Finally, a chance to pursue my lifelong dream of becoming a masked villain! At least, that’s what I thought when I received a personal invitation from the mysterious T.S. to join the Villain Training Program. Some clever sleuthing from the online community discovered the game’s website. The site features a villain’s silhouette artfully framing a YouTube video teaser for the project, indicating the experience will launch March 12th.
As villainy knows no borders, this grassroots alternate reality game promises an immersive global adventure involving both online and offline game elements. The story will also unfold through a digital graphic novel that will unlock over the course of the campaign. Players will have the opportunity to join T.S. in masked villainy or oppose him . . . which side will you be on?
Alternate reality gamers are used to helping out the hero-protagonist, but why not support the villain? According to the game’s creator, “[m]ost of us grew up reading super hero comics. But, in my opinion, the villains are the most interesting characters . . . [t]his experience will introduce participants to a villain they will actually be able to interact with.” How will players respond to this grassroots game’s villain? Will participants be “pawns in a worldwide game of chess” between the forces of good and the army of evil-doers? What is this mysterious Thanatos Project, and how will it play into the story?
The lines are already being drawn at the Unfiction forums. Join them, and stake your claim in the perennial battle between super-heroes and super-villains.
Did anything happen yet?