffs), and, in addition to the usual “Say something here” functionality common to the other geo-location smartphone games, SCVNGR offered me a few tasks related to law enforcement. It asked me what my favorite constitutional amendment was (Duh, the Fifth!), and in “The Swords & Scales” challenge I was asked to pose as Lady Justice and upload the picture. (Hm, yes well, the zip ties were a problem.)

Originally SCVNGR focused on larger institutions, launching with games created by the US Army and Princeton University. Now, a year after launching, SCVNGR boasts an impressive partner list of over 600 institutions, including universities, museums, and retail stores. SCVNGR is not just a forward-facing game, it is also a development platform, allowing institutions to purchase a number of challenges to customize and then providing them with a web-based application to create challenges. This means that third-party adventure creators and team-building event consultants, like Scaventures, can also tie themselves into the incredibly accessible platform.

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