Category: Update (Page 24 of 41)

ARGFest Panel Videos on YouTube

Without the work of Ben Wochinski (encoding and uploading), Celina Beach (filming) and Sean C. Stacey (transcribing), among others, these videos would not have been made possible. A huge thanks to everyone who worked hard to get these videos up and available.

The 2007 ARGFest-o-Con in San Francisco had some brilliant speakers, and now you can watch the panel discussion from the comfort of your own homes! Click on the YouTube link above to get to the playlist that contains all of the videos that were recorded in San Fran, including:

  • The Introduction
  • Panel 1: Developing an ARG
  • Panel 2: Running an ARG, Part 1
  • Panel 3: Roundtable with 42 Entertainment
  • Panel 4: Running an ARG, Part 2
  • Panel 5: Defining ARGs and the Future of ARG
  • Keynote Presentation: Sean Stewart and Elan Lee, 42 Entertainment

Some of the videos had to be split due to length of discussion, but everything that the panelists discussed is right there on YouTube for your viewing pleasure. Also, transcriptions are currently in the process of being completed at the ARGFest-o-Con wiki, and if any of you have a few extra minutes through the day, help them out by transcribing a few minutes of video.

The Sedulous Amalgamation of Alexis Wright, Senior

eggrem.jpgAfter over four months of completing puzzles via the Postal Service, participants in the innovative ARG The Committee of the Sedulous Amalgamation (tCotSA) received cryptic notes that eventually decoded to reveal the history and purpose of the organization behind the mailings – the same organization that funded the creation of Deus City’s Time Communication Project.

According to the information revealed through the cryptic mailings, the Committee for Sedulous Amalgamation was established five hundred years ago to protect fragments of Nostradamus’ folio. They then funded Adam Brackin’s Time Communication project and charged its members to join the agents of Deus City and collect the missing pieces of the Nostradamus’ work.

Further investigation reveals additional parallels between the two games. An arithmetic symbol used by the Deus City PM, known as “Hank Eggrem,” appears on many tCotSA messages, including its trailhead. tCotSA also makes reference to the death of one of its members, which parallels Alexis Wright Sr’s plane crash in Alabama from the Deus City story.

The impact of this merging of games remains to be seen, as both ARGs have employed very different gameplay styles, with Deus City relying heavily on character interaction while tCoSA utilized “snail mail” to great effect. A similar merger of ongoing games happened in the past with Wildfire Industries and Synagoga. Watching these two communities interact will be an interesting study in merging gaming cultures, whether the games merge completely or continue running concurrent plotlines.

DeusCity resources:
Click Here for the Deus City website
Click Here for the unfiction forum thread
Click Here for the Deus City wiki
The Committee of the Sedulous Amalgamation
Click Here for the tCotSA unfiction forum thread
Click Here for the tCotSA story so far

Vanishing Point Post-Game Chat Now Online


A recording of Vanishing Point’s post-game SkypeCast with 42 Entertainment’s Elan Lee and Steve Peters is now available. If you missed the chance to listen to the live SkypeCast as the puppetmasters revealed behind-the-scenes stories, puzzle solves and other secrets from the other side of the curtain, you can catch up now!

Thanks to Neowin’s Rob Wright and Dave Legg for hosting and editing the chat.

Update on Monster Hunter Club

Editor’s note: All of the information contained within this article is courtesy of Zach, also known as molecularr in the Unfiction forum community. This summary was originally sent in on February 10, 2007, so some of the information may have changed since then, and we have made some changes to the article to reflect this. We thank Zach for his dedicated work in getting this information to us!

mhc_thing.pngA lot of stuff has happened in MHC since the last podcast, so I’ve tried to summarize it in sections below. The main things are that the MHC dealt with some aftermath of the Today show incident (Matt still isn’t really speaking to Derek, it seems), and players have been in contact with the mysterious GesamteSeele (Painted Soul) who was the last person to know the whereabouts of Jon Paine.

In more general news, there’s been some speculation in chat that this is a GMD production, though I don’t think that has been proven or really substantiated beyond a general feeling that MHC is similar to their past work.

