Category: News (Page 139 of 183)

Alternate Reality Gaming SIG Whitepaper

study.jpgAdam Martin, who is the chair of the IGDA ARG Special Interest Group mailing list, is looking for a few good writers. Specifically, the task at hand is to create a whitepaper document that would help to “promote and explain the genre to a wide audience, and also to get wide exposure for your own writing on the subject.” Adam explains:

We’re looking for submissions on the following topics. Depending upon the depth of the topic, you should expect to write between 3 and 10 pages. Submissions should be no more than 300 words, and include both a short summary and also a breakdown of the content you intend to write about.

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Assault on 13th Labour

This came in three weeks ago from the fine folks at Assault on 13th Labour, a movement dedicated to solving Perplex City card #251 :

Perplex City, an Alternate Reality Game based around puzzle cards and storytelling, features one card that has yet to be cracked: an RC-64 encrypted plaintext. We’ve created a distributed client and are looking for people with spare cycles to lend a hand. The program requires .NET or Mono (it works on Linux and OS X, as well as XP). Prizes are on offer for the first solve!

Word on the street is that this looks to be as tough a puzzle as the Alternate Reality Gaming community has come across, and hopefully, with a few more volunteers, the card can finally be solved. Perhaps a little history will be made along the way.

Get Lost!

hansofoundation.jpgThe highly anticipated Lost Experience began last night when a brief commercial for the Hanso Foundation appeared during the television broadcasts in the UK, US, and Australia. The commercial, which can be viewed on the Hanso Foundation website, ended with a toll-free number available in each of the three countries. Calling the number provides you with several extensions and interesting messages.

UK: 0800 66 66 40
US: 1-877-HANSORG (1-877-426-7674)
Australia: 1800 22 77 17

Transcripts of the messages, including translations for the Dutch radio, can be found on the lostpedia.

While further details about the game are hard to come by, there is certainly much hope that this will provide the rich narrative experience typical of Alternate Reality Games. And, as always, unfiction is digging in joined by a number of other Lost websites and forums.

:: Discussion at unfiction ::
:: Live IRC Chat in #lost and #lostexp ::

Perplex City Video Contest Announced

pxc_video.jpgAs announced last Thursday at PerplexCity.com, Mind Candy and You Tube of, well, you know, Earth, as well as the Perplex City Academy and the Open Design Agency of Perplex City, are beginning a video contest to promote Perplex City, as well as the game with its namesake. This marks the first time an Alternate Reality Game will incorporate user-generated video into the realm of the game, and has inspired many of the PXC player base to pick up their cameras and start shooting.

According to the Perplex City official contest page, videos will be accepted for a four week period which started April 27th. The video submissions should illustrate “the Joys of Perplex City” — whether that means the city itself, or the game, is likely intentionally unclear. As well, videos must be 30-90 seconds long and family-friendly, and everything contained in the video must be either entirely original, or free from copyright restriction (read: Creative Commons). Beyond that, apparently, the sky is the limit.

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Building Fences: Your Response

armies.gifIt’s been a long time since ARGN.com posted my article entitled Building Fences: An Editorial, the subject of which was the topic of adversarial play within Alternate Reality Games, in theory and in history. We invited you, the reader, to tell us what you thought about the subject, and we were nearly immediately inundated with responses, spanning the entire gamut of opinion. We read every letter, rant, and lesson. Here are some highlights from the responses we received:

“…The problem with past approaches to the player v. player tactic in ARGing is that it almost always has come across as either a minor, player induced (i.e. not meant by the PM to happen) event, or has been quickly toned down by PMs who did mean to do it in the first place. The outcry from the community is always rather dramatic when a PM attempts to purposely divide players.

What I think needs to happen is for a PM team to make a quality ARG that incorporates this tactic, and run with it – to not give in to the community’s cries, and to just go with what they planned. Nothing against the community – I count myself as a member of it in most aspects – but sometimes everyone gets worked up about small things, while forgetting the bigger picture.” – Dave


“Eisner comes down in favor of splitting the player base, arguing that this makes for a more powerful approach to mysteries (think open source), and richer plot developments (think restaurant menu). I would add that increasing the number of player parties, from one to many, could increase the amount of player creativity (i.e., more wikis, more fiction, etc).

As Web 2.0 storytelling emerges, this is precisely the sort of thing we’ll see.” – Infocult


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The Lost Experience

lost_thumb.jpg
Back in February, glimmers of an upcoming interactive media experience were hinted at by Javier Grillo-Marxauch, a writer for the worldwide hit television show Lost, who said, "I assure you, there will be a lot of official Lost-sanctioned internet action coming up." Ears perked up from all around the ARG community, where speculation about some of the official and unofficial sites springing up around the internet ran rampant.

Then in early April, the Official Lost Podcast echoed the earlier statement, with writers David Lindelof and Carlton Cuse stating, "We're involved in a project which is going to involve the internet that's going to start in May."

Today, ABC has officially announced that The Lost Experience will take place this summer. According to the AP article, "What is known about the challenge is that it includes the introduction of new characters and the mysterious Hanso Foundation. The first clue requires finding a toll-free number that will be released during the show or commercial breaks." There will be different clues depending on the viewers' geographical locations, including the UK, the USA, and Australia.

The Lost Experience is scheduled to kick off in early May during an episode of Lost.  Stay alert!

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