Category: News (Page 69 of 183)

Mazda 33 Keys – The soul has been found

mazda33_03
On May 15th, 2009, over 60 participants in the Mazda 33 Keys ARG met in a Montreal warehouse, led by Pat Martin. Their goals: defeating the Unifos (the ARG’s bad guys), liberating Xira and, ultimately, to finally understand that the soul they were given the mission to recover by Reperio was none other than the Zoom Zoom of the new 2010 Mazda 3.

This ultimate stage in the interactive fiction (developed by Doner Canada and 1976 Productions on behalf of Mazda Canada) gathered all the players who had collected the keys — using various clues dispersed online, on television and radio broadcasts, on posters and in the field — to finally find out which of those keys would unlock the coveted car. Amélie Tremblay was the lucky owner of the winning key. Amélie and her famliy were very active players in the ARG and managed to find a total of seven keys!

It is obviously quite a satisfaction for the puppetmaster — as well as for the winner! — when that person worked really hard for the prize.

This ARG was developed exclusively for the French speaking market in the province of Quebec and was 1976 Productions’ first experience in the genre, and they got the bug! I met with Stéphane Raymond and Guillaume Bilodeau who told me the story behind the Mazda 33 Keys project.

Continue reading

A Particularly ARGish Summer Reading List

pileofbooksThe idea of cross-media convergence is anything but a new concept. In the introduction to Rethinking Media Change, media studies scholar Henry Jenkins noted that in the 11th century, the Bayeux tapestry “combined both text and images, and was explicated in spoken sermons–a multi-media bridge between the oral culture of the peasants and the learned culture of the monasteries.” Many novelists are rediscovering the joys of crafting stories that go beyond the book in some form.

Back in December, Dr. Jamie Campbell Naidoo predicted that “[i]n the future and especially in 2009, the books that are popular will be much more interactive between the reader and the book.” Her theory will be tested over the next few months, as a plethora of cross-media books are hitting local retailers near you. If you’re interested in exploring a potential future for the publishing industry, here are a few recommendations of books that use cross-media elements to enrich the narrative.

Cathy’s Ring, by Sean Stewart and Jordan Weisman

On May 4, Jordan Weisman and Sean Stewart released the third and final book in a series of cross-media novels about an ordinary teenaged girl and her not-so-ordinary boyfriend. Each book comes with an evidence packet that continues the story through a series of clues that the novel’s protagonist encountered, in addition to intricate doodles in the margins. Some clues add depth to the story, while others forshadow the shocking revelations in future books. The first book in the series came under fire from consumer activists for its cross-promotional arrangement with Cover Girl.

Continue reading

Spring Cleaning, Part Two

streetsweeperAs promised, here is our second installment of the spring cleaning of the ARGNet inbox, with game tips and news items dating back to the beginning of the week. Enjoy!

May 21: “N” sent us in the following game tip which he found on “this new site online”: I found this article below on this new site online. There have been random texts with riddles going around about it. What do you guys make of it? I figure this is your area. ——————————— Is When they were Pharaohs really an A.R.G. in disguise? by E.A. Wallis First there was The Beast, then there was I Love Bees and Lost Experience, now an A.R.G. in a story on ancient Egypt? In an age where alternate reality gaming has taken on many forms, there are practically no limits in the way that mass online adventures are now being played, but in the novelization of an upcoming theatrical stage play? In a way When they were Pharaohs might represent the ultimate in reality fact finding, puzzle-solving missions, in what is looking to be another world-hopping adventure, but you’ll need to be an Egyptologist or hieroglyphics expert to crack some of these modern takes on ancient riddles, because though some clues are hidden out in plain sight with hieroglyphic translations conveniently included, others are presented completely without. Of course the ancient Egyptians themselves had games and other leisurely pastimes to remedy their boredom (although without Facebook) but a modern-day reenactment of the mythological quest of Horus and Isis to revenge Osiris? With the re-discovery of the mummy of Hatshepsut in 2007, this real life saga has enough drama and irony, worthy of a Greek Tragedy. I may have found the eye of Horus, but if you can tell me where Osiris is laid, you might as well solve the riddle of the Sphinx. We did a little Google-fu and found this exact text (save for one line) on Craigslist ads from Los Angeles and Baltimore. After looking at the web site from the ad, I’m going to go out on a limb and say no, not an ARG in disguise. However, prove me wrong and earn a place in my heart.

May 21: The good and wonderful Tony Walsh send in this tidbit about an upcoming event: Hi guys, just wanted to let you know about this upcoming event in San Francisco. Tony Walsh (Phantom Compass), Lance Weiler (the WorkBook Project), and Ken Ecklund (sic) (World Without Oil) will all be appearing at KQED in San Francisco next Saturday. http://www.bavc.org/index.php?option=com_registrationpro&Itemid=935&func=details&did=903 On Saturday, May 30 at 1:30PM Pacific in the KQED ATRIUM, Tony Walsh (Phantom Compass) and Ken Eklund (World Without Oil) will present on the topic of games for change: Games for Change has turned into its own movement of creatives, technologists and gamers who are developing interactive and game projects driven by social issues.Tony Walsh, CEO of Canadian game design firm Phantom Compass, and Ken Eklund, developer of the award-winning ARG World Without Oil unpack some of the most successful social change games and related creative experiments and provide a blueprint for filmmakers looking to get into “game space.” Hey, that’s only three days from now! Hopefully this meas that some of our Bay-area readers can make it down to see this presentation!

