Author: Celina Beach (Page 4 of 6)

Staff Writer

Saving the World, One EVOKE at a Time

evokeWouldn’t it be great if, during times of crisis, there was a way to access a network of experts ready and able to help avert the crisis? Starting March 3rd, the Evoke Network goes live and available for all your crisis-averting needs!

EVOKE was developed by the World Bank Institute, the educational branch of the World Bank Group, and directed by Jane McGonigal, the creative mind behind Superstruct and World Without Oil (among many others) and most recently an invited speaker at TED2010. The alternate reality game’s mission is to help the world help itself, by empowering young people to tackle the world’s toughest problems. In the first episode, the year is 2020 and Japan is facing a nation-wide famine. The Governor of Tokyo sends an “EVOKE” to the mysterious Alchemy, who then activates the Evoke Network by contacting individuals with the necessary skills and ideas needed to help Tokyo avert her food crisis, and teach her people how to avoid it in the future.

During the 10 week course of the game, players will be presented with 10 different challenges involving topics like hunger, poverty, and education – one challenge per week. Players who participate in all 10 challenges will be honored as a “Certified World Bank Institute Social Innovator – Class of 2010.” On top of that, the top 10 Social Innovators will also have the opportunity to be mentored by noted social innovators and business leaders, along with scholarships to the EVOKE Summit in Washington, DC to share their innovative ideas with the world.

The goal of the game? Fun of course! But the main goal is to teach the young people of the world skills such as networking, resourcefulness, creativity, and vision; empowering them to start solving the world’s problems. Teach the people, save the world!

EVOKE launches on March 3rd and is accepting membership reservations now, and discussion is brewing over in Unfiction. Also, the first graphic novel episode can be read in its entirety on the EVOKE homepage, including links to articles for additional information on the topics discussed in the episode and a video trailer with clues about the nature of the EVOKE Network.

The Mosaic Collective: What Did You See?

mosaiccollectiveFor 2 minutes and 17 seconds, the world was plunged into unconsciousness – and awakened with a vision from 6 months in the future. What did you see? The Mosaic Collective would like to know… but why? The Collective states that it wants to piece together everyone’s visions, or FlashForwards, to try and piece together “a mosaic of tomorrow”, and possibly determine who – or what – is behind the “Global Blackout” (GBO). And why do they seem to be singling out certain FlashForwards as “more valuable” than others? Oscar Obregon, a “Pulitzer prize winning journalist and author” and proprietor of TruthHack.com has that same question… and an anonymous source has possibly provided him with those answers, via a set of encrypted puzzles - but he needs your help.

The Mosaic Collective is a promotion for the new ABC television show, “FlashForward”, premiering September 24th. The “pre-game” launched in late April with some minor viral images and interaction, but started in earnest with a booth at Comic-Con where attendees could record their “FlashForwards”, with some lucky folks being pulled aside by Mosaic Collective spokesperson Marcie Turoff. If you look closely, you may see the FlashForward of someone you know.

The cracking of Oscar’s encrypted file is proceeding apace in the Unfiction thread , so come join in the cracking! And don’t forget to submit *your* FlashForward to the Mosaic Collective – who knows, maybe you’ll get interviewed by Marcie! You can also follow Oscar on Twitter and Facebook .

ComicCon Wrapup Part 2 – The IHC

IHCAs reported earlier, The Institute for Human Continuity (or IHC), a promotion for the movie “2012”, went live in November of last year, and visitors to their website were offered the ability to enter a Global Survival Lottery for a spot in one of their “initiatives” to save at least a portion of humanity from the global cataclysm occurring December 21, 2012. Here is a brief run-down of game activity leading up to the event at ComicCon:

– December 21, 2009: lottery ticket holders were sent an email from Dr. Sorën Ulfert, PhD, the Communications Director for the IHC, announcing the launch of the full IHC website in a few weeks and an upcoming discussion with Dr. Ulfert in February. Questions for this discussion could be submitted through Dr. Ulfert’s Twitter or email. Also launched was a wiki page for The IHC.

– January 2009: The full IHC site launched and contained a lot more information – disaster scenarios, news and press info, and details regarding the IHC’s “initiatives” to help preserve mankind after the 12/21/2012 disaster. Also around this time, a new site was discovered – This Is The End, a rebuttal site to the IHC’s, written by a character named Charlie Frost (portrayed by actor Woody Harrelson). Charlie’s opinion is that NO ONE is going to survive The End, and that the IHC, while mostly harmless, are just fooling people. Along with amusing blog posts are very funny videos explaining the nature of the disaster and why no one will survive. Charlie also hosts a “radio show” from his Winnebego where he takes phone calls and answers questions.

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ComicCon Wrap Up Part 1: Flynn’s Arcade

FlynnLivesIt’s been a while since the end of the ARGFest-O-ComicCon Hardcore Summer Tour, and I think I’m finally recovered enough to start recapping some of the crazy events that occurred! For this, the first in a series of Comic-Con 2009 recaps, here is the recap of the live event for the Disney movie, Tron: Legacy – otherwise known as “Flynn Lives!”.

It all started July 21 when players noticed an article on ComingSoon.net that featured an article on Flynn’s Arcade – apparently they had received arcade tokens and a nondescript flash drive with an animated .gif (labeled “Tron3.gif”) loaded on it. Other sites received similar coins and flash drives with other .gifs on them – 5 in total. The .gifs contained scrolling HTML-like code that, when decoded and compiled, displayed a matrix that were then combined with the numbers at the bottom of the .gifs, leading players to www.flynnlives.com. The arcade tokens also had “Home Of Tron” on them, which led to another site: www.homeoftron.com.

