Month: April 2007 (Page 2 of 2)

ARGFest 2007 Panel IV: Defining ARGs and the Future of ARG

In the fourth panel discussion at ARGFest, titled “Defining ARGs and the Future of ARGs”, I was fortunate enough to moderate what turned out to be a lively and entertaining discussion from a panel full of people I have professional and personal admiration for. The panel consisted of Brian Clark (GMD Studios), Adrian Hon (Mind Candy), Jane McGonigal (Avant Game, The Institute for the Future), Sean Stacey (Unfiction), Brooke Thompson (Giant Mice) and Evan Jones (stitch Media).

There was an opening round of statements in which McGonigal talked about her latest project, The Institute for the Future, and spoke about how alternate reality gaming can have an impact on the real world by delivering messages about important world issues. She also discussed World Without Oil, which is poised to launch in two weeks. In his opening remarks, Clark went on to state that he was interested in the idea of sustainability, noting that the community needs to find ways to embrace and celebrate all forms of ARG.

The first question for the panel was, “When asked by others outside of the industry, how do each of you describe what alternate reality gaming is?” Clark described ARG as “platformless gaming,” while Thompson focused on the story and narrative and how pieces of the story can be broken up and distributed in many different forms. Stacey agreed, and as he talked about the “collaborative storytelling process,” he added that player actions ultimately color the experience and make it unique. McGonigal focused on the idea of “massively-scaled collaboration,” where game elements “can’t possibly be solved alone,” and real-time game design. Hon interjected with humor as he talked about a “decision tree” approach that he had used in the past, and discussed the ideas of controls and using real-life interfaces within game design. Jones wrapped up responses by bringing up the accessibility and cross-platform aspects of ARG, adding that talking about the idea that “characters believe that they are real” is one of the ways he describes ARG to others.

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A Return To Play

play.jpgAs a kid, I spent countless hours with my friends pretending to explore a new planet, fight a dragon, or save the world. Little did I know that such play also helped me explore and develop emotional responses in a safe environment. After all, if it got too intense, too real, I could always quit playing.

Growing up, we leave that kind of play behind. “Pretend” is frowned upon, making it more difficult to get people together without a definite purpose in mind. Like most kids, I allowed video games to take the place of more freeform play.

Unfortunately, there’s something more that video games still don’t capture: the emotional aspect of play. Video games are entirely mediated before the game begins, whereas freeform play is mediated by continuing consensus. As with books and movies, video game designers determine what actions and reactions will be available to their audience. This makes it easy to call up great, sweeping emotions but at the expense of the more personal emotional experience that freeform play encourages.

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B Seeing U

body.jpg B.A. Saint Feline will tell you the truth, whether you want to hear it or not. She’s not a cat person, even though strays follow her wherever she goes. She’s a struggling actor. She’s an honest psychic. She’s an old soul. She also has been dreaming about a burning city, filled with smoke, flames and various ARG community members. Yep, that’s right – we’re going to burn, baby, burn.

Unless, of course, we figure out the mystery surrounding B.A. Saint Feline and her website, www.bseeingu.com. B.A. has been sending packages to the people she sees in her dreams, which include several loose pages from H. P. Lovecraft and various sea monster books (and unsolved puzzles too!). She seems to be searching for more fellow dreamers using craiglist posts in several cities.

To find out more, check out the thread over at the unForums or join in on the fun in the chat-Solutions irc channel #stfeline.

Transformers: Truth in Disguise

wiki_logo.pngImagine:

Little Timmy’s at home on a warm Saturday afternoon, playing away the time with his brand new Optimus Prime transformer and a few of his partners in crime, like Ironhide, Ratchet, and Bumblebee. Timmy’s got some Decepticons, too — Megatron, Barricade, and Starscream — and he has buckets of fun imitating the sepulchral voice of the villains while his toys battle it out for the fate of the galaxy! Hardly an uncommon scene, Unfiction member b_dann_b relates: “I am a loyal fan of the transformers – watched them since I was born and will always remember the day my dad brought me an optimus prime toy as my first transformer.”

But little does Timmy know how close to the truth he is. Those toys Timmy’s playing with, those cartoons he loves to watch, even that lunch pail he carries around daily with the lunch his mother prepared for him…all of it is a cover-up. Far from being mere fictional entertainment, it’s counter-information, with the sole purpose of distracting us from the truth by hiding it in front of our very eyes. And that live-action Transformers movie that you’ve certainly heard about, slated for a July release? That’s part of it too.

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Perplex City Murder Becomes “Cold Case”? Perplex City Stories Faces Delay

pxc.jpgEarlier this week, Mind Candy announced that the launch of Perplex City Stories will be delayed until June, pushing back its original April release by two months. The delay will allow the Mind Candy team to build a gaming engine that allows for what Director of Play/Executive Producer Adrian Hon describes as “single-player replayable ARGs, and massively multiplayer ARGs simultaneously” in addition to allowing for extensive pre-launch testing. The video trailer on the Perplex City Stories site indicates the plot will involve a brutal murder in a Perplex City bar.

Although Perplex City Stories will be delayed, the first wave of Perplex City Season Two cards became available from Firebox at the beginning of March, and We Love Puzzles, a related website with a variety of games and puzzles is currently live.

Adrian Hon is scheduled to be a panelist on Episode 19 of the ARG Netcast series. Discussion topics will include Perplex City Season Two, among other topical ARG news.

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