Tag: Skeleton Creek

Interview with Author Patrick Carman

Below is an interview that Michael Andersen conducted with prolific multimedia author Patrick Carman.  Over the past few years, Carman has released a number of projects that seek to redefine the novel.  In addition to his Skeleton Creek series, Carman wrote The Black Circle, book five in the 39 Clues franchise.  Carman released Thirteen Days to Midnight in April and TRACKERS in May.

MA: What lead you to start writing transmedia novels?  (Also, is there another term you prefer for the format?)

PC: I’m just going to come right out and say it at the top: Transmedia, as a unifying term, is beyond lame. And it points to a challenge we’re facing in this space: coining a term is a tricky business. What the heck do we call what we’re doing? I tried vBooks (also lame), others have tried Diginovel, iStories, Vook, cross-platform – the list goes on, and I think they all fail to inspire at a level that will bring everyone under one tent. You guys did better with ARG – Alternate Reality Game – it stuck. How’d you do that?

To our credit (and by ‘our’ I mean everyone trying to explode books into the 21st century landscape) we’re talking about a brand new way of telling stories. We’re probably supposed to fumble around in the dark for awhile, but I think we’re getting closer. My two cents as of today is that we’re basically talking about something that’s been around for a long time, namely multimedia. And really, that’s a pretty good term to describe what’s happening to with these books; they’re becoming something broader, encompassing different medias. It’s interesting that movies and TV shows and web sites don’t have the same challenge. Creators of those mediums aren’t sitting around debating what they should call something when a movie has an ARG and spawns a TV show. It’s simply multimedia. The difference with a project like Skeleton Creek or TRACKERS is that I’m committed to a simple premise those other examples aren’t interested in: for me, the destination is always the book. That means the videos, the games, the web sites – they have a job to do, which is to get young readers turning pages. At PC Studio, where we make all these assets, a video is only as good as the pages it pushes a reader to turn.

Long winded already and I haven’t even exited question number one. The short answer is MULTIMEDIA. That’s what it’s called, that’s what it is.

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Skeleton Creek

For those of you looking for a great cross-media spooky mystery comes Skeleton Creek, a half book, half movie experience by best selling author Patrick Carman. Published by Scholastic Press, the book serves as the doorway to the world of Sarah Fincher and Ryan McCray as they try to solve the mystery of Skeleton Creek. Their challenges come in the form of ghosts, mysterious park rangers, and other discoveries that set the path for their adventure — to which the reader, of course, has a front row seat. Ryan is hurt early on in the story, during one of his and Sarah’s first escapades, and so he resorts to writing down his thoughts in his journal (which is the book) and watching the videos that Sarah provides him via her password protected website (which is the movie element).

Due to the nature of this work, one could not just read the book or watch only the movies and get the entire story. Both media are intricately tied together and work to give the reader/viewer a sense of the story and the world of Skeleton Creek. However, even as the reader reaches the end of the book and has watched all of Sarah’s movies, the Skeleton Creek experience is not over.

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