Author: Jonathan Waite (Page 14 of 37)

Jonathan Waite was an innocent lurker when The Beast hit the Internet in 2001. From his temporary residence in Jeon Ju, South Korea, he was immediately captivated by the lush environment that had been laid out before his feet. Moving back to his hometown (Winnipeg, Manitoba, Canada) in July of the same year, Jonathan continued to be involved in the burdgeoning genre of Alternate Reality Gaming, getting into Plexata and finding a voice on the forums dedicated to the game. Once Lockjaw hit in 2002, there was no looking back. Jonathan adopted the alias 'jamesi', started a fansite called GuysGuise, and the rest is history.
Jonathan can currently be found as an administrator on Unfiction's forums, as well as co-hosting the ARG Netcast audio show. In the past, he has been involved with Smirkbox, a humor site that focuses on the realm of ARGs, as well as actively creating and maintaining JMX, a puzzle trail website that is currently working (yes, still) on a second run.

As a freelance developer and consultant, Jonathan has worked on such games as Ocular Effect (for Fallen on ABC family), Reach the Future (aka Holomove, for Microsoft), Enitech Labs (for Terminator: The Sarah Connor Chronicles on FOX) and Monster Hunter Club (for The Host by Magnolia Films). He is happily married and has two wonderful daughters.

UPDATE: Clowning Around Pays Off at Comic-Con

whysoserious_02.jpgWhen Stephen Sondheim wrote Send in the Clowns, chances are good that he didn’t expect anyone to take him at his word. However, for 140 lucky participants, Friday morning at Comic-Con included a chance to become one of the Joker’s gang. If you haven’t met the Joker, perhaps it’d be best if you brushed up on your vigilante hero folklore. As it turns out, the Caped Crusader wasn’t around to stop the mob from taking over the streets of San Diego, moving effortlessly from location to location, many being aided by associates with Internet access, in an audition to fill one of the coveted slots in the Joker’s army. As it turns out, however, the luckiest of the lucky became real unlucky, real quick. Okay, not really — but it makes for a good comic book ending.

Now that I’ve thoroughly confused those of you that haven’t been following along with the happenings at whysoserious.com, let’s backtrack a bit. First, there were a number of uncommon dollar bills making the rounds at the Con last night, leading to the discovery of a creepy looking web site and a countdown. Next came the end of the countdown earlier today (10 am PDT) and a clue for the throngs of people ready for something big to happen. Once the game was on, it was a race that required a coordinated effort between those on the ground and people on the ‘net (unless you carried a Wifi-enabled device with you along the way) that took players to eight different checkpoints over 100 minutes of game play.

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UPDATE: Comic-Con and whysoserious.com

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A quick update, for those following along at home: The countdown on whysoserious.com has ended, and a large group of participants have begun to play along with what appears to be a treasure hunt/puzzle trail. Those active on the ground need to either have Internet access, or help from friends that are able to solve online clues. A toll-free number (1-800-395-9646) was given to players at the Con, which leads to the next step in the trail (audio can be heard here). You can watch progress and play along at the following web sites:

Trailhead (you need the code from the audio delivered through the 800 number)
Surveillance
Wannabes (not sure what this is for yet, although chances are it will be a leaderboard of some kind)

Stay tuned — there will be more to come, including a summary of the day’s events, later on ARGNet.

Comic-Con 2007

comics.jpgComic-Con 2007 has arrived, and our roving reporter Celina Beach is at the event, ready for the action to start. This year’s event includes attendees many alternate reality gaming fans will be keeping tabs on, including J.J. Abrams, Damon Lindelof and Carlton Cuse of the hit TV show Lost. If you remember, it was this time last year when Rachel Blake, a character in The Lost Experience, confronted panel members about their involvement with the Hanso Foundation. We don’t expect the same sort of large-scale ARG event to take place with this year’s Lost, but you never know.

Abrams will be serving double duty at the Con, as he will also be discussing the upcoming movie Star Trek movie. However, there are rumblings across the blogosphere that he will shed a little light into the 1-18-08 mystery that began with a pre-roll movie trailer earlier this month.

With Celina blogging and Tweeting from the event, we will have up-to-the-minute coverage if any ARG-related news breaks through the course of the next few days, so bookmark ARGNet and check back regularly.

Odina Nova Event Scheduled for Today

It’s been a while since we’ve heard anything about Odina Nova, but thanks to a tip we received last week, we can report that the game is still on, and there is a major event scheduled to happen today. This comes as good news to the players still hanging on, as activity over the last month has been sporadic at best.

Esteed at the Unfiction forums has found a new web site at which some of the game’s mysteries are revealed. According to the tip we received, this is the path towards the “final push” of the game, and that new players can catch up with the game’s story quickly with the information on this new site. There has been progress during the course of the day, so check in with the Unfiction thread for updates as well.

Click here (or here) for our previous coverage of Odina Nova.

World Without Oil: The Post-Game Press Release

Editor’s Note: Thanks to Voleine Amilcar at ITVS for this update!

wwo_logo.jpg(San Francisco—July 12, 2007)—At the end of the 32nd week of the global oil shock, things were looking up. Gasoline prices stabilized in the U.S. – at around $5.60 a gallon, down from a high over $7. Companies were starting to hire again – but more than 2 million people had lost their jobs. Cities were beginning to address more than $1 billion in damage from riots and civil disorder. And in some of the FEMA camps set up outside metro areas, handfuls of people were leaving agricultural work to return home. But among the citizen-journalists chronicling the crisis at www.worldwithoutoil.org, the watchword was caution. “It should be clear of all of us,” warned Blueski, a blogger in America’s heartland, “that this is just a taste of what is to come.”

Produced by the design team at Writerguy, WORLD WITHOUT OIL leveraged the power of people connected by the Internet to imagine the actual events of an oil shortage, document them and innovate solutions. As the event concluded, the grassroots website at www.worldwithoutoil.org had captured a vivid and visceral picture of what our next oil shock might look like, in the form of 1,500 blog pages, videos, images and audio clips documenting the crisis. “We provided the narrative skeleton,” WWO Creative Director Ken Eklund said. “The players fleshed out the story of this alternate reality game.”

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ARGNet Staff: A New Member, a New Role, and New Opportunities

23806838.jpgWe here at ARGNet would like to recognize the addition of a new team member, and the promotion of another. First, we’re happy to announce that long-time ARG community member Celina Beach (aka celina63) has joined our staff, and has already published a great article about Project Osprey. Celina was an invaluable resource at the latest ARGFest, recording video of all the panel discussions, which were later encoded and uploaded to Youtube. She is also a frequent panelist on the ARG Netcast series. Welcome, Celina!

Second, we’re ecstatic to tell you that Marie Lamb has moved up in the ARGNet ranks to become an associate editor. For those unaware of the responsibilities involved, Marie now has the dubious distinction of reading through, proofreading and publishing staff and reader-submitted articles, as well as answering emails and messages sent through our contact form. This is a big responsibility, especially for a volunteer (which we all still are), so we’re very grateful to the very lovely and wonderful Marie. She will work with Jessica Price and me to make sure that all the news that’s fit to print will get out to our readers in a timely fashion.

Speaking of articles, are you up for the task of writing short, blurbtastic news items about currently active games? Do you have a rumor that you want your fellow readers to know about? Is there a feature article or editorial burning in the back of your mind that you simply must publish before it gives you a stroke? Well, we’ve got a deal for you — ARGNet is looking for writers, and we think you might be someone we’re looking for. We have openings for staff writers who are interested in working in a professional(ish), fun, interesting environment, so if you want to help us crank the news out as a volunteer writer, drop us a line.

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