Category: News (Page 105 of 183)

Part Two – PICNIC ’07 – Three days of cross-media madness in Amsterdam

Editor’s Note: Daniel is an administrator at the Unfiction forums and was part of the team that created the Project MU Archive Book. He was on the scene at PICNIC ’07 as a representative of the ARG community and was kind enough to submit a report on his experiences. This is part two of the report. We thank Daniel for his support of ARGNet and his wonderful report and pictures.

main_conference_hall_exterior.jpgThe next day started out with a discussion between two people who are both known as quite visionaries when it comes to the Internet. The first was David Weinberger, who holds a Ph.D. in philosophy, is a prominent commentator on internet marketing strategies, and is the author of the book Everything is Miscellaneous. The second was Andrew Keen, a digital pioneer, author of the book Cult of the Amateur and a leading contemporary critic of recent developments regarding the Internet.

This set up a really interesting debate, between a Web 2.0 fanatic and one of its most prominent critics. Weinberger gave a compelling presentation of his views on the Internet, that it was made for one purpose — to organize messiness. Hyperlinking as a concept was invented so that content could be offered in multiple places, just by linking to it. Having user generated content, with Wikipedia as the main example, creates more content and complexity in that content than could otherwise have been achieved, which is A Good Thing.

Keen, however, fundamentally disagrees with this view, condensing his own take on this as “complexity bad, simplicity good” and stating that the media and the Internet should try and reflect the world, rather than trivialize it. Nowadays, the Internet ‘complexifies’ the world and a lot of the information that is being offered is wrong or corrupt. He kept arguing that Weinberger’s approach was much too philosophical and that he needed to be more practical. One of his better examples was the Wikipedia entry for ‘truthiness’, a term coined by Stephen Colbert. Its word count is almost exactly the same as the entry for truth, demonstrating that Wikipedia has no context and that there’s nothing there to tell us what’s important and not.

Weinberger countered this by arguing that incidents like the ‘truthiness’ entry will automatically be dealt with by the community, which is an argument I also tend to rely on a lot. Overall, I thought Keen was coming off as being rather sour and negative, while Weinberger seems to be more of a visionary and has much more of a pioneering spirit. I know one thing for sure — I will definitely go and read Weinberger’s book. Oh, and here’s a funny little fact — Amazon lists Keen’s book as a ‘Perfect Partner’ for Weinberger’s. 🙂

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Part One – PICNIC ’07 – Three days of cross-media madness in Amsterdam

Editor’s Note: Daniël is an administrator at the Unfiction forums and was part of the team that created the Project MU Archive Book. He was on the scene at PICNIC ’07 as a representative of the ARG community and was kind enough to submit a report on his experiences, which we will release in parts over the course of the next few days. We thank Daniel for his support of ARGNet and his wonderful report and pictures.

picnic_club.jpgFor the second year in a row, I was able to attend PICNIC, the Crossmediaweek Foundation’s conference on media, internet, technology and creativity in Amsterdam. Once again, I went courtesy of ARGNet, and like last year, it was a blast! The past few days really flew by… I’ve been to my share of conferences, and the thing with PICNIC is, the moment you walk onto the Westergasfabriek site, where the conference is held, the atmosphere just grabs you.

The site is a rather peculiar place, or at the very least not the typical conference environment. The area consists of about fifteen small and large brick buildings, originally part of a natural gas processing plant, but now built to suit anything from dance parties to exhibitions and conferences. The first thing you notice when walking around is the high production value of the whole event — every area and room features a patch of grass, paths laid out with wood chips, plants and flowers everywhere, wooden picnic tables and of course the obligatory red and white checkered tablecloths.

There is also the PICNIC Club, the main lounging area where demos are being held, at which several sponsors have set up their booths, including artists showcasing their creations and a lot of other interactive stuff. Then there’s the Extraction Hall, the main conference hall, where the stage is actually a garden, complete with flower beds and 50-foot high banners hanging down from the ceiling, lighted in such a way it looks like see ants and other bugs are crawling around, to give you the real outdoorsy feeling. Very impressive.

