Category: Features (Page 26 of 37)

DIY Days Boston: Catching up with Lance Weiler and hanging out with filmmakers

DIY Days logoWhen I heard DIY Days was coming to Boston, mostly I was looking forward to reconnecting with filmmaker, Alternate Reality Game enthusiast and ARGFest Boston speaker, Lance Weiler, (Hope is Missing and Beyond the Rave) and maybe getting a scoop on his next project. While I did get to do all that, I also got to meet some incredibly talented independent filmmakers, culture researchers, and writers, and participate in a great discussion not only about independent filmmaking, but also about the future of media and technology.

DIY Days is an offshoot of Weiler’s The Workbook Project, and is paired with the From Here to Awesome Film Festival. All are grounded in his commitment to open-source filmmaking, mentoring and encouraging creativity and helping independent filmmakers to finance, distribute and promote their projects inside and outside of traditional media channels (but mostly outside). Weiler’s partner in DIY Days is Arin Crumley, co-creator of indie film/YouTube phenomenon, Four Eyed Monsters.

DIY Days Boston, a free, all-day event, was the fourth and final conference in this series. (A new series will resume next year.) Speakers for the day included, among others, Weiler, a venture capitalist, MIT researchers, and, of course, many filmmakers, all bringing their knowledge and expertise to share with others. You can watch the conference proceedings online at the DIY Days site, so instead of giving a blow-by-blow of each talk, I’ll highlight my favorites.

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We’re helping to create the future at PICNIC ’08

PICNIC 08 LogoBack in 2006, a cross-media festival in Amsterdam called PICNIC ’06 caught the eye of our friend and cohort Sean C. Stacey. Billing itself as the “first ever annual event for people interested and involved in cross media content and technology in Europe, North America and Asia,” speakers included John de Mol, Philip Rosedale and Craig Newmark. It also included a presentation by the ARG IGDA SIG, who talked about their first published white paper. The conference was a smashing success, and plans were made for the following year’s festival.

In 2007, PICNIC ’07 expanded on the format of the previous year, incorporating nightly entertainment, partner events and a Green Challenge with their speaker presentations. Sir Richard Branson got involved with the Green Challenge, and visionaries such as Cory Doctorow, Walt Mossberg and Dennis Crowley delivered speeches and participated in discussion panels. Our man on the scene, Daniel van Gool, was especially impressed by a trio of speakers — Eduardo Dias, David Polinchock and Jeroen Mol, who collaborated on a presentation called “Augmented Reality for Advertisers.”

This brings us to 2008, and another installment of the popular cross-media festival. Things kick off on September 24th, and once again ARGNet is a proud media sponsor of the event. This year’s conference will feature a wide range of speakers which include Jyri EngEström, a co-founder of social networking site Jaiku, Martin de Ronde of the Onebiggame charity, and Kara Swisher from AllThingsD.com, a tech and media web site. There are also special events planned for each day of the festival, such as book releases and breakfast sessions with speakers, and PICNIC Labs, which are “practical workshops that challenge you to re-imagine your business, develop new products and services, refine ideas and formats and come up with creative business concepts.” Daniel van Gool will once again attend the conference for ARGNet, and we’re looking forward to more of his stellar reporting and analysis.

You too can attend PICNIC ’08, and because you are such wonderful, loyal readers of this little news site, you get a discount! So, if you plan on being in the Westergasfabriek area of Amsterdam and want to save a few bucks on attendance costs, click the link below for details on how to register and to find out how to apply the discount code.

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ARGFest 2008 in Review: Long Live Unfiction (Sean Stacey Learns to Whistle)

ARGNet Writers pose at ARGFest 2008
This article is the fifth in a series, providing summaries of the panel presentations at ARGFest-o-Con 2008 in Boston

In 2004, Sean Stacey was traveling through France with a friend. Walking along the Champs Elysees, he encountered a man on the street making the most incredible whistling sounds he ever heard. For the next few days, Sean diligently practiced his whistle, contorting his face in new and unfamiliar ways, attempting to duplicate the sound that fascinated him so much. Finally, his friend explained to him that the man on the street was selling bird whistles. He didn’t say anything before because, “well, you were getting pretty good.” Unfiction is kind of like that. The moral of this story is that Sean C. Stacey is one heck of a good whistler.

The story also helps explain the twists and turns in the evolution of Unfiction.com, the largest discussion board devoted to alternate reality games on my bookmark list. When Sean created the website during the alternate reality game Lockjaw in 2002, running a forum was the last thing he wanted to do. He still harbors hopes that Unfiction will not live forever, because the genre will expand beyond needing a single resource.

Sean credited Adrian Hon, Co-Founder and Chief Creative Officer at Six to Start, with creating the first alternate reality gaming wiki. He followed that up by noting that no one actually used the wiki. Using wikis, he claims, augment community rather than create it. Thus, the only way you can get Sean to create a wiki on his new website, Despoiler.org, is by requesting one. People like to teach others, and wikis can lower entry barriers for complex topics: but only if a community exists to develop it. One of the true pleasures of the Unfiction community, Sean explains, is that reputation is not an issue in how discussions are handled. Everyone, no matter how well known or well liked, must rely on persuasion to justify their thoughts and opinions.