Cryptidtruth has continued to post videos of the mysterious fish-like creature, including one containing a puzzle (see below). Derek has also started receiving envelopes under his door, containing a new puzzle (see below, “5 Per”).

This week’s Puzzles:

Video – cryptidtruth’s most recent video of the fish-like creature contained some frames with pieces of text on them. When collaged together, they revealed a message explaining why cryptidtruth prefers to remain anonymous.

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Doom Skull Looking Simply Fabulous

skullgroup2.jpgTed Allen might be the only person protecting this world from death and destruction. Then again, he might be the person who will bring about our doom. I’m not talking about that suave Queer Eye co-host Ted Allen, although I do consider his cuisine to be earth-shatteringly delicious. No, I’m talking about the character in Doom Skull (alternatively titled Thirteen Crystal Skulls), a grassroots alternate reality game that has gathered a dedicated following over the last two months.

Doom Skull follows the search for thirteen legendary crystal skulls from outer space that may be responsible for the destruction of Atlantis. With the aid of “The Chosen” — four people cursed with the ability to communicate with the skulls — players prove their worthiness to each skull by solving a variety of puzzles. So far, they’ve successfully collected seven of the thirteen skulls. But now, Ted Allen is warning the masses that helping the skulls will lead to a cataclysm of epic proportions, so the players must decide how to proceed.

Exploring the Doom Skull universe is like taking a romp through an alternate reality gaming tutorial. Each skull has its own unique method of communication, ranging from Britskull‘s steganographic images, to Skyskull‘s pig latin, to Goldenskull‘s chessboard cipher. Not all puzzles are “traditional” ARG fare, though. Skyskull had the players work on a jigsaw puzzle, Goldenskull sent a crossword puzzle, and Roseskull had participants collecting image files from past websites, characters, and other players. Since each skull seems to have a distinct personality, these often lighthearted challenges help complement the overall character of the game.

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Perplex City Cube Found by Rand0m Player!

Receda%20Cube%20-%20sm.jpgThree years after the Receda Cube’s disappearance, Perplexians can breathe a sigh of relief — the Cube is finally on its way back to Perplex City. Earlier today, Andy Darley (aka Rand0m of the Unfiction forums) visited the Mind Candy office in London to exchange the Cube for his $200,000 reward.

Darley, an amateur archaeologist, found the Cube buried in Wakerley Great Wood, a historic ancient woodland 110 miles north of London. He spent three days digging trenches in the woods before he spotted the Cube in wet clay. Darley could hardly believe that he beat over 50,000 other people to the prize.

In a press release, Darley was quoted as saying, “Of all the 50,000 players, from all these different countries, I never thought for a moment I would be the person to find the Cube. I was playing for the puzzles, and the stories, but it was only a few days ago that I thought I was in with a chance. As I pulled the Cube from the sticky, wet clay, and even after I’d found it, as I was waiting to return the Cube, all I could think about is how bizarre the whole thing really was.”

The game’s in-game newspaper, the Perplex City Sentinel, reports that Perplexian celebrations are in high gear in honor of Darley and his fellow puzzle-solving Earthlings. There are also Earthly celebrations in store for people who can make it down to London on Saturday, February 24th, with a time and location yet to be announced.

Hopefully, more details will be released soon as to the exact location of the Cube and exactly how Darley waded through the myriad of puzzles and clues to find it. With Perplex City’s second season starting in a few weeks, news of the discovery will likely inspire new and returning players to hop on board. One can only hope there won’t be another cube to dig up! Also, we have requested an interview with Darley, so that we can focus more on his experiences as a whole after bringing finality to Season One of the Perplex City game.

Congratulations from all of us here at ARGNet, Andy, on finding one of the most sought-after prizes in alternate reality gaming history, and congratulations to all of the players for their tireless efforts and dedication to the game as it wound its way through the fabric of the past three years.

Andy%20Darley%20and%20Adrian%20Hon%20-%20sm.jpg Andy%20Darley%20-%20sm.jpg Receda%20Cube%20Close-Up%20-%20sm.jpg

Photos for this article courtesy of Sandbox Strategies

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