For those of you not quite familiar with PICNIC, this is the second time the Dutch Crossmediaweek Foundation has organized a massive conference on cross-media and everything related to it. A lot of very interesting people attend, including many pioneers in media, technology, the Internet, and also (pervasive) gaming. This year, in addition to the three-day conference, there were many affiliated events planned as well. Take for example PICNIC JR, an attempt to get younger people interested in media and creativity, or the PICNIC Academy, a mini-conference intended for students. There was also the first Dutch edition of Come Out And Play festival, which turned the city of Amsterdam into a giant interactive playground. For more details about PICNIC and all these partner events, head over to the PICNIC website (http://www.picnicnetwork.org/).

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Help us figure out: DNV, LGV 14

whereis14.jpgWhen it comes to game tip emails, we’ve seen our share of cryptic messages, but none as puzzling as the two tips for what we assume is the same game. Tip 1 went a little something like this:

Message: The first messages are being spread. We are Artists, and this is our Art. This is a Game, and we need Players.

You will be informed soon

Signed,
DNV, LVG

PS: Find someone who speaks Dutch

Um, okay. We asked for more information from the author, which is when we got tip 2:

Over there, there is a bridge. Under the bridge, there is a message. Behind the message, there is a code. behind the code, there is a Project.

A website is coming. This is intended as a local game. If anyone lives in that area, feel free to ping him. Be cunning, for we will be aswell.

I’m looking forward to hearing of you.

Signed,
Vincent & Laurence

Accompanying this email was the graphic we include at the top of this article — click on it for the full version.

So, anyone Dutch-speaking ARGers out there willing to give us a hand with this?

What do Education, iPhones, and LG15 Have in Common?

classroom.jpgAfter cleaning out my inbox (1300+ messages!), I found a few stories from the past month or so that I found interesting, and I hope you will too:

Over at Cross-Media Entertainment, Christy Dena is reporting on a new educational ARG called Help Me Solve a Mystery. Quoting from the Research Quest blog , Dena notes that the ARG will be “designed to teach critical thinking and information literacy skill. The game will be targeted to college students, yet will be freely open and promoted in order to attract a broad range of participants.” Our very own Michael Andersen started up a discussion thread at the Unfiction forums earlier this week. Gayla Keesee, who blogs at Ed Tech Lady, has written an article asking for assistance from people currently playing this game, so if you can help her out, be a good samaritan!

Also on the educational front comes this article by Ian Bogost at Water Cooler Games. It tells of an instructional counter-terrorism ARG called the Never Rest Game and links to a discussion thread at the Unfiction forums.

Just as the news of two instructional ARGs comes to our attention Jeremy Vernon blogs about using ARGs as an educational tool. We hope Jeremy is watching the same blogs and web sites as we are.

The last of the education-themed story alerts pointed us in the direction of Dr. Scott J. Warren, a professor at the University of North Texas. Dr. Warren is teaching his students about alternate reality gaming through a course called CECS 1000, describing the course as a “hybrid course.” Warren is extending his classroom environment to Second Life, but exactly what kind of ARG this will turn out to be is unknown, as it is closed to outside access. However, you can read Warren’s own blog at doorarg.wordpress.com.

Shifting gears now, Wagner James Au and Jane Pinckard at GigaOm have pontificated about the most-wanted games for the iPhone, and #7 on the list is Perplex City, or another top ARG. Their argument is that an ARG would showcase the multi-funcionality of the iPhone, and they are calling for Jane McGonigal to be hired for the project.

Elan Lee of 42 Entertainment was recently a speaker at one of the IGNITE discussion nights in Seattle. Video of his talk can be seen at YouTube.

And finally, another ARG set in the universe of Lonelygirl15 has launched. Mission Anchor Cove is being run by TheLadyLazarus, according to this post at LG15 Today.

It’s Been Five Long Years and I Love You Just the Same

5birthday.jpgOn September 26, 2002, this site was born with the groundbreaking news: Forums Closed. Yes, on that day, the Godfather of alternate reality gaming, Steve Peters, relayed the sad news that the ARGN forums were closing, but this led the way to new forums at Unfiction and a new direction for this site as a news source and, shortly thereafter, a hub for community resources. Along the way, Steve found work at 42 Entertainment, which is when I was fortunate enough to be asked to take the site under my wing. The site shifted from a community hub to a full-time ARG news resource in 2006, which is what you see today on our fifth anniversary.

