Month: September 2006 (Page 2 of 3)

PICNIC ’06, Day One: Cities as Digital Communities

picnic0927.jpgWritten by Sean C. Stacey and Brooke Thompson

Hosted by Sylvia Paull, founder of the Berkeley Cybersalon, who called it the inaugural session of the “Amsterdam Berkely Cybersalon,” this panel discussion centered around the future of large cities, dubbed “Megalopolises” containing around 10 million people, and how to provide digital access to everyone within them. The panel included Joaquin Alvarado, Director of the San Francisco State University’s Institute for Next Generation Internet and Co-Founder of the Digital Sister Cities Initiative, Chris Vein, Acting Executive Director of the Department of Telecommunications and Information Services for the City of San Francisco, Esme Guzman Vos, Founder of Muniwireless.com, Eckart Wintzen, Founder of Ex’tent Green Venture Capital, and Erik Fackeldey, Project Manager for the IT Sector of the Paris Development Agency.

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PICNIC ’06, Day One: The IGDA Alternate Reality Gaming White Paper Presentation

picnic0927.jpgWritten by Sean C. Stacey and Brooke Thompson

Our day began with the International Game Developers Association’s Alternate Reality Gaming Special Interest Group’s (or IGDA ARG SIG) White Paper presentation. Adam Martin, founder of the SIG, introduced the project and overall goals of the special interest group, to provide a network for potential ARG developers who might need advice on the various aspects of creation. He offered the group up as a networking resource for authors and producers, support with design, and advice on how to obtain funding. He then presented Brooke Thompson, who filled most of the first hour with an intriguing lecture on current trends in Alternate Reality Gaming. Brooke talked while Sean Stacey took notes and occasionally heckled.

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We Came Out and We Played: A Weekend of Public Gaming in NYC

coap_logo_3.gifWill is disdainful. “No way I’m running,” he declares, “I refuse.” We are moving in a group of four, myself, Will, Rose and EGo, trying to find the best way from West 21st to West 32nd, only using our feet or public transportation. We expect to be chased at any moment. We walk quickly, and manage to catch a crosstown bus. We make it to the first checkpoint safely. But then as we move towards Penn Station, we hear a sharp “Hey!” to our left. A man on a bike, with the dreaded yellow caution tape around his arm, has seen us. Will looks over. He stops in his tracks, and then… he starts running, bike man in pursuit. The game is now more real than we ever imagined.

For it is a game, one of many offered last weekend as part of the first Come Out and Play Festival, a celebration of street and other “big” games in New York City. Included in the weekend’s offerings are games of chase, espionage, assassins and familiar video game favorites, expanded and released into various public spaces around the city.

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Where is Jason C?

grudge2.jpgAn interesting viral campaign for the upcoming Grudge 2 has popped up on ARGN’s radar. While not really an ARG, the campaign does try to blur the lines between reality and fiction and is a fun little time waster.

A student filmmaker, Jason C, is filming his thesis documentary on the making of the Grudge 2 in Tokyo, Japan. The movie’s writer, Stephen Susco, tells him that the movie was based on real events and several pieces of the real Grudge house were used to build the set. Soon after, several of the actors, including Amber Tamblyn and Sarah Michelle Gellar, start experiencing strange phenomena similar to events in the Grudge movies. Jason C suddenly disappears and his roommate back home is left to scour through the documentary videos looking for clues to solve the mystery.

While the most recent post is from June, more updates may appear with the release of the movie set for October 13th.

PICNIC ’06 Cross Media Week Is Here!

Well, it is finally here – PICNIC ’06 is mere days away, and we have three ARGN community members at the conference, ready to report on events as they unfold. Sean C. Stacey (SpaceBass) and Brooke Thompson (imbri), long-time ARG community members and contributing writers to ARGN, are on location in Amsterdam and are eagerly anticipating the opening of the event later today (or tomorrow, depending on what time zone you are in). Joining them as an interpreter and associate is Daniël van Gool (giskard) who we are very fortunate to have on board for this project. ARGN is once again proud to be an official network partner of PICNIC ’06 Cross Media Week and we hope that any of you who are in attendance are able to catch up with Sean, Brooke and Daniël in their travels over the next few days.

If you’d like to keep tabs on the crew and want to get in touch with them, they have set up a thread at the unFiction forums dedicated to social gatherings at PICNIC (click here). If you can’t make it to see them or the event, check back here in the next few days, as we should have updates soon.

Deus City Countdown

No, it’s not another Top 40 list from some radio station in Deus City! It’s a new countdown started at the main page at Deus City! Currently the countdown is set to expire on November 11th (if my math is correct), and what will happen at that time is anyone’s guess! As reported earlier, the game isn’t scheduled to launch until 2007, so expect ARGN to be on the case, reporting anything new that happens on that date!

In the meantime, don’t forget that you can submit your own puzzles to be used in the game, by contacting Adam Brackin, and you’ll get the details, and the required API for submissions.

In other Deus News, the Deus City Blog has been updated, including some strange hybrids of science, prophecy, and homebrew time/space theory. It’s worth a read, and quite entertaining, as well as head-‘splody goodness. In a nutshell, the author of the blog proposes we can communicate with the past and the future, although the exact nature of communicating with the past (which therefore allows communication with the future, for those in the past, receiving that communication), is not yet given in detail.

Essentially, the future is now. So that makes it the present. But since that already happened, it’s the past. Whew…. Anyway, once you get your head around this stuff (at least enough to not re-read everything four times like this writer) you get a feel for where this game is headed. The concepts are fun and well thought-out, and the story for the game, while obviously not entirely in plain sight yet, are prime for game-time.

I personally look forward to playing this game, and always enjoy good immersive pre-game, even if that game’s launch is quite some time in the future. As always, continue to look to ARGN for news on this and other Alternate Reality Games in the future. The Future. Yeah, I’ll just keep on saying that…in the future.

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