Category: Previews (Page 11 of 19)

An Interview with JC Hutchins: Personal Effects

jc_hutchins.jpgEditor’s note: this is a companion interview for the article we ran yesterday on Personal Effects: Dark Art, the new transmedia novel written by JC Hutchins and produced by Smith and Tinker. Mr. Hutchins was kind enough to answer a few questions posed by Michael Andersen, and the responses are below. Picture courtesy of CC Chapman on Flickr.

MA: You’ve developed a strong core following through your work with The Ministry of Propaganda over the years — how will we see them utilized through the Personal Effects ARG?

JH: Thanks for mentioning the Ministry of Propaganda! I love connecting with my audience using the MOP, and giving them street team-style missions to perform. They’re amazing, generous people who volunteer their time to help spread the word about my work.

When it comes to Personal Effects: Dark Art, I’m certain I’ll ask them to evangelize the book’s release, as well as some special — and at present, secret — promotional stuff we’re cooking up. As always, the hundreds of MOP “agents” will be on the front lines, firing people up for the project. I’m lucky to have so many cool people in my life.

MA: A lot of the clues will be found with the book and its contents: how much can we expect to see from Personal Effects before the novel’s print release this Summer? And what can you say about your experience working with Smith & Tinker (and St Martin’s Press)?

JH: There’s already some content connected to the Personal Effects universe out in the wild, and I think it’s awfully cool. While longtime ARG players are accustomed to some of the stuff we’ve already released — fiction that’s being updated in real-time, in sync to when Dark Art’s events take place — the Personal Effects experience is ultimately designed for newcomers. We were careful to craft a tale that adult readers would really enjoy, and motivate them to pursue the transmedia experience on their own, solo-style.

That’s not to say we won’t have a “base of operations” forum available for players, or that we don’t welcome dedicated fans of ARG storytelling — we will, and we absolutely do. But we all know that most ARGs require what I call “bunches of brains” … lots of players … to unlock puzzles and push the story forward. Dark Art is different in that we’re aiming to allure folks who’ve never heard the word “ARG” to participate in this awesome breed of storytelling.

Speaking personally, it’s sometimes hard to remember just how remarkable and unique transmedia storytelling is … and how high its barrier for entry can be. The Personal Effects series is built to resonate with the individual reader. We absolutely hope — and totally encourage — longtime ARGers to read, play and share their experiences with the community, but we wanted to make the Personal Effects narrative to be a welcoming one for newbies.

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I Swear, I’m Not Claiming All Girl Gamers are Fake: Personal Effects Goes Live

pixelvixen.jpgBack in September, podcast novelist JC Hutchins tweeted about a friend’s new gaming blog. A little over a week ago, he did it again. And I’m glad he did — since January 2008, Rachael Webster has posted some rather insightful and snark-filled articles critiquing recent game releases under the moniker “PixelVixen707”. The blog has attracted some attention, and Pixelvixen707 even had the impeccably good taste to list ARGNet on her blogroll.

Only one problem: Rachael Webster isn’t actually real. Although the blog’s archives go back to January 2008, the domain was only registered in June. Compounding the problem, her employers at the New York Journal Ledger have a tendency to report news that hasn’t actually happened. Some of that news involves her boyfriend Zach Taylor, a rather popular art therapist at Brinkvale Psychiatric Hospital. With the recent addition of personal posts to the PixelVixen707 blog, a simple gaming blog slowly yet subtly drags you into the rabbithole, as GameSetWatch noted earlier today. For a bit of irony, check out Rachael’s article on Matt Hazard, an action gaming franchise that never existed, as described by Ralph Tokey, a game developer that never existed.

These assets set the stage for JC Hutchins’ upcoming supernatural thriller, Personal Effects: Dark Art. The story revolves around Zach Taylor, an art therapist who uses his patients’ personal effects to help decipher their mental problems. However, according to JC Hutchins, “Zach gets far more than he bargained for when a new patient is admitted to the facility: a man who is a suspected serial killer.” The thriller will showcase a spooky storyline featuring a young optimistic hero, in addition to a relentlessly cruel villain with a secret.

