In an ongoing mission to keep this site functional and relevant, we will be making some minor changes to ARGN in the next few weeks. Most of which will go unnoticed by the untrained eye, but some will be evident. The content and focus of the site will remain the same. We have already implemented two changes — the move to a new version of our publishing software, and the addition of comments (time-limited and moderated) to our articles, which started on April 11. We appreciate your ongoing support as we tinker with the way the site operates — feel free to contact us if you have issues with the web site functionality.
We’d also like to take this opportunity to recognize three new staff members who have joined us in the past month — Will Bagby, Marie Lamb, and Michelle Senderhauf. All three are long-time ARG community members with experience behind the curtain as game developers, and we are very fortunate to have them on board.
As mentioned last week, a new Alternate Reality Game of sorts is
Those of you longing for an Alternate Reality Game set in the universe of The DaVinci Code are in for a small, but somewhat satisfying treat.
On April 11, 2001, the murder of Evan Chan caught many people’s attention. Somehow, after the game wound down to an end 12 weeks later, there was the birth (or resurrection, or redefinition, depending on who you talk to) of an entirely new gaming genre we now know as Alternate Reality Gaming. For anyone who got a chance to play The Beast (go to 
It’s been nine months since