Month: September 2006 (Page 3 of 3)

Portals For Fun And Profit

A viral promotion for the upcoming game Portal, released by Half-Life creators VALVE Software, Aperture Science is a short, but witty promotional site, with a full psychological test for those “employees” wishing to participate in the Aperture Science program.

The site remains little more than a diversion currently, but it’s definitely worth a look-see, if not just for the excellent sense of humor. However, interlaced with the simple comedy of the thing, are some basic code-cracking elements. And while not really a game, there is definitely a tongue-in-cheek Alternate Reality aspect to the site. Check it out! And as always, should something develop into an ARG or become more immersive than currently offered, we here at ARGN will keep you up to date as the news happens!

Lonelygirl15: The End (Or the Beginning?)

Although the post itself on the Lonelygirl15.com forum is currently unreachable, a new message tonight has a lot of confused fans wondering if the puppetmasters have stepped out from behind the curtain.

To Our Incredible Fans,

Thank you so much for enjoying our show so far. We are amazed by the overwhelmingly positive response to our videos; it has exceeded our wildest expectations. With your help we believe we are witnessing the birth of a new art form. Our intention from the outset has been to tell a story– A story that could only be told using the medium of video blogs and the distribution power of the internet. A story that is interactive and constantly evolving with the audience.

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Deus City: Perplex Deux?

arg_alert.jpgDeus City, a new, promising ARG is scheduled to hit the internets in the spring of 2007, and ARGN has been fortunate enough to have learned a couple of things about the project.

Deus City is a student-run project from the guys and gals at University of Texas – Dallas, in cooperation with Fundi Technologies of Dallas. The plot will revolve around communication with a community, Deus City, located in the future. The gameplay is currently framed around puzzles and that unlike the current hit, Perplex City, the puzzles will primarily reside online. On the more ambitious side of the project, the game is planned to have features such as dynamic point structures based upon the players’ ability to solve the puzzles correctly with the fewest number of guesses. There are also hints to a “virtual future economy” structure that could also lead to some interesting gameplay. Also intriguing is the idea that the game will attempt to integrate morality into the gameplay structure, as to give at least two different paths a player can run through the game, with moral and ethical implications as a result of the decisions made in the game. Hand in hand with this idea, is a karmic statistic system that, while not fully disclosed at this time, is intriguing to say the least, and could be just one more element in the building of a groundbreaking Alternate Reality Game. To quote the head developer of the team working on Deus City, “We feel that contact with our future selves is imminent and that the world that awaits us will be much more than it seems at first contact.”

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