
The DARPA Network Challenge opens for registration on December 1, and will accept submissions until December 14. The Secretary of Defense is authorized to award prizes under 10 U.S.C. § 2374a for “outstanding achievements in basic, advanced, and applied research, technology development, and prototype development that have the potential for application to the performance of the military missions of the Department of Defense.” To achieve this end, DARPA notes in its contest rules that it “may contact individuals to discuss the means and methods used in solving the challenge.”
The Rules state that DARPA will only issue a single check to the winning individual registered on the event website. Thus, successful entrants will have to find an optimal incentive structure to receive timely and accurate data from the crowd. Even assuming the balloons will be visible from Interstate highways, combing almost 47,000 miles of roadways in six hours will be a daunting task. Verifying that data will be equally difficult, especially if people refuse to share their successes and failures or post falsified sightings.
Games like Vanishing Point and Perplex City have previously tackled the challenge of crowd-sourcing tasks that involve a financial reward to a single individual. Therefore, it’s somewhat fitting that Perplex City developer Adrian Hon has provided an in-depth analysis of the challenges this contest’s winner must overcome. Adrian notes that he is planning on running a similar challenge in London with Philip Trippenbach before Christmas.
Click Here to visit DARPA’s Network Challenge contest page.
Click Here for a partial list of groups participating in the DARPA Challenge.
