Category: Update (Page 25 of 41)

Yay for Player Summaries! An Update on “Meigeist”

geist.pngAfter weeks of our pleading in the ARG Netcast series for player input on games, given the fact that we just don’t have the time, resources or energy to be actively participating in all 173 (seemingly) alternate reality games going on at any given time, Karl “Thunderwolf” Smith was kind enough to step up to the plate and offer up an abbreviated summary of the Meigeist ARG that is currently turning heads and creating buzz. Here’s Karl with the latest:

Hi guys, I’ve just listened to your latest podcast, and so I’m writing in on behalf of all of us currently playing Meigeist. I’m really impressed with the game so far – the puzzles have been coming in steadily, we’ve had 10 already and the game’s not even been up and running a month. They’ve started off fairly easy and have gradually been picking up… a nice learning curve for new ARGonauts. The level of interaction has been very high; many people have received letters and phone calls, voice mail messages, picture-texts, the works. It’s shaping up to be very action packed, and we’ve all got our fingers crossed for live events too. Obviously as it’s being run here in the UK a lot of the events are in a GMT time frame, but people outside the UK have received letters and phone calls too, so it’s certainly not limited to UK players only.

As far as the storyline goes, it’s certainly starting to heat up now. What started as a search for a missing cat has started delving into the realms of hypnotism and mind control. There’s some great characters too. We all care about Eva, and so now we’re all worried after her latest video blog… has she disappeared for good? Add to that Bryan Wilson, the professor with a heart of gold who may well have a sinister hidden agenda, and the enigmatic Keir Jones, who is now apparently being surveilled by the very people he was keeping tabs on… but can we really trust him?

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Deus City: Big Brother Wants to See Your Karma

deus_redux.jpgWhen Fundi Technologies announced their foray into the world of Alternate Reality Gaming with Deus City, they promised something different. An immersive reality with economic, prestige, and karmic systems judging players’ decisions. Actually, they promised nothing of the sort — but they’ll probably deliver anyway. Now that the main site has relaunched (Jan. 15), we are finally able to explore the districts of Deus City in 2037. Expect numerous references to dytopian stories in this post-apocalyptic landscape.

Since ARGN’s last article on Deus City, players have received frequent communications from 30 years in the future as characters scrambled furiously for control over the mysterious Defense-Corp Incorporated. While Adam Brackin traveled North America following the trail of prophecy, Alex Wright and “Foo” gained access to the Time Communication interface, allowing players to register as “Temporal Agents”. Alex’s father became the first in-game fatality due to a plane crash, and the fate of Defense-Corp employee Phillip Moore is currently unknown, with our last interaction ending with gunfire.

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Vanishing Point Post-Game Chat Postponed

vanishing_point.jpgA quick but important update about the post-game chat announcement we published late yesterday — the post-game chat with members of 42 Entertainment that was scheduled for later today has been postponed indefinitely. According to Neowin, the sponsors of the Vanishing Point game (Microsoft and AMD) want to wait until the list of winners is announced before chat takes place. As soon as we get word on the date and time of the rescheduled chat, we’ll let you know.

Vanishing Point Post-Game Chat Scheduled for Tomorrow

vanishing_point.jpgSorry for the short notice, but we thought it would be good for us to mention that the Vanishing Point post-game chat will take place tomorrow (February 6) at 4 pm EST (3 pm CST, 1 pm PST, 9:00pm GMT) through the magic of SkypeCasting. The chat will be co-moderated by people representing two of the largest communities who actively played the game — Unfiction and Neowin. According to the Neowin announcement, the chat will be organized into six sections — Game design, Puzzles, Community response, Behind the scenes, Media response/Live events and Miscellaneous. For those of you without the Skype software, you can download it for free at their web site.

I Wanna Be Your Backdoor Man

Question: How many ARGers does it take to free a group of crack scientists held captive in a super secret research facility? That was the question we needed to answer on Tuesday, as a group of players converged on IRC to tackle one of the more innovative “puzzle events” in recent ARGs. The answer, as it turned out, was “Five, but bring backup.”

In a nutshell – a group of scientists was being held in a compound called “The Village.” A small group of employees outside The Village wanted to stage a rescue mission, but they needed a way around the security system. The only chance to free their co-workers would involve disabling the security system long enough so that they wouldn’t be detected entering the compound. Fortunately, a series of backdoor servers was set up by (former U-media employee but now deceased) Ed, through which a small group of attackers could occupy the computer system, effectively shutting down security. Then, a U-media employee could unlock the gate to the compound (by physically clipping the chain that locked it), and free the captive employees.

Got all that?

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McGonigal Chat Transcript is Online, and the Second Life Future Salon

mcgonigal.jpgOn December 19th, 2006, Jane McGonigal was interviewed by CNET‘s Daniel Terdiman at the CNET Bureau in Second Life, as we previewed the day before. As a follow-up, readers who were not able to get into the live audio interview may want to know that the chat transcript has been posted online for the past two weeks in the Newsmaker section at CNET. McGonigal talks about her history with alternate reality gaming, the possibilities of ARG within Second Life, Cruel 2 B Kind and the Nintendo Wii.

Speaking of Second Life, it’s been quite a while since we were supposed to have reported on the Second Life Future Salon podcast, so now’s just as good a time as any. On November 27th, 2006, the Second Life Future Salon podcast series recorded its second episode. Tony Walsh (Clickable Culture), Elan Lee (42 Entertainment), Adrian Hon and Dan Hon (Mind Candy) joined Jerry Paffendorf of The Electric Sheep Company for a discussion of alternate reality gaming and its relation to Second Life, which also gave the panel an opportunity to pontificate about the future of ARGs in the Second Life universe. While the audio quality is not the greatest, it’s an interesting discussion and is worth taking a listen to.

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