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ARGFest 2008 in Review: ARG International (Lost in Translation)

ARGNet Writers pose at ARGFest 2008This article is the fourth in a series, providing summaries of the panel presentations at ARGFest-o-Con 2008 in Boston

The third panel discussion featured Brian Clark of GMD Studios as moderator, Patrick Moeller (ARGReporter, vm-people GmbH), Alexander Serrano (vm-people GmbH), and Genevieve Cardin (Baroblik communication et multimedia). The panel discussed the blossoming ARG market in countries that have yet to enjoy the wonders of Fried Oreos.

The discussion started with a brief history of the alternate gaming market in Germany, from its humble beginnings as a student project about the World Cup to the present day, with three grassroots projects running concurrently, and commercial ARGs both international and domestic targeting the country. Cardin noted her experiences entering a market she didn’t even know existed through her multi-lingual games.

Often, the developers noted, the decision to go International is more of a matter of budget than that of language barrier concerns. The panelists noted a few differences in play styles. For instance, the media involved for projects with target audiences with limited access to flat-rate internet service plans need to be adjusted accordingly. Additionally, the popularity of devices with GPS capabilities has led to the popularity of geo-caching in Germany.

Creating international ARGs as opposed to region-based games may present its own difficulties. A member of the audience noted that creating games spanning more than one language requires highly skilled translators, since they must create adaptations of the game that take into account its subtle nuances. Furthermore, navigating the international legal quagmires may mean a significant amount of time is spent talking with lawyers. The challenge of finding people in other locations also becomes grander on the global stage.

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ARGFest 2008 in Review: The Live Events (Stealing Sleep an Hour at a Time)

ARGNet Writers pose at ARGFest 2008

There were so many game launches, puzzles, and events at ARGFest this year, it’s a wonder anyone had any time to attend any of the panels. What follows is a brief summary of some of the events that robbed this columnist of his much-needed beauty sleep.

Alpha Agency
The first game launch of the night was a subtle one. Upon arriving at the Cocktail Party at 7pm, Lewis Murphy handed me his business card. He even went through the trouble of writing my name on the card before handing it over. Upon closer inspection, there was a symbol on the back of the card. Sixteen other specially marked business cards were handed out over the next few hours. Thanks to some quick footwork by Mapmaker, the symbols were all collected and assembled to reveal the website for Alpha Agency.

Eight Days
Eight days before the start of ARGFest, a number of players received emails leading to a series of highly technical puzzles and a countdown page. When the countdown ran out, something happened at the cocktail party. The general buzz of conversation was replaced with the rantings of a mad man with a manila folder sticking out of his pants. The natural reaction, of course, was to steal the folder from the crazy man, which is just what EGo did. Inside the folder was a CD containing a video as well as a photo that led the partygoers away from alcohol and into the streets, where they eventually found the following letter marking the end of the scavenger hunt.

The Dark Knight
Luckily, the scavenger hunt ended with just enough time to make it to Loews theater to catch a screening of The Dark Knight, courtesy of ARGFest sponsor 42 Entertainment. Watching the film, I appreciated how aspects of the alternate reality game added to the movie viewing experience.

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ARGFest 2008 in Review: Rules of Engagement with Steve Peters (Brunettes with Glasses are Hot)

ARGNet Writers pose at ARGFest 2008

This article is the third in a series, providing summaries of the presentations at ARGFest-o-Con 2008 in Boston

Steve Peters left ARGNet a few years back, but he still sticks around. Supposedly, he works for some company named 42 Entertainment that sponsored ARGFest 2008 and purchased tickets to The Dark Knight for attendees. In this Showcase Presentation, Steve Peters explained how to deal with Alternate Reality Gaming audiences using the Microsoft Vista-sponsored ARG Vanishing Point as an example.

According to Peters, there are Five F’s of Fantasticness necessary for every alternate reality game: Find, Focus, Fun, Freedom, and Fear.

The first step to every alternate reality game is the FIND: discovering the game. With Vanishing Point, 42 Entertainment targeted early adopters with puzzle boxes, puzzle graphics on Windows and technology blogs, and a taunting message suggesting that the readers wouldn’t be able to solve these. Solving the puzzles led to the main page for Vanishing Point, where, explains Peters, players found the ever effective and tantalizing countdown. So effective, in fact, that Vanishing Point included dozens of countdowns scattered around the website, each one culminating in a live event.

Which brings us to the second step: FOCUS. Players need to know what to expect when they’re entering a game. While you can pick up a book and anticipate the commitment it will involve by the number of pages, size of the font, and reputation of the author, the same does not necessarily apply to alternate reality games. Sticking to regularly scheduled updates helps generate expectations for the players. Setting more explicit boundaries through iconic touches to the websites can also help guide players and protect the developer’s sanity.

The third factor is both the simplest and the hardest: FUN. Under the direct assault of hundreds or even thousands of skilled players, puzzles often need to be difficult. However, they still have to be fun, and often building upon previous puzzles can help with that process.

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