Category: Announcements (Page 6 of 16)

ARGFest-o-Con 2009 Only Days Away, Auction Tomorrow

As most of you are undoubtedly aware, ARGFest-o-Con 2009 starts this Friday in Portland, Oregon, and those attending are in for an amazing time. With a Must Love Robots speed dating event, a stellar line-up of panel discussions and presentations on Saturday, and a keynote dinner featuring Jordan Weisman of Smith & Tinker, this year’s event looks to be an entertaining and exciting event. Of course, you can get the latest information at the official conference web site, and we will have panel summaries and event news here starting next week.

One of the things that the public may not realize is that the costs involved in presenting and producing ARGFest-o-Con are high. I know from being part of the Directing Committee that it’s more than just blood, sweat and tears being poured into the planning of this year’s event. There would be no conference if not for the generous donations of so many (including the conference sponsors) and the hours of work put in by volunteers. Now, you have a chance to be an important contributor to ARGFest-o-Con and Unfiction by bidding on rare, valuable ARG swag! Tomorrow night, starting at 5:30 pm PT, ARGNet is hosting an auction that will take place live at the Courtyard by Marriott Portland City Center. The auction will involve those in attendance both at the hotel and in the #arg-netcast chat room on chat1.ustream.tv. The auction will be streamed live at live.argnetcast.com and is estimated to last just over an hour. You can see all of the items at the ARGFest-o-Con wiki, and if you are keen on a particular item or three, send in a pre-auction bid to [email protected].

All proceeds from the auction go directly to ARGFest-o-Con, so bid early and bid often. There are a lot of one-of-a-kind and rare items in the auction, and items left over after tomorrow’s auction will go into a separate silent auction available only to ARGFest-o-Con attendees on Saturday. We hope to see many of our readers at live.argnetcast.com tomorrow night for this event!

Getting Played

longnoseRecently, I’ve learned that the author of a article here on ARGNet isn’t who he said he was. According to this post at the Unfiction forum, the person we thought was Martin Aggett isn’t really a person at all; it turns out that Martin Aggett is a persona, a character to be featured in an upcoming alternate reality game. Martin Aggett is, as the person responsible for creating him claims, “a complete work of fiction.” This caused me to take a step back last night, to take time to examine the situation and think about what it means here. This is what I’ve come up with:

  1. Although Martin Aggett isn’t real, the article will stay put. I’m going to trust that the person that wrote the article didn’t have a hidden agenda when he wrote the content, although submitting it in the guise of a future ARG character was… how do I say this… not the best option. The content is still a great read, and I have enjoyed the comments added after publishing it.
  2. Needless to say, I won’t be accepting any more articles from Martin Aggett. Our web site shouldn’t be regarded as “in-game,” and I’m disheartened to find out that we were deceived about the fictional nature of the author before publishing the article. I hope that our readers understand that our goal here at ARGNet is to deliver news and report on games, not to be used as a promotional device for any past, present or future campaign.
  3. We are going to change the byline on the article submitted by Martin Aggett. One of the troubling aspects of this situation is that I asked the person I thought to be Martin what name he wanted for the byline, he said, “Martin Aggett will be fine.” This was only two weeks ago. I had no idea that Martin was a fictional creation, and would have never published the article under that byline had I known.

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Our down time, explained

network_cablesIf you’ve arrived at the site in the past few hours and had some trouble connecting, there’s a good reason. Our lovely (and I’m not being snarky, I do like them a lot) hosts at Dreamhost have been responding to my support emails about intermittent downtime today, and they have offered to move the site to a newer server!

This hopefully means fewer problems and improved uptime, and if there are any problems along the way, they’ll be helping out with that as well. So, if you find the site hard to get to in the next 72 hours, it’s a temporary effect of a more permanent solution.

ARGNet: Retooled, Relaunched, and Re-diculously Fabulous!

The many faces of ARGNetChange. It’ll do you good, or so says Sheryl Crow, and who are we to argue with Sheryl Crow? After a small statement about a year ago regarding the backend of the argn.com web site comes the all new, shiny and sleek 2009 version of the web site. This year’s model — and no, we’re not going to be updating the look every year, mmmkay? — comes with a powerful WordPress 2.7 engine under the hood, some fancy new Web 2.0 AJAX-y image handling, and a much needed management system for the What’s Hot list in the sidebar. Other enhancements include a more aesthetically-pleasing comment system (that’s for you), a quicker load time (again, for you) and a comment spam system that doesn’t make us want to gouge our eyes out with rusty scissors (for us, definitely for us).

