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Ed Zed Omega: A Serious Game Visualizing New Approaches to Education

“There’s this expression, “zed omega.” It means “so over.” When you go zed omega, you are done.”
Ed Zed Omega Revealed 

When it comes to public or private education, everyone has an experience, everyone has a story, and everyone has an opinion. The internet is rife with pointed discussions about the problems in education, and full of suggestions on how to solve them. While education issues vary broadly from state to state and nation to nation, they share at least one commonality: solutions tend to be easy to propose but difficult to implement. Education reform is an ongoing conversation amongst government officials, educators, and the public, and conversations between these groups are often politically charged and riddled with miscommunication and misunderstandings.

Andi McDaniel and Ken Eklund have brought something new to the conversation about education with their freshly-launched project, Ed Zed Omega. The project focuses on a set of voices that often gets lost in the cacophony that pervades the education discussion: the voices of those most directly affected by our education systems, the people currently subject to the state of “being educated.” Ed Zed Omega features the stories of six fictional teens who have decided that they are done with education, and that they’re not going back. Their guidance counselor, Mary Johnson, has convinced them to use the time they would have spent in school to complete one more assignment, exploring solutions to the problems they perceive in education. Ed Zed Omega launched on August 15, 2012 and will run through November 15, 2012 to follow their journey.

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StoryWorld 2012 Goes Hollywood

For its second year, the StoryWorld Conference & Expo will be taking in the glitz and glamour of Hollywood for three days of panels and presentations from October 17-19 exploring transmedia storytelling from the practitioner’s perspective. Last year’s conference in San Francisco managed to bring in an impressive lineup of practitioners in the space, and this year looks to continue the trend. ARGNet is once again a media sponsor for the event, so you’ll find a discount code at the end of the article. Even if you’re not planning on attending, read on for information about a line-up of free podcasts promoting the event, curated by Transmedia LA.

Last year, StoryWorld’s focus was on the practitioner, with Conference Chair Alison Norrington proudly declaring that “[t]here are no theorists speaking at StoryWorld. I’ve done everything I can to remain focussed on amplifying the wisdom of practitioners who will share their real-life experiences.” While the schedule of events for this year’s conference retains that focus on highlighting practitioners, StoryWorld is placing a renewed focus on partnering with existing organizations to hone the message.

The first day’s panels, for instance, were developed through a partnership with Walt Disney Research & Development. Disney assembled the panels for October 17th, and Disney Imagineers are slated to moderate all of their panels. Similarly, the meetup group Transmedia LA has prepared a full lineup of podcasts, starting with one on Transmedia Activism later today. During the Unconference the afternoon of October 19th, Transmedia LA will be presenting a case study on their Miracle Mile Paradox alternate reality game while Storycode will discuss their recent Story Hack in New York.

If you’re interested in attending StoryWorld, register soon: Early-Bird Pricing ($550 for an individual ticket to the conference) ends this Friday, August 17. You can use the promotional code ARGNET to secure a rate of $525 until the end of August: after that, it will provide a $25 discount off the regular $650 ticket fee.

Alternate History Serial “Balance of Powers” Launches

Major Sonja Slade of the Prussian Army“Think of it as an alternate world Cold War era spy adventure, if that kind of thing included stuff like blood sacrifices packed with dark beings.”
– Andrea Phillips, Balance of Powers Kickstarter campaign video.

Before Adrian Hon and Naomi Alderman took to Kickstarter to fund the mobile app Zombies, Run, there was Balance of Powers. The Kickstarter campaign sought to reunite Hon and Alderman with former Perplex City collaborators Andrea Phillips and David Varela to tell an “alt-history Cold War-era spy adventure.” Finally, almost a year after meeting its funding goals, Balance of Powers is ready to see the light of day.

An update to the Balance of Powers Kickstarter page on August 1st alerted backers to the opening of the story’s website. On the first of August, a short but intriguing prologue gave a quick glimpse into the beginnings of the story and the mind of Major Sonja Slade. The August 1st update also included details on an upcoming live online event, which is scheduled to take place on August 25th at 7pm London time (4pm EST, 1pm PST). Details about the live online event and how to participate will be announced in the weeks leading up to the event.

A few days later, the first chapter posted, introducing character John Noon, the insurance clerk, while providing readers some insight into the shape and flavor of the world. The story weaves together the lives and adventures of an ex-spy who asks too many questions, an insurance clerk who is out of his depth, the daughter of a man accused of terrible deeds, and a major in the Prussian Army pursuing an investigation of the Bulgarian ambassador’s murder. In a city called Midway, the characters will come together – but for what purpose?

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Miracle Mile Paradox Builds Bridge to the Past Through Time Switch

Something very strange happened to Rexford Higgs back in March. An aficionado of wondrous artifacts and things from bygone days, Rex uncovered by chance a set of blueprints for a strange device, hidden in a tin box in a construction site near LA’s Miracle Mile. Fascinated by his find, Rex launched a Kickstarter campaign to fund the building of his Time Switch. This campaign was used by Transmedia L.A. to serve as the real-world Kickstarter campaign to fund Rexford Higgs’ story as an alternate reality game, The Miracle Mile Paradox. Transmedia L.A., a monthly meetup group of people in the Los Angeles area interested in transmedia storytelling, is using The Miracle Mile Paradox as an experiment in alternate reality game development for its members.

In late May, Rex succeeded in activating the Time Switch and received a transmission from the past sent by a woman, Jane Winthrop, warning him that he was likely being watched, but he must continue his work. Two days later, he received a cease and desist order from Agent Intellect Corp (AIC). This marked the beginning of a series of threatening messages warning Rex away from Miracle Mile. After being assaulted, presumably by AIC agents, Rex fled into hiding after securing the Time Switch device in a secret location, leaving his friends and followers to piece his clues together and help retrieve the rest of Jane’s message.

The Miracle Mile Paradox ARG officially kicked off on July 4th and will run through the first week of September, so there is still lots of time to get caught up on the story and participate. While the ARG is location-based in the Miracle Mile area of Los Angeles, California, Transmedia L.A. has provided non-resident supporters with a number of ways to follow along with the story and help solve the mystery of the Time Switch, Jane Winthrop, and the powerful AIC. According to the game’s Kickstarter page, online players can follow the story through “Rex’s blog, websites, Twitter accounts, Facebook pages, LinkedIn profiles, Pinterest boards, email accounts and much, much more. There might even be some hacking in to AIC employee accounts….” Local participants can unlock and retrieve Time Switch messages within the Miracle Mile itself – all under the watchful eye of AIC, of course.

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A Creator’s Guide to Transmedia Storytelling Takes Over Shelves

Disclaimer: While I was interviewed for my thoughts about transmedia storytelling for A Creator’s Guide to Transmedia Storytelling, I received no compensation save for a review copy of the book.

Andrea Phillips stumbled across alternate reality games 11 years ago when a friend pointed her towards a website for the Anti-Robot Militia. The website, part of the proto-alternate reality game for Spielberg’s film Artificial Intelligence, opened Phillips to the possibility of taking a single unified story, splintering it across multiple media, and crafting a rich tapestry combing narrative, experience, and game. Transitioning from player to creator, Phillips went on to work on many critically acclaimed forays in the emerging field including Perplex City, Routes, The Maester’s Path, and Floating City.

While Phillips was working on these projects, quite a few trees were killed discussing the potential of these experiences. Jane McGonigal’s Reality is