Category: News (Page 65 of 183)

Digi-Novel “Level 26: Dark Origins” Goes Live Today

level26Level 26: Dark Origins, the first installment in CSI creator Anthony E. Zuiker’s new “digi-novel” series, hit the bookshelves today. The novel, co-written by Duane Swierczynski and published by Penguin’s Dutton imprint, follows former FBI agent Steven Dark as he hunts down a serial killer known as “Sqweegel” as part of an elite, unnamed investigations unit. At least two more novels are planned for the franchise.

The novel’s text is supplemented by twenty “cyberbridges” interspersed throughout the novel. By visiting level26.com, the reader can enter a code to access short cinematic scenes that “bridge you from one platform to another.” Additional features including interviews, character breakdowns, and a social community will emerge at the Level 26 website. EQAL was brought on to the project to develop Level 26’s interactive website, leveraging their experience on projects such as Harper’s Globe and Lonelygirl15.

While Level 26 does not aim to be an alternative reality game, it serves as another step along the path of making reading a more interactive process. As Zuiker explained to Forbes,

[t]he digital novel will never take over traditional books, but what it does do is give the consumer a different way to experience the narrative. I think the special sauce here is once you watch the first couple of bridges, which are about three minutes each, you’ll begin to read with those [visuals in mind and you really have this movie experience in the read.

Be warned, however: Level 26 is for mature audiences, as Zuiker refers to its content as “hard R”. Plus, the novel deals with a killer in a full-body condom.

To read more about Level 26, head over to the digi-novel’s website or read the coverage at LG15 Today. You can also enter to win a Level 26 FlipCam with exclusive footage by tweeting using the hashtag #Level26 between today and September 15.

UPDATE:  I have just received word that in honor of the release, SuicideGirls has teamed up with Zuiker to release a photoset, which goes live at 6pm today. SuicideGirls.com seems to be embracing cross-media publishing partnerships, as they previously teamed up with JC Hutchins and Smith & Tinker for the release of Personal Effects: Dark Art.

ROCHESTER, NEW YORK: Picture the Impossible

picturetheimpossibleThis article is the first in a series on “secret tourism” spots: cities that provide immersive experiences to residents and tourists alike, as long as you know where and what to look for.

The Rochester Institute of Technology and the Rochester Democrat and Chronicle newspaper are teaming up with Microsoft Bing to transform Rochester, New York into an urban playground between September 12th and October 31st with “Picture the Impossible“. The alternate reality game plans to showcase the city of Rochester through a series of online puzzles, live events, and clues hidden within the daily newspaper. Mobile-enabled participants can even test their wits against geo-locative puzzles designed by SCVNGR. Participants are encouraged to join one of three factions, each supporting a different local charity. Players in the Tree, Forge, and Watch factions raise money for Golisano Children’s Hospital, Foodlink, and Wilson Commencement Park, respectively. The experience culminates with an invite-only Halloween ball for the top 300 contestants. Players also have the chance to win prizes from Kodak, a company originally founded in Rochester.

“Picture the Impossible” provides an excellent opportunity to develop community bonds through play, while promoting local charities at the same time. If you live in the Rochester area, give “Picture the Impossible” a try, and see if it makes you look at the city in a different light. If you don’t live in the area, maybe now is the time to visit. While the game doesn’t start for another week, registration opens today at PicturetheImpossible.com. You can also follow along by becoming a fan of the game on Facebook.

Alternate reality games are often touted for their ability to capture attention on a global platform. For example, last year McDonalds sponsored The Lost Ring, a massive alternate reality game that reportedly attracted millions of players across the world, from Beijing to Buenos Aires. The same techniques that lead to the formation of massive global communities can also serve to foster closer connections within local communities, while providing unique ways for tourists to experience cities. With hope, we’ll be seeing and writing more about these experiences in the near future.

Click Here to learn more about the game at the Bing community blog.
Click Here to learn more about the game at the Rochester Democrat & Chronicle.

PICNIC ’09: Not Your Ordinary Picnic

PICNIC 2009Question: What do you get when you combine interesting speakers, special events, hands-on labs, two contests, networking opportunities, an Ignite event, and dinner? Answer: The PICNIC event in Amsterdam, which kicks off its fourth annual festival in just under three weeks!

Once again, ARGNet is proud to be a Network Sponsor of the event, which has been an annual must-see for those interested in the fields of cross-media, transmedia and social networking for the past three years. This year’s festival is the biggest yet, and it’s going to be a test of endurance for our man-on-the-scene Daniel van Gool, who will be at the conference again.

