Category: News (Page 123 of 183)

ARG Netcast, Episode 9.5

argnetcast.jpgIn this supplemental, special netcast, the panel from episode 9 return to talk about ARGFest-O-Con. This is a very informative, relatively short netcast dedicated solely to discussion about the 7th installment of the ARG discussion conference and social get-together. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

What’s the story?

  • ARGFest-O-Con 2007 is the 7th in a series of social events for the alternate reality gaming community. From the website: ARGFest-o-Con 2007 will be held Friday through Sunday, March 2-4, 2007, in San Francisco, California, USA. The focus will be on “How to PM a Game” and “the Future of ARGs” (these are working titles).
  • The web site has a handy wiki where people interested in the event can communicate with attendees, view schedules (under construction), and get information on accommodations.
  • Speakers for the event, so far and officially announced, include Adrian Hon (Mind Candy), Evan Jones (xenophile), Kristen Rutherford, Brooke Thompson (Giant Mice), Krystyn Wells (glitterbook), Sean C. Stacey (Unfiction), speakers from sf0, Dave Szulborski, Brian Clark (GMD Studios), Jane McGonigal (avant game), Steve Peters (42 Entertainment), and keynote speakers Elan Lee and Sean Stewart of 42 Entertainment. Stewart will also be signing books at the event.
  • Events are still being planned, and restaurants are still being chosen for social gatherings.
  • Registration for the event is $10 US, which gets you a neat-o registration package. Registration will be available online soon, watch the web site for updates.
  • A Fest Quest is in order, but the organizers need locals to step in and help out. Sponsors are needed to help out with costs. Also, if you are particularly good at dealing with the media (who have expressed much interest), there’s a job waiting for you. Contact us here at ARGNet if you are available to help out with any of these situations.
  • A T-Shirt contest is open for the event, but will close soon. There’s a fabulous prize available, so enter now and enter often!
  • We go on (and on, and on) about how much fun these fests are. You just have to attend.

Contact us at our special netcast email address, [email protected] with your tips, suggestions, concerns and submissions. Call us on our ARGNet voicemail at 630-274-5425.

I Wanna Be Your Backdoor Man

Question: How many ARGers does it take to free a group of crack scientists held captive in a super secret research facility? That was the question we needed to answer on Tuesday, as a group of players converged on IRC to tackle one of the more innovative “puzzle events” in recent ARGs. The answer, as it turned out, was “Five, but bring backup.”

In a nutshell – a group of scientists was being held in a compound called “The Village.” A small group of employees outside The Village wanted to stage a rescue mission, but they needed a way around the security system. The only chance to free their co-workers would involve disabling the security system long enough so that they wouldn’t be detected entering the compound. Fortunately, a series of backdoor servers was set up by (former U-media employee but now deceased) Ed, through which a small group of attackers could occupy the computer system, effectively shutting down security. Then, a U-media employee could unlock the gate to the compound (by physically clipping the chain that locked it), and free the captive employees.

Got all that?

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McGonigal Chat Transcript is Online, and the Second Life Future Salon

mcgonigal.jpgOn December 19th, 2006, Jane McGonigal was interviewed by CNET‘s Daniel Terdiman at the CNET Bureau in Second Life, as we previewed the day before. As a follow-up, readers who were not able to get into the live audio interview may want to know that the chat transcript has been posted online for the past two weeks in the Newsmaker section at CNET. McGonigal talks about her history with alternate reality gaming, the possibilities of ARG within Second Life, Cruel 2 B Kind and the Nintendo Wii.

Speaking of Second Life, it’s been quite a while since we were supposed to have reported on the Second Life Future Salon podcast, so now’s just as good a time as any. On November 27th, 2006, the Second Life Future Salon podcast series recorded its second episode. Tony Walsh (Clickable Culture), Elan Lee (42 Entertainment), Adrian Hon and Dan Hon (Mind Candy) joined Jerry Paffendorf of The Electric Sheep Company for a discussion of alternate reality gaming and its relation to Second Life, which also gave the panel an opportunity to pontificate about the future of ARGs in the Second Life universe. While the audio quality is not the greatest, it’s an interesting discussion and is worth taking a listen to.

Alfred Alan is Still Really Worried

nevec_candy_crop.jpgLurkers and active players alike were somewhat doubtful that the Lost Planet alternate reality game (AKA Nevec, the handy abbreviation for the Neovenus Construction trailhead web site) would last beyond the January 11th launch party — the game sites were noticeably dormant over the holidays, with virtually no updates or story movement.

However, thanks to a mini candy bar stash (noticed by astute player blue_j, who provided the picture for this article) at the launch party (see here for spoilers on access to that part of the site), Nevec players were given confirmation of new material in a new secret blog by the ARG’s main character Alfred Alan. Hiding in the 111 directory, he writes:

“Things have gone very wrong.”

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Email Mystery Strikes Again with “Suzanne”

suzanne.jpgBeing a couch potato ARG-enthusiast (or mystery fan) has never been easier! All you need is an e-mail account and five bucks. And maybe someone to bring you refreshing drinks. And snacky things.

Long-time ARGnet readers will recall our coverage of Michael Betcherman’s and David Diamond’s E-mail Mystery, The Daughters of Freya,” a time-release capsule of intrigue delivered right to one’s email inbox in a three week time period. A group of Unfiction members read through the story as a group at the Unforums, taking advantage of a special ARGNet rate offered by the folks at EmailMystery.com.

Writer and filmmaker Michael Betcherman is back with a new serial tale called Suzanne.” Following in the footsteps of “Freya,” this mystery also spans three weeks, giving the reader the opportunity to eavesdrop on the characters through the e-mails they send to each other. Also like “Freya,” “Suzanne” has a special Preview mode where curious readers can have the first three e-mails sent for free. The series also brings back one of the most alluring aspects of the first series – supplemental material (such as photographs and newspaper articles) through which the reader can further immerse themselves in the story.

So, if you’re looking for the voyeuristic thrill of reading someone else’s e-mail, or perhaps you’d consider yourself a more casual/passive gamer, or maybe you’d just like a good mystery (with no skipping ahead!), “Suzanne” could be a great immersive alternative to the chaotic excitement of a full-fledged ARG or sweepstakes game. The subscription for the story is $4.99 in the US ($5.79 Cdn), and you have the option of paying at the website with a credit card, or by mailing a check or money order. You can also choose the start date for the story, with the option to play catch-up via the website with a special Reader’s login access. You can also purchase this as a gift to a friend.

What Happens in Vegas Doesn’t Stay in Vegas

vpg_box1open.jpgThe lights dimmed, the music stopped, and the fountains at the Bellagio started chiming like clocks. It was time for Loki, the enigmatic puzzle mistress of the Vanishingpoint game to work her magic. For over three minutes, the Bellagio fountains were turned into a massive movie screen as clues to the online portion of the game appeared like ghostly images on the water.

Earlier on Monday, the Vanishingpoint game site updated from its teasing countdown to include ways for players to register for the game. The update also included information about the grand prize which had previously driven players into a speculation frenzy. Their wildest dreams were confirmed when it was announced that the grand prize winner would win a trip into space aboard the Rocketplane® XP Vehicle, along with various other goodies.

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