Category: Announcements (Page 5 of 16)

Bank Run: Climbing the Corporate Ladder Can Be Fatal

bankrunSilkTricky, a Portland-based digital agency, will preview Bank Run: Someone Has to Pay, their soon-to-be-released interactive movie and iPhone game app, on Tuesday, February 16, at The Living Room Theaters in Portland, OR at 7:00 pm and 8:15 pm. In the completely live-action Bank Run experience, you control the choices and actions of Evan Sharpe, a collared-shirt office cog who stumbles into a deadly conspiracy. Ski-masked guys will come at you with unnecessary force–are you sharp enough to evade death? Hot babes may try to influence you–do you trust them? Will you and Evan make it out alive?

Bank Run will be presented in two parts. The first part is a choose-your-own-adventure video experience, which will be available for free online. The iPhone app continues the plot and features additional games–such as a third-person shooter–that, when beaten, unlock further scenes. The iPhone games can be played in infinite arcade mode, available to replay without going through the narrative experience.

Bank Run is inspired by the popularity of SilkTricky’s 2008 interactive zombie movie, The Outbreak. Puppeting the protagonist James, The Outbreak progresses in short chapters, and the transitions from scene to scene require viewers to make choices. With a horrifying line of zombies amassing in the yard outside, I had to make some hard choices. In the process, I learned something about myself: I am really ill-prepared for the coming zombocalypse.

Bank Run goes way beyond The Outbreak by introducing the iPhone app to the overall narrative experience. With the game/movie release coming very soon, we’ll soon see how the two components come together. But, the interactivity already inscribed in The Outbreak seems a pretty good preview of what’s to come.

Bank Run previews at The Living Room Theaters (341 SW 10th Ave., Portland, OR) will include Q&As with the Director and Producer of the project. Space is limited, so RSVP through Bank Run‘s Facebook Fan Page, or via e-mail to [email protected].

LEGO: We Come in Pieces

LEGOTwo weeks ago a set of mysterious signals from deep space led to a startling discovery. On November 7th a group of Scientific Researchers from the Bradford Rant Institute of Cosmic Kinesis (B.R.I.C.K.)  were the first to intercept and decode the signals, which  contained detailed coordinates. Following the coordinates, the researchers soon found themselves within Legoland: Billund where they located a tiny crash site, complete with an alien pod lodged in the brick-filled crater. The pod contained an extraterrestrial visitor short on words but high on bricks. Piecing together the mystery, the researchers soon realized that other signals from deep space represented the future landing sites of six additional space-faring pods, providing quite the rabbit hole for a nice LEGO ARG.

Players have already been treated to some code-cracking, LEGO-style, along with the promise of more coveted pods scheduled for dispersal around the world, presumably near Legoland sites. The second pod is still transmitting coordinates and has yet to land, but it would seem our newest visitor will be touching down somewhere near the site of the future Legoland: Fort Worth amusement park. Undoubtedly, B.R.I.C.K. will have no short supply of North American assistants when the final set of signals for the second visitor are transmitted and triangulated.

So what does it all mean? Who are these mysterious visitors and what brings them to Earth? The game took off a week ago following a mysterious tweet from Brian Johnson. Brian’s Twitter bioraphy includes an interesting tid-bit, noting that he is the producer of the upcoming massively multiplayer online (MMO) title LEGO Universe. Digging a little deeper using this newfound information, an article detailing the arrival of the afore-mentioned pod in Legoland: Billund was discovered on the LEGO Universe main page, further eliminating any doubt as to the purpose of the tiny pods.

Continue reading

Digi-Novel “Level 26: Dark Origins” Goes Live Today

level26Level 26: Dark Origins, the first installment in CSI creator Anthony E. Zuiker’s new “digi-novel” series, hit the bookshelves today. The novel, co-written by Duane Swierczynski and published by Penguin’s Dutton imprint, follows former FBI agent Steven Dark as he hunts down a serial killer known as “Sqweegel” as part of an elite, unnamed investigations unit. At least two more novels are planned for the franchise.

The novel’s text is supplemented by twenty “cyberbridges” interspersed throughout the novel. By visiting level26.com, the reader can enter a code to access short cinematic scenes that “bridge you from one platform to another.” Additional features including interviews, character breakdowns, and a social community will emerge at the Level 26 website. EQAL was brought on to the project to develop Level 26’s interactive website, leveraging their experience on projects such as Harper’s Globe and Lonelygirl15.

While Level 26 does not aim to be an alternative reality game, it serves as another step along the path of making reading a more interactive process. As Zuiker explained to Forbes,

[t]he digital novel will never take over traditional books, but what it does do is give the consumer a different way to experience the narrative. I think the special sauce here is once you watch the first couple of bridges, which are about three minutes each, you’ll begin to read with those [visuals in mind and you really have this movie experience in the read.

