Studio Cypher has announced the launch of their second “Multiplayer Novel,” entitled Perfect Friends Forever, set to begin this week. According to Studio Cypher, “[Perfect Friends Forever] is much improved on our first episode: it contains many more puzzles and major story updates will happen on Tuesdays and Fridays.” The plot will involve Madame Z, a psychic who uses spirits to run a matchmaking service, who is trying to find out which of her spirit helpers has turned against her. For a free preview, enter the pass code “argonaut” at the Perfect Friends Forever trailhead site.
Category: Previews (Page 16 of 19)
Good news comes to Perplex City fans this week as Perplex City announces that their card packs are now available via several major online retailers. The card packs, as well as a starter pack which includes additional items such as a music CD and a binder, may now be purchased at Overstock.com, Buy.com, Walmart.com, and Toys “R” Us.
Mind Candy received recognition recently at the Origins International Game Expo, where they won the Vanguard Innovative Game Award. According to the Origins Expo website, Origins awards “Celebrate the best in board, role-playing, miniatures, play-by-mail, and trading card games; professional and amateur magazine publications, game-related fiction, and accessories and supplements.”
Last but not least, Perplex City is planning a live event in San Francisco on August 12, from 10:30 am until 5:00 pm. According to Mind Candy, this is their first major US event, and they hope to have several hundred people there. This event will “activate the link” between Perplex City and San Francisco. For more information or to register, visit the live event website at PerplexCity.com.
“Psssst! Hey, you. Look at this!†Your head turns at the sound, only to find your eyes landing on some punk lifting up his shirt. Repulsed, you start to turn away and return to your daily machinations, hoping to some how erase the image of pasty tummy skin poking out at you, but something makes you look again. Is it your love for a human train-wreck, or your fascination with anyone willing to flash a complete stranger on the street? If you’re seeing the same thing I am, it’s neither of the above, but the inner-shirt code on a piece of EDOC Laundry.
Anticipated for months, the EDOC Laundry game rushed to the stage to belt out its ARG rock this week with a preview of the next season of clothing, two new websites, and more mystery swirling around its characters. Also new to EDOC Laundry is the unveiling of their eStore, where customers can purchase clothing online directly from EDOC. (Note: The stock is currently low, but a new shipment is expected in about 2 weeks. Backorders will be available on items expected to arrive soon. Check back often for updates. Also, despite earlier reports of tiny tiny fetally-sized shirts, the EDOC items have been resized to be more generous.) The shirts are beautifully made, the caution to detail in each print showing through with quality, and the designs are unique, striking and, speaking of the women’s articles I have, flattering. The preview of the Fall/Winter catalog appears to improve upon an already distinct brand, adding more depth to their offerings (zip hoodies, jackets, and sweaters for both sexes) and designs that are even more rich in detail. Rumors swirl around the future clothing offerings by EDOC, suggesting experiments with glowing dyes and messages that reveal themselves only after the shirt has spent a few turns in the laundry machine. Maybe if I’m lucky, my wish for flip-flop sandals that mark a coded footprint in the sand won’t be too far away from realization.
Often, when we report on a game that has started and completed within a two week time period, it’s not great news — it usually indicates some sort of meltdown or premature departure from the Alternate Reality Gaming landscape. Today is different, though, as we learned that syst3m, a game that launched a scant eight days ago, wrapped up earlier today. While we didn’t have a chance to experience the game play first hand, we did see the end-game video, and were thoroughly impressed with the production values. Regardless of whether or not this is a grassroots campaign, as has been speculated at the
Here’s what we can tell you: The game launched innocently enough through emails sent out by a group calling themselves the Tarot Terrorists. From there, the game introduced GLOBAL (self-described as “the ONLY telecommunications, Networking and media solution in the world”) and many, many puzzles of varying difficulty. By solving the puzzles and interacting with characters in the story, players were able to maneuver through to today’s ending. We’re not going to spoil it for you, as it appears that all of the original content is still unchanged and available for viewing, so “replaying” the game is an option for those who want to know more.
Where does this all lead? According to the META information page , this is part of a larger ARG called Arcana. As well, the end of the end-game video list another web address that doesn’t reveal too much… yet. We’ll definitely be watching this site for future updates, and will do our best to report on developments as they happen — seeing as how leaving this story alone for a mere eight days turned this article from an introductory news piece to an end-game report.
Does playing on a computer cramp your style? Feel restricted by that Monopoly board? Or maybe you’re a Puppetmaster who wants to do more than the usual email and websites with your next ARG. This fall, games will bust out of the screen and the box, and take to the streets in a new, three-day event called the Come Out and Play Festival. Based in Manhattan, the festival “seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play with designers interested in producing innovative new games and experiences. Oh yeah, and we want to have fun.”
Come Out and Play will be held September 22-24, and organizers are currently soliciting applications for games that will be fun and interesting, and make use of public spaces. Organizer Greg Trefry is also interested in submissions related to ARGs, noting that their ability to blur the lines between the screen and the real world fits in nicely with the goals of the festival.
Apply online at the festival website by June 30th.
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Back in February, glimmers of an upcoming interactive media experience were hinted at by Javier Grillo-Marxauch, a writer for the worldwide hit television show Lost, who said, "I assure you, there will be a lot of official Lost-sanctioned internet action coming up." Ears perked up from all around the ARG community, where speculation about some of the official and unofficial sites springing up around the internet ran rampant.
Then in early April, the Official Lost Podcast echoed the earlier statement, with writers David Lindelof and Carlton Cuse stating, "We're involved in a project which is going to involve the internet that's going to start in May."
Today, ABC has officially announced that The Lost Experience will take place this summer. According to the AP article, "What is known about the challenge is that it includes the introduction of new characters and the mysterious Hanso Foundation. The first clue requires finding a toll-free number that will be released during the show or commercial breaks." There will be different clues depending on the viewers' geographical locations, including the UK, the USA, and Australia.
The Lost Experience is scheduled to kick off in early May during an episode of Lost. Stay alert!