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Indiana University Combats the Freshman Fifteen with “Skeleton Chase”

Indiana University logoIn late May, Indiana University announced that it received a $185,000 grant from the Robert Wood Johnson Foundation to explore how interactive digital games can be designed to improve players’ health. Sometime early in the semester, a group of 90 students in the freshman living and learning center at IU will begin to play an alternate reality game named Skeleton Chase, designed by Lee Sheldon. Jeanne Johnston from the school’s Department of Kinesiology and Anne Massey from the Kelley School of Business will be conducting the research for the project.

Sheldon was understandably reticent regarding details of the upcoming game’s plot. However, he did note that it is a “story of mystery, suspense, conspiracies, corporate greed, demented professors, unnatural creatures… You know: the usual.” The story will play out over fictional and real web pages, videos, email, phone calls, text messages, and live events involving actors and lots of physical props. Sheldon promises that by the end of the game, the students “will know just about every corner of this sprawling campus from familiar landmarks to little-known nooks and crannies.”

The research team will collect data on players using FitLinxx ActiPeds, small pedometers that automatically transmit data to a receiver located at the entrance of the students’ shared dorm. Jennifer Boen at the News-Sentinel notes in her article on the project that the high tech monitors will allow the design team to decipher which components are the most motivating and enjoyable, so the results of this study will be of particular interest to game designers looking to increase engagement among players.

Lee Sheldon is no stranger to web mysteries and alternate reality games. In 1983, Warner Books hired Sheldon to write two books in the style of Dennis Wheatley’s Crime Dossiers from the 1930s. Wheatley’s dossiers were fictional police dossiers to crimes presented in sequence, including physical evidence. The project fell through, but Sheldon bought back the rights and released The Light Files: Death in Broad Daylight as a “web mystery” in 1996. Veteran ARG players might also recognize him as the lead writer behind URU: Ages Beyond Myst, which captured the attention of many ARG enthusiasts before the multiplayer’s cancellation in 2004. He is currently a Creative Consultant for the SciFi Channel’s upcoming series Danger Game, about the secretive organization Modern Reality Adventures, which produces alternate reality experiences for the unwitting client. The students at Indiana University are undoubtedly in for a treat over the next few weeks as Sheldon works with the project team at Indiana University to deliver an unforgettable and healthy experience.

Recently, Jane McGonigal and AKQA had participants in The Lost Ring traversing major cities with the Trackstick II and competing in labyrinth runs. Hopefully, the results of Indiana University’s innovative project will help explain what makes us go out and play.

The game is set to run until November 12th.

Lonelygirl15 sequel proves that resistance isn’t futile after all

LG15: Resistance logo

“The fountain of youth is real. It’s in the blood of innocent girls scattered across the world. They’re hunted, murdered, sucked dry of their precious lifesblood. We are The Resistance. We fight to protect and save these girls.” (from LG15: The Resistance)

When we first met Bree, the original lonely girl of YouTube fame, it was clear that there was more to the seemingly innocent girl than met the eye. After all, after only a handful of webisodes, clues tucked into them revealed Bree’s affinity for the occult, and exposed the darker reality hidden behind Bree’s seraphic surface. Now, two years later, the series continues down a path that is more Hannibal Lecter than High School Musical.

Yesterday afternoon, we received word that EQAL, the company behind LG15 and Kate Modern, is preparing a sequel to begin in September. For ARG fans, we have exclusive news that there is, indeed, an alternate reality game – now playing and full of surprises – preceding the launch of the debut video.

According to an inside source close to the project, the game includes assets that go beyond the online videos which have become a signature of the brand. In the mix are crowleycollection.com, lifesbloodlabs.com and verduspharma.com/press/, the latter of which outlines a legal battle between a pharmaceutical company and an experimental R&D sub-division gone rogue. Of the three, the one we connected with the LG15 mythology immediately was the Crowley Collection site, as it was the picture of occultist Aleister Crowley which began the speculation about the truth behind Bree.