Be warned, however: Level 26 is for mature audiences, as Zuiker refers to its content as “hard R”. Plus, the novel deals with a killer in a full-body condom.

To read more about Level 26, head over to the digi-novel’s website or read the coverage at LG15 Today. You can also enter to win a Level 26 FlipCam with exclusive footage by tweeting using the hashtag #Level26 between today and September 15.

UPDATE:  I have just received word that in honor of the release, SuicideGirls has teamed up with Zuiker to release a photoset, which goes live at 6pm today. SuicideGirls.com seems to be embracing cross-media publishing partnerships, as they previously teamed up with JC Hutchins and Smith & Tinker for the release of Personal Effects: Dark Art.

An ARGNet Update: Same Site, Different Owner

argnetAs you may aleady know, Jonathan Waite has stepped down as owner and senior editor of ARGNet, after almost four years at the helm. Both Jonathan and ARGNet’s original owner, Steve Peters, have left some dauntingly big shoes to fill. Luckily, ARGNet still has an incredible staff of volunteers, and Jonathan will continue to run weekly shows at the ARG Netcast.

Many things at ARGNet will remain the same. ARGNet is still committed to reporting on alternate reality games, cross-media experiences, interactive storytelling, and projects that amaze and astound. And while you may notice a few minor changes to the website’s appearance over the coming months, ARGNet will remain largely unchanged. Here’s a preview of some of the changes you might be seeing in the near future.

New Staff
ARGNet is actively looking for new volunteer staff writers. So if you’re enthusiastic about the genre and interested in writing an article for ARGNet once a month, let us know. The submission guidelines are as follows:

  1. Write a blurb-style article on any currently running game.
  2. Write a feature article on any of these topics: 1) a game, current or historical; 2) an interesting story or aspect of the ARG community; 3) a topic of interest to the ARGNet readership; 4) being a puppetmaster or behind-the-scenes game creator.

Articles should be clear and concise: we don’t pay by the word. In fact, we don’t pay at all. On the bright side, that also means that despite hard economic times, we haven’t been forced to cut writer salaries. Email entries to [email protected] by October 1 at 11:59PM EST. If you’re interested in writing a guest post, contact us with your proposal through our contact form.

Continue reading

A Tribute to Dave Szulborski

heartAfter a long fight with Leukemia, our dear friend and alternate reality game developer, Dave Szulborski,  lost the battle. In honor of his memory, Michelle Senderhauf and Dee Cook collaborated with the ARG community to create a tribute video to Dave.

From the beginning, Dave was a pivotal force in the community. In addition to authoring This Is Not A Game: A Guide to Alternate Reality Gaming, Szulborski worked on a number of successful alternate reality games including The Art of the Heist, Chasing the Wish, Urban Hunt, and Holomove. He had a knack for creating compelling puzzles that captured the interest and imagination of his players.

The ARG community sent over one thousand wish-filled paper cranes to Dave while he was hospitalized in the spring of 2008 as part of Folding the Wish. Dave Szulborski recovered enough to attend ARGFest 2008 as the keynote speaker. Sadly, he had a relapse, and his condition worsened until he passed away in April.  At ARGFest 2009, Dave’s wife and son attended for a memorial in Dave’s honor, where the community presented them with a Memory Book of letters recounting their experiences with Dave. They also aired a tribute video, which is now available online.

For Everything You Gain, You Lose Something Else

goodbyeWell folks, here comes the day I know I’m going to look back on and think, “Wow, I wish I had written something much more insightful and interesting.” Starting September 1, 2009, I will no longer be the senior editor and owner of ARGNet. This is a decision I’ve reached after a great deal of thinking and soul-searching, and I know I’m walking away from a great group of people that work behind the scenes here. What I’ve come to realize is that with a new job starting in September and with two kids that are active in extracurricular activities, I don’t have the time necessary to put into this site anymore. So, rather than try to muddle through at a sub-par pace, I’ve asked Michael Andersen to take the reins, and thankfully, Michael has accepted the job.

When ARGNet (then ARGN) first arrived on the scene, it was a network of like-minded web sites, and I has happy to have my Lockjaw-inspired site GuysGuise included. I worked with Steve Peters, Sean C. Stacey, Bill Shaw and others to make a Flash banner that appeared above all of the member web sites, but over time, that network dissolved and ARGN became more of a news blog. I started writing news articles in 2004 (yay, ReGenesis!) along with other community members, and Steve handed control of the site to me a few months later in the summer of 2005.
Continue reading

« Older posts Newer posts »