A quick background: Kevin Flynn was the main character in the original Tron movie, a visionary who designed a game called Space Paranoids, was fired by ENCOM after a dispute with CEO Ed Dillinger, and was then sucked into the game in order to battle Dillinger’s “program”, the Master Control Program (MCP) alongside fellow programer Alan Bradley’s “program”, Tron. Together they defeat the MCP and Kevin is released back into the “real world”.

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“Stop The International” Returns With A Bang – And Lots Of Cash

IBBC.JPGStop The International, the promotional ARG for the Clive Owen movie The International, first debuted in November 2008 when live events were held in several locations around the world, including Berlin, Los Angeles, New York City, and London. During these events, players were given clues to “evidence caches” containing money and documents which could be used to prove The International Bank of Business and Credit’s shady dealings. The game lasted four weeks… and then seemingly went dead.

On January 14th, the site went live again – and in a big way! In the four weeks since the first part of the game concluded, the main character, Inspector Salinger (Clive Owen) was dismissed from Scotland Yard after his main informant was killed in a suspicious car crash. However, he is continuing his pursuit of the International as an Agent with Interpol and with the help of a Manhattan prosecutor named Eleanor Whitman, along with the help of a new informant from within The International – and YOU! Salinger’s new informant is stashing more evidence caches around the United States and Europe in over 60 different dead-drop sites over the course of the next three weeks, and he needs our help in retrieving all the evidence caches so they can be submitted as evidence to Interpol, and bring down The International once and for all!

The first drop sites in the list went live on January 15th in New York City, Boston, Philadelphia, Houston, Austin, Chicago, Los Angeles, and San Diego. As each city’s countdown expired, a clue to the location of the cache, a number code, and GPS coordinates were revealed. Players in each of the cities rushed to the sites, and upon arriving, discovered a lockbox with a combination lock which could be opened using the provided number code. Packed inside the lockbox compartments was money of many different countries — US, Australian, and Hong Kong dollars, Mexican pesos, Russian rubles — and the money was REAL. The map page displaying the dead-drop sites then updated, indicating that the cache was successfully picked up and evidence forwarded to Interpol. As an added bonus, players could enter the serial numbers of the retrieved money and see the trail the money had followed – crime lords, criminal organizations, money launderers (however, apparently *any* serial number from any form of currency will work as well). All drop sites that went live yesterday were successfully found, with the sole exception of the first in New York City, more than likely due to players not realizing what exactly they were looking for.

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SuperStruct: It’s The End Of The World As We Know It… And We Feel Fine!

superstruct.gifThe year is 2019, and the world is caught in the grips of several SuperThreats, fighting for it’s very survival – but the citizen/players of this world aren’t taking it lying down. They’re creating survival plans, researching the SuperThreats, searching for allies, and making SuperStructures – plans and organizations created to survive, and combat, the SuperThreats – and in the end, helping to save the world!

Such is the premise of Superstruct , the new “massively multiplayer forecasting game” by the Institute for the Future (IftF), an “independent, nonprofit research group with over 40 years of forecasting experience”. The game’s Director of Game Research & Development is a familiar name to the ARG-Faithful: Jane McGonigal, fresh off her “Find The Lost Ring” success. With SuperStruct, the IftF gives players a possible scenario of what life is like in the year 2019, and players tell them how they’re coping, surviving, or even thriving, in that world.

So far, the players are doing just that – via blogs, wikis, discussions, they are creating their future personas and shaping the world of 2019. There are a lot of players participating in the shaping – 127 “Super-Empowered Hopeful Individuals” (or SEHIs) in the first hour, and almost 1000 in the first 24 hours after launch. The site experienced a brief outage, which was restored in a matter of hours, and more than 1900 players had signed up by Day 2. At last count, 4481 players have registered.

Surviving in IftF’s 2019 isn’t easy. The 5 SuperThreats are daunting – Quarantine (of people infected with a contagious respiratory disease), Ravenous (hunger caused by widespread food shortages), Outlaw Planet (hackers and criminals causing major disruption in vital networks and the political process), Generation Exile (natural disasters forcing people to migrate seeking refuge), and Power Struggle (conflicts between the oil-rich countries against alternative energy sources). It is the task of the SEHIs to form Superstructures in order to combat and survive the global threats. So far, the SEHI’s *are* surviving, and apparently very successfully. In the 10 days since Superstruct launched, players have added 5 years to our survival horizon.

There is a mild competitive aspect to the game as well – players can earn “badges” by completing tasks and missions in relation to the Threats. Winning badges and other recognitions can lead to several honors, which will be selected and awarded by an A-list of celebrities, such as Tim Kring (Heroes), Warren Ellis (comic and Science Fiction author), and Ze Frank (Internet comedian).

What’s it all for? Besides being plain good fun, at the end of its six-week run, the IftF will release the official “Superstruct Report,” detailing insights gained and best tactics discovered for surviving future threats and creating superstructures. The report is expected to be released in April 2009 and will be emailed to all registered players. Even after the official game is over, the Superstruct site will remain live and open in archival form, for players to share their accomplishments with friends and family.

So, think you have what it takes to survive in the harsh world of 2019? Think the future needs what you have to offer? You have about 4 weeks to prove it, so get going! Superstruct is scheduled to end its run on November 17, so get in there and save the world!

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