As the transition went down earlier today, I had the feeling that things would go horribly, horribly awry. Much to my chagrin, nay, AMAZEMENT, everything has seemingly gone off without a hitch. That is not to say we have overlooked nothing, so if you find an error or a cause for concern, send us a note via our contact form.

The site redesign could not have happened without the full cooperation of the ARGNet staff — you can read more about them by clicking on their names in the sidebar over -> there. I would also like to extend a special thanks to drizjr and Alex Farnsworth who answered the call for volunteers and dedicated their time over the last few weeks to getting posts edited and ready for the relaunch. Between the staffers and the two volunteers, a whopping 1,555 tags were applied to 695 posts in 16 categories, which is no small feat in itself.

We hope you like the new design, and hope you continue to visit for the latest news, rumors and interviews related to alternate reality gaming, cross-media entertainment and experience design!

Welcome to the new recruits!

welcome.jpgJust before the holidays, we asked our readers to come forward and join our staff of volunteers, and wouldn’t you know it, some of you did just that. Now that the craziness of the holiday season is over and we are firmly planted in 2009, we’d like to make things official by welcoming our new staffers!

John Fogg joined the ranks of the ARGonauts in 2002 when he followed along with Push, Nevada, the short-lived television series with an extended reality and a one million dollar prize. According to his staff bio, he spends a lot of free time researching cross-platform narratives and stories that play out in a non-traditional ways, and so far he has written about Natalie Ross and Breathe, the new project by Expanding Universe.

Tim Hill is a filmmaker and storyteller from the sunny shores of Australia, earning him the distinction of being our sole international staffer in a while. Tim is the creator of Jack Kain an interactive film that takes place on the Internet. He is the only person on staff that I know of who “debat(es) the merits of fluoridated water.” Tim has written a lovely article on This is My Milwaukee, an experience that has created a great deal of buzz within the ARG community and beyond.

Robbie Smith describes himself as, “a flash-developer by day and comic nerd by night.” He got involved with the Dark Knight ARG and hasn’t looked back since. Robbie wrote a recent article on Transition Village and a brilliant feature called The Family That Games Together in which he details how he managed to get his mother involved with Project Abraham. We imagine Robbie might not be celebrating the recent NCAA football title win by the Florida Gators, seeing as how he is a rabid fan of the state rival Seminoles of Florida State.

Once again, we welcome our new writers to the fold, and know that their contributions will mean even more news about ARGs, cross-media experiences, extended realities and anything else we might dig up, tune into or have sent to us in the mail.

Help! We need somebody(s)!

help.jpgHoly smokes, it’s almost 2009! It’s been another great year for us here at ARGNet and I owe it all to the wonderful volunteers that research, write, edit and publish articles for this site. Without them, ARGNet would be a tumbleweed blowing in the breeze, so my hat is off to all of those that contribute here.

Of course, we’re always looking for writers and contributors to this site, and we haven’t made an open call for writers in quite a while, so here is a repost from February of 2007:

If you are someone who is dependable, honest, and willing to write an article for ARGNet once a month, we’re looking for you. The submission guidelines are as follows:

1. Write a 100-150 word blurb-style article on any currently running game. For recent examples, see ARGNet Owner/Editor to appear on Irish talk radio morning show and Update: Ghosts of a Chance Live Event.

2. Write a 400-500 word feature article about any of these topics: 1) a game, current or historical; 2) an interesting story or aspect of the ARG community; 3) a topic of interest to the ARGNet readership; 4) being a puppetmaster or behind-the-scenes game creator.

Submissions need to be sent in to [email protected] by 11:59 pm (CST, GMT -6) by this Friday, December 19th, 2008. Naturally, spelling and grammar count, and a submission does not guarantee an invite to join the ARGNet staff.

We’re also interested in identifying key members of the community who would be willing and able to act as researchers and stringers for currently running ARGs. If you’re an avid player and have time to provide ARGNet staff members with highlight reels of games, but not enough time to dedicate to writing entire articles, we still want you! Send an email to [email protected] and we’ll add you to our growing list of community researchers.

One final bit of volunteer goodness: We will be moving ARGNet from Movable Type to a WordPress installation by Q1 2009 and require beta testers for the new site. These testers would be invited to tag articles and assign proper categories for articles that already exist, as well as adjusting HTML code for images. Some technical knowledge is a bonus, but the process is fairly easy once we get you started. If you’d be interested in this endeavor, you can send your name to the [email protected] email address as well.

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