The line-up for the week is formidable and wonderful, starting with keynote speeches from such people as Peter Molyneaux (Lionhead Studios), Niklas Zennström (Skype) and Ed Ulbrich (Digital Domain). Of the other speakers and presenters, Daniel will be paying close attention to Alice Taylor (Channel4), Dan Hon (Six to Start), Kevin Slavin (Area/Code), Matt Adams (Blast Theory) and Kati London (Area/Code) as they convene for the panel “Games That People Play” on September 24th. Daniel may also want to check out some of the special events scheduled for the festival — “Reality Continuum” is a really cool and interesting title which sounds like it could be fun to take in. Or maybe he’ll make his way over to the PICNIC ’09 Labs for some hands-on experiences at the Augmented City Lab. Any way you slice it, PICNIC ’09 is going to be magical and unforgettable, and we know Daniel is already counting down the days until it starts.

Of course, some of you out there are probably thinking of attending PICNIC ’09, and if you haven’t gotten your tickets yet, we’ve got great news for you. As sponsors of the event we have a special discount code for our readers, which we will tell you…. after the jump.

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The Mosaic Collective: What Did You See?

mosaiccollectiveFor 2 minutes and 17 seconds, the world was plunged into unconsciousness – and awakened with a vision from 6 months in the future. What did you see? The Mosaic Collective would like to know… but why? The Collective states that it wants to piece together everyone’s visions, or FlashForwards, to try and piece together “a mosaic of tomorrow”, and possibly determine who – or what – is behind the “Global Blackout” (GBO). And why do they seem to be singling out certain FlashForwards as “more valuable” than others? Oscar Obregon, a “Pulitzer prize winning journalist and author” and proprietor of TruthHack.com has that same question… and an anonymous source has possibly provided him with those answers, via a set of encrypted puzzles - but he needs your help.

The Mosaic Collective is a promotion for the new ABC television show, “FlashForward”, premiering September 24th. The “pre-game” launched in late April with some minor viral images and interaction, but started in earnest with a booth at Comic-Con where attendees could record their “FlashForwards”, with some lucky folks being pulled aside by Mosaic Collective spokesperson Marcie Turoff. If you look closely, you may see the FlashForward of someone you know.

The cracking of Oscar’s encrypted file is proceeding apace in the Unfiction thread , so come join in the cracking! And don’t forget to submit *your* FlashForward to the Mosaic Collective – who knows, maybe you’ll get interviewed by Marcie! You can also follow Oscar on Twitter and Facebook .

An ARGNet Update: Same Site, Different Owner

argnetAs you may aleady know, Jonathan Waite has stepped down as owner and senior editor of ARGNet, after almost four years at the helm. Both Jonathan and ARGNet’s original owner, Steve Peters, have left some dauntingly big shoes to fill. Luckily, ARGNet still has an incredible staff of volunteers, and Jonathan will continue to run weekly shows at the ARG Netcast.

Many things at ARGNet will remain the same. ARGNet is still committed to reporting on alternate reality games, cross-media experiences, interactive storytelling, and projects that amaze and astound. And while you may notice a few minor changes to the website’s appearance over the coming months, ARGNet will remain largely unchanged. Here’s a preview of some of the changes you might be seeing in the near future.

New Staff
ARGNet is actively looking for new volunteer staff writers. So if you’re enthusiastic about the genre and interested in writing an article for ARGNet once a month, let us know. The submission guidelines are as follows:

  1. Write a blurb-style article on any currently running game.
  2. Write a feature article on any of these topics: 1) a game, current or historical; 2) an interesting story or aspect of the ARG community; 3) a topic of interest to the ARGNet readership; 4) being a puppetmaster or behind-the-scenes game creator.

Articles should be clear and concise: we don’t pay by the word. In fact, we don’t pay at all. On the bright side, that also means that despite hard economic times, we haven’t been forced to cut writer salaries. Email entries to [email protected] by October 1 at 11:59PM EST. If you’re interested in writing a guest post, contact us with your proposal through our contact form.

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Is There Something in the Sea?

Something In the SeaIn March of this year posters began showing up on the east coast warning of an undersea threat. The posters ended with a URL that led the curious to Something in the Sea: and for the past six months, the rabbit hole has wound deeper and deeper.

While the website originally only displayed a map detailing an unseen researcher’s efforts to track seemingly random kidnapping cases from around the world, the site has since evolved. Players have found themselves silent observers to Mark Meltzer’s search for his missing daughter Cindy. Mark’s very research into the missing girls led to his own daughter’s kidnapping and the collapse of his marriage, causing his obsession to take on a more personal nature as he searches frantically for any information that might lead him to his daughter.

As time has gone on and Mark’s search has become more desperate, he has even reached out to players for help. Those who have been willing to write to Mark and offer their assistance have found themselves receiving strange packages in the mail containing children’s drawings or vinyl records that hint at strange monsters and unknown cities. Earlier this month, players around the world who ventured out to specific beaches that Mark indicated would hold a clue to his search discovered champagne bottles full of propaganda from that same mysterious city, buried in the sand as the sun rose on the adventurers who attended the event.

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