Nothing is more humbling than when a thoughtful April Fool’s Day prank goes awry. And, in this case, by “goes awry” we mean “bombs terribly”. You see, we had developed this great trail for April Fool’s day, which started with our April 1st announcement. Since the article talked about changes on this site, most people assumed that when they found that the link to the ARG Graveyard had changed to a custom 404 page that the case was solved. This was not the case, and maybe it was bad timing for me to make the decision to roll out that update at the same time. As a wise man told us earlier today, there’s a subtle sense of irony that our fake ARG failed miserably. But, because there was a bunch of work put into it from us to you, we’d like to take you through it anyway.
Author: Jonathan Waite (Page 27 of 37)
Jonathan Waite was an innocent lurker when The Beast hit the Internet in 2001. From his temporary residence in Jeon Ju, South Korea, he was immediately captivated by the lush environment that had been laid out before his feet. Moving back to his hometown (Winnipeg, Manitoba, Canada) in July of the same year, Jonathan continued to be involved in the burdgeoning genre of Alternate Reality Gaming, getting into Plexata and finding a voice on the forums dedicated to the game. Once Lockjaw hit in 2002, there was no looking back. Jonathan adopted the alias 'jamesi', started a fansite called GuysGuise, and the rest is history.
Jonathan can currently be found as an administrator on Unfiction's forums, as well as co-hosting the ARG Netcast audio show. In the past, he has been involved with Smirkbox, a humor site that focuses on the realm of ARGs, as well as actively creating and maintaining JMX, a puzzle trail website that is currently working (yes, still) on a second run.
As a freelance developer and consultant, Jonathan has worked on such games as Ocular Effect (for Fallen on ABC family), Reach the Future (aka Holomove, for Microsoft), Enitech Labs (for Terminator: The Sarah Connor Chronicles on FOX) and Monster Hunter Club (for The Host by Magnolia Films). He is happily married and has two wonderful daughters.
At this time, we would like to make a very personal statement for everyone who follows this site or has toiled in our archives from time to time.
Playing an Alternate Reality Game is hard work, but its even harder reporting on one. Real life takes a back seat to the importance of getting the news out to our valued reader base. I’ve personally made many sacrifices — skipping hip replacement surgery, for example — to make sure that the word about ARG gets out there to the masses. Love is, and always has been, my motivation, but now it’s time to come clean.
Find Araya, a grassroots Alternate Reality Game that began in late January, came to an end last week, and from what we gather, the experience was satisfying for players of the game until the end, when the game ended suddenly. We caught up with Mountain Girl, an UnFiction forums member who was one of the most active participants in the game, and she had this to offer:
The premise of Find Araya was just as the name implied. Araya Benedict was missing. An anonymouse note led detective James Pearson to the case. The note described a young girl missing for over a month and pled for help finding her.
After searching diligently for any links to who Araya was, the team was led to Ditch Media. The company appeared to be a group specializing in the creation of alternate realities in order to secure a better future for a subject the company deemed needy. The alternate reality would not be revealed to the “subject” but instead completely take them by surprise and change their life forever.
When ReGenesis hit the airwaves last year, people were not sure what to expect with the “extended reality” that was built for the show. After all, this was the first time that a Canadian-made television series had attempted to try anything as large in scale as an Internet-based companion adventure. The end result, to the delight of many fans, was an interesting and immersive experience that showcased the talents of the team at Xenophile Media, creators of the game. Tonight, season two of ReGenesis will debut on The Movie Network/Movie Central, and with it comes a new extended reality game. This season, the game will hit the ground running, starting with tonight’s episode. Players will be able to participate on many different levels, and the worldwide audience will have greater access to key game elements, making it more accessible to people who are unable to view the series on television.
Rumors have been running rampant on various gaming forums of late concerning the emergence of ilovebees2.com, which popped up on our radar sometime last month. While speculation about what the site might be connected to is a hot topic at the UnFiction forums, we have information from a source that the campaign is not connected or related to 4orty 2wo Entertainment, the company behind the original I Love Bees game. As well, Bungie has offically denied any involvement with the web site (3rd paragraph of link). Current speculation points to a fan-based game related to The Elder Scrolls IV: Oblivion, which ships on March 20th, as much of the content is related to the Elder Scrolls universe.
The Perplex City Academy Games were not just a phenomenon in London. A few weeks ago, there was an equally entertaining event on the other side of the Pacific in New York City. Lucky for us, we have a first-hand account of what transpired at the event from UnFiction community member (and active PXC player) Scott Myers. Here’s what he had to say:
We played 3 Gambits of a perplexian scissor-paper-rock game called Roundabout. This was quite silly, but set everyone in a jolly mood, and got people up out of their chairs and talking and laughing and having fun.