As a bonus for our readers, we can reveal that entering the code 1103 at the Crowley site will yield information important to the game. This code was interlaced in fliers handed out at ComicCon and at various comic book stores, and has only been delivered to a handful of LG15 fans — we’re the first news site to reveal this code.

For those interested in following along until the new video series kicks off, there are a number of threads on the Lonelygirl15 forums, such as this thread, discussing how to get into crowleycollection.com, and this thread, which documents many of the developments of the last few weeks.

Superstruct: (Re)Building Our Future

structure.jpgOur world is in deep trouble, and as the danger mounts, the Institute for the Future‘s Ten-Year Forecast team and Dr. Jane McGonigal have a new mission for you! IFTF recently announced Superstruct, “the world’s first massively multiplayer forecasting game.” Scheduled to begin on September 22, 2008, Superstruct is expected to run for six weeks. The human race has only 23 years left, and it’s up to you to save us! The countdown begins in 2019.

Dr. McGonigal is no stranger to games that use future forecasting as a design element. She helped develop World Without Oil, a game that asked players to imagine and document their lives during an oil shock. Like World Without Oil, Superstruct will ask players to project themselves into the year 2019, at a time when a supercomputer simulation dubbed “GEAS” has predicted that the human race has a survival horizon of 23 years. GEAS, or the “Global Extinction Awareness System,” has pinpointed five “super-threats” that may bring about the collapse of human civilization as we know it. (Perhaps incidentally, a “geas” is also a vow or binding, often magical or supernatural, that is difficult or impossible to ignore or cast off.)

What does the name “Superstruct” mean, and what does it tell us about the goals of the game? According to the game’s FAQ, “superstructing” refers to the building of new structures on top of old structures. The problems uncovered in 2019 indicate that the existing structures – social, commercial, environmental, etc. – are not enough to support the survival of the human race. Superstruct asks players to work towards building new structures and finding new solutions to overcome the “super-threats” identified by the GEAS.

“This is a game of survival, and we need you to survive” states IFTF’s mission briefing. Rather than simply projecting or predicting the future, Superstruct aims to “invent the future” through player contributions, survival stories, strategies, and more. “Bring what you know and who you know,” IFTF’s Superstruct FAQ invites, “and we’ll all figure out how to make 2019 a world we want to live in.”

While we wait for September, IFTF has invited players to get a head start on the game by sending a description of their future selves and their lives in 2019 to [email protected]. Players’ responses will be posted on the Superstruct blog throughout the summer.

UPDATE: Prototype 161 Launches July 12

prototype161.jpgFor those that remember the postcard we received a few days ago with the enigmatic “Wish You Were Here” message, we can now point you towards something more than just a vague location in New York City. A comment was left for that article by prototype161, stating, “Infringement will not be tolerated. Your sticker has been removed.” This led us to look at prototype161.com, which is the home of prototype161 investigations. There’s a client section which offers solutions when “problems cannot be solved by ordinary methods,” and a recruitment section that reveals details about a live event in New York on July 12th.

Two days ago, a letter was received, addressed to me, telling me that I have been selected as a prospective agent of prototype161. According to the letter, I will play a vital role in the development of a new “perscrutative method” — yes, I had to look up perscrutative, and it means thorough search — in the evening of July 12th. I hope that my vital role can be played as I sit at home, because I won’t be in New York City on the 12th. The letter encourages me to assemble a team of not more than eight people, and notes that if I am unable to locate a sufficient number of friends, some will be provided for me. What are you saying, mysterious recruiter, I can’t find my own friends?! Just kidding.

The only potential puzzle I’ve found so far is on the letter itself — the footer contains the text prototype161 form LMTH.”EUR”, with the E in EUR red in color. Our friend Sean C. Stacey at Despoiler received a postcard and a letter as well, and there is an ongoing thread at the Unfiction forums for developments thus far.

If you are in the New York area and wish to represent ARGNet at the recruitment event, drop us a comment or a voicemail and we’ll get in touch. Anyone attending the event that is able to take pictures or video, please send them our way, with our thanks and appreciation!

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