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Y-Y-You Will See Such Pretty Things

wyoming.pngA few unlucky players recently found themselves feeling ill after watching The Wyoming Incident, a short film uploaded to Google Video in August of last year. Whether due to the power of suggestion, an uneasiness induced by odd frequencies, or coincidence, the sensations led curious viewers to further research the information included in the video’s description.

“The Wyoming Incident (or The Wyoming Hijacking) is a lesser known case of television broadcast hijacking/hacking. A hacker managed to interrupt broadcasts from a local programming channel (believed to serve several smaller communities in the county of Niobrara) and aired his/her own video. The video contained numerous clips of disembodied human heads showing various emotions and “poses”. The camera position changed often (usually every ten-to-fifteen seconds) and the video was often interrupted by a “SPECIAL PRESENTATION” announcement…The video is mostly locally well-known, and would probably not even be that popular if it were not for the effects it had on the few residents who watched it for an extended period of time. Complaints included vomiting, hallucinations, headaches, etc. While some believed it was paranormal, specialists have determined that the cause of these afflictions were frequencies played regularly throughout the broadcast.”

Four more videos have been found containing similar images and more cryptic text, and other game elements, including a serial killer forum, creepy warnings of black-eyed children watching player movements, and allusions to mind control have players scurrying to find the true intentions of The Wyoming Incident hijacker.

UnFiction Thread
Happy Cube Forum (In-Game)
UnKnown Videos (In-Game Blog)

Vanishing Point Post-Game Chat Now Online


A recording of Vanishing Point’s post-game SkypeCast with 42 Entertainment’s Elan Lee and Steve Peters is now available. If you missed the chance to listen to the live SkypeCast as the puppetmasters revealed behind-the-scenes stories, puzzle solves and other secrets from the other side of the curtain, you can catch up now!

Thanks to Neowin’s Rob Wright and Dave Legg for hosting and editing the chat.

ARG Netcast, Episode 13: You Can’t Handle The Truth

argnetcast.jpgIn our last episode before migrating the netcasts to a shiny new web site, we reflect on the many, many emails we received in response to Episode 12. Episode 13 assembles the same panel as last week, which (in case you missed it) includes Jessica Price, Nicko Demeter, Jackie Kerr, Sean C. Stacey, Brooke Thompson and Jonathan Waite. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

A Disclaimer, A Discussion
The views expressed in the ARG Netcast do not necessarily represent the views of ARGNet. The opinions offered in the ARG Netcast are those of the panelists, and should not be assumed to be factual reporting for the ARGNet web site. We discuss this for a bit, just to make sure we leave no stone unturned.

Game News

  • A new Nine Inch Nails game is out in the wild (starting at www.iamtryingtobelieve.com). It may or may not be a 42 Entertainment game. Nicko has been playing and talks about what’s in the water. Head over to the Unfiction forums for discussion.
  • The Monster Hunter Club summary from molecularr has been published! Also, The Host movie screening was last Monday and included in-game character yumminess!
  • The Gumshoe interactive radio play has been postponed until Wednesday the 21st of February, due to inclement weather.
  • There’s a new game called The Wyoming Incident making waves at the UF forums. With 32 pages of threads so far, we’ll need some help from helpful listeners in sorting out the details for the next netcast.
  • The Vanishing Point post-game chat finally happened yesterday (Saturday), and Jessica was a moderator. She talks about the chat, and Rob from Neowin sends in a special message for the ARG community.
  • Lost Envelope is a new marketing campaign that Nicko has started… and finished playing, with less-than-awesome results.
  • MeiGeist had a live event in Bristol. At airtime there wasn’t much to report, but Russell_k at Unfiction sent us a link to his summary post. Thanks Russell_k!

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Perplex City: How the Cube Was Found

Editor’s note: This article is reprinted with permission from the Unfiction forums (1, 2, 3, 4 and 5) and from Andy’s own website. Thanks to Andy for allowing us to reprint this fantastic story, in his own words. The photo for this article can be found on Andy’s Flick stream.

darley.jpgI’d like to say the reason I found the Cube was because I solved all the meta puzzles, cracked the number strings, and have all the answers. Alas, no. None of us did. As far as I’m aware, the reason all of us who were involved in the endgame found ourselves in Rockingham Forest is because cjr22 and Chippy nailed the amorphous blobs as being the Jurassic strata, which led by a series of inevitable steps to the Jurassic Way and the red kite centre on Forestry Commission land at Fineshade Wood.

There were more elegant ways of getting there that didn’t involve the Library of Babel, according to Kurt later, but we were at lunch when he told me and six people were talking at once (including Violet, loudly) so the details haven’t stuck. But I’ll do my best to talk about what we missed later. (TIAG – I mean, of course, the writers who scripted kurtnviolet.)

I’ve been thinking about why it was me that found the Cube and not one of the teams that came so close, and I’ve come up with a combination of four reasons. One is obviously luck: it didn’t take luck to find it, but it took luck not to be beaten to it and luck not to be chased away by the Forestry Commission, other players or inquisitive children. Two more reasons are archaeological training and some literal mindedness, of which more later. The fourth reason is lifestyle: I am self employed and am currently working Mondays, Tuesdays and Wednesdays. I could afford both the time and the petrol to visit the woods from London on both Thursday and Friday, when others were stuck behind desks, or scraping together the money for a weekend visit with friends.

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Update on Monster Hunter Club

Editor’s note: All of the information contained within this article is courtesy of Zach, also known as molecularr in the Unfiction forum community. This summary was originally sent in on February 10, 2007, so some of the information may have changed since then, and we have made some changes to the article to reflect this. We thank Zach for his dedicated work in getting this information to us!

mhc_thing.pngA lot of stuff has happened in MHC since the last podcast, so I’ve tried to summarize it in sections below. The main things are that the MHC dealt with some aftermath of the Today show incident (Matt still isn’t really speaking to Derek, it seems), and players have been in contact with the mysterious GesamteSeele (Painted Soul) who was the last person to know the whereabouts of Jon Paine.

In more general news, there’s been some speculation in chat that this is a GMD production, though I don’t think that has been proven or really substantiated beyond a general feeling that MHC is similar to their past work.

Cryptidtruth has continued to post videos of the mysterious fish-like creature, including one containing a puzzle (see below). Derek has also started receiving envelopes under his door, containing a new puzzle (see below, “5 Per”).

This week’s Puzzles:

Video – cryptidtruth’s most recent video of the fish-like creature contained some frames with pieces of text on them. When collaged together, they revealed a message explaining why cryptidtruth prefers to remain anonymous.

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All is fair in cards, love, and ARGs

StudioCypher4.jpgAfter a brief break, Studio Cypher has launched Episode 4 in their “multiplayer novel.” High Stakes is described as a “comedic love story of cards, kings… and accountants,” and the players have already been introduced to a podcast producer by the name of Vox Diaboli. In his latest broadcast he explains the merits of playing (and losing) the mayorship of a city in a game of cards. And if you listen carefully some new characters are making a power play to steal City Hall.

Again, following their (now) traditional pay-to-play system, StudioCyphers have split the game into the people that pay (also called Wakeful Agents) and those that do not and presumably won’t get to experience everything this episode has to offer.

If you are interested, head over to the StudioCyphers website to sign up. It’s definitely early in the game, and the plot’s not yet to thick for you to comfortably dive in. Now, where did I put my smoking jacket?

Links:
StudioCyphers
In Game Website
Unfiction forum

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