Continue reading

Spring Cleaning – Game tips, news and more

streetsweeperIt’s been a whirlwind of activity for us here at ARGNet, and the inbox is overflowing! We haven’t had much of a chance to look into most of these, but every rabbit hole is worth taking a peek into, so here’s what we have from the past few weeks:

April 22nd: A reader named Laura was kind enough to send in this newsworthy item: Kaede writes a monthly column in the Japanese creative magazine “Brain”, and this month’s column is all about ARGs! I (@lauraehall on Twitter) and a few other players (@jasper_su, @cubicgarden, Roberta Romero and @redbanshee) were contacted about using our photos, and they sent me a copy in return. The PDF is available at lauraehall.com/brainmag.pdf. They talk about Find the Lost Ring and Art of the Heist, and Unfiction gets a mention too, so I thought you guys would want to see! Thanks Laura!

April 23rd: We received this game tip from someone calling themselves Reasonableman: A game called “Help Lisa” is now playing. The start point is: http://www.youtube.com/pandoralee999 The game is promotion for The Ennead (enneadseries.com). There is a thread dedicated to this game at the Unfiction forums.

Continue reading

Alert Vulcan, After the Fact

trekcore_vid_screencapThe most recent Star Trek movie has been a rousing success, earning $76.5 million on opening weekend. And like many projects involving JJ Abrams, Star Trek was promoted using an alternate reality game, Alert Vulcan. While the game has wrapped up, one fan has created a video summarizing the experience, and five lucky players are still receiving rewards for their contributions in the mail.

Back in April, Hollywood party blogger The Cobra Snake posted a series of Star Trek mixers in Hollywood and Paris. Hidden in the background of some pictures were barely discernable text strings that led players to a distorted video of the Narada, Captain Nero’s Romulan vessel in the film. Further code lead to a chat log of five Romulans conversing in English, French, Spanish, Japanese, and German.

One of them left an item in France, which was recovered by “Malako.” Following a series of clues, players uncovered a staged Romulan crash site with Romulan symbols visible from the air. They also gained the ability to manipulate a digital hologram of a starfield via webcam by going to johannbayer.eu, entering the code U04C5NMD413, and printing out the background image, using a system similar to the Experience the Enterprise viral.

Eventually, players received phone calls explaining the situation: two sets of Romulans crash landed on Earth, with one group attempting to help Captain Nero destroy Earth, and the other group attepting to prevent it. By recreating a transmission at AlertVulcan.comand reposting the file across the internet, players were able to prevent the end of the world.

Capping off the alternate reality game, Leonard Nimoy personally congratulated the participants on YouTube, five players in particular. Matt was selected to receive a replica of the USS Enterprise, while the other four top contributors received a collection of Star Trek related products pictured here and here.

Special thanks to ellisrico for putting together a great video summary of the game.

HBO Brings Blood Copy Back From the Dead for True Blood Season 2

truebloodsignUPDATE 09/12/2010: Welcome to ARGNet, True Blood fans! The BloodCopy.com website appears to be experiencing server issues due to the finale. If you’re interested in learning more about the viral marketing behind the show, check out our previous coverage, or read about the mysterious package that launched the campaign back in May 2008.

Last year, HBO and Campfire Media created an integrated media campaign to introduce the public to Charlaine Harris’ Southern Vampire series that included targeted mailings, vials of fake blood, and a fake protest in NYC by the American Vampire League, an organization working to secure equal rights for vampires. HBO summarized the content with a weekly faux-documentary, The Blood Copy Report.

With the season 2 premiere of True Blood scheduled to air June 14th on HBO, vestiges of last year’s viral campaign are beginning to surface. Andrew Kasday, one of the characters behind the website BloodCopy.com, was turned into a vampire, and has “revamped” the site into an expose on human-vampire relations. Andrew has recently hinted that he has a secret reason behind bringing Blood Copy back from the dead.

Building off the success of last year’s Blood Copy Report, many of Andrew’s stories have been picked up by HBO’s vampire news program, The Perspective with Victoria Davis, which is scheduled to run weekly segments until August 18th. While the experience has been relatively passive so far, the decision to air Victoria Davis’ faux-news segment concurrently with True Blood’s air time leaves the possibility for more open.

Click Here to visit BloodCopy.com
Click Here to watch the first edition of The Perspective with Victoria Davis
Click Here to follow Andrew on Twitter

Image courtesy of Jonathan, via Geekologie.com

« Older posts Newer posts »