While we don’t have any cake to share on this wonderful day, I do have some bouquets to pass along:

First and foremost, I’d like to thank all of the current and former staff who have made this site a wonderful place to be a part of. The tireless work of these hard-working volunteers has always impressed and amazed me, so they deserve their due.

Secondly, I will thank those leaders out there who continue to dedicate their individual efforts in making sure the ARG community is a warm, welcoming place to be a part of. While we are no longer an official ‘network’ of resources, the camaraderie of the community members proves that we are as much a family as a group of puzzle-solving instant-messaging story-loving people can be.

And last, but mostly, I want to thank all of you readers who continue to make us a part of your day and your life. As cliche as it may sound, without you we’re nothing. We continue to work for this genre because we love and care for this genre, and it’s not only because of the great games, it’s also because of the great people playing them.

So, with all of that said, help us to blow out the candles and celebrate another birthday as we look forward to many more celebrations in the future.

Game Tip Round-Up

roundup.jpgWe have been a bit preoccupied here at the ARGNet Ranch, but that doesn’t mean that we’re not paying attention to the inbox. While we haven’t had much opportunity to follow up on some of the tips we’ve received, we thought it’d be best to release them into the wild to see what happened. Here, in no particular order, are the tips.

From someone calling themselves Fiddlefaddle comes a link to Worse Than a Fairy Tale, which is “ARGesque” in nature and is tied into the new CD of the same name by Drop Dead Gorgeous, a “hardcore/screamo band” that Fiddlefaddle digs. The plot involves murders and the game/experience looks pretty slick and well-produced upon initial viewing.

Guillaume Hugo led us to Nowheremen, but we’re not sure exactly what it is yet. Something to keep an eye on, perhaps?

Michele wanted us to know about SilverLadder, which already as a lot of discussion at the Unfiction forums. We mentioned it on Episode 37 of the ARG Netcast series (to be released in the next few days) and will be watching it closely. There are references to Alice in Wonderland and involves a mysterious “Korporation”, so there are definitely mysteries afoot.

There have been three emails — a tip, and two reminders (okay, we got the message!) — for a new game at What is this Game?. It has a spooky theme, registrations open on Halloween, and the game apparently starts January 1, 2008. No idea what the need is for a two month registration period, but hopefully it amounts to something worthwhile. And, hey, look at that, a MySpace profile that ties in!

Ty Kieth sent us this gem: “I’m sitting in a Safe Room right now surrounded by a random-signal quantum field so the damn Monks can’t see me. I’ve managed to compromise the site. Hopefully I can warn a few converts away while I’m at it. Avery, if you’re there, I’ve left some breadcrumbs for you,” with a link to The Electric Church. This is a tie-in with the book of the same name, authored by Jeff Somers, but we haven’t looked deeper than the front page. Besides, if this game tip isn’t supposed to be written by an in-game character, we’re not so much curious as we are bewildered and a bit scared. Seriously — random-signal quantum fields are our greatest fear.

(Actually, we’re not that scared, as Alex tipped us off to what’s really happening at the site: “It’s not technically an ARG, but Jeff Somers, author of the forthcoming novel The Electric Church, has included a deviously complicated series of codes and puzzles… which should appeal to ARG fans.” Thanks for making us feel safer, Alex.)

Finally, things seem to be progressing quickly at Dunder Mifflin Infinity, so much so that many regional managers have been chosen for new Dunder Mifflin Paper Company branches across North America. If you’re completely lost at this point, we’re talking about the fictional company at the center of NBC’s hit comedy The Office. if you’re a fan of the show, this one is shaping up to be something very, very cool.

And that does it for another few weeks worth of game tips. Keep them coming folks — we anticipate having a bit more time in the coming months for more frequent updates about new games. And, as always, you can check in with the Unfiction forums News & Rumors section for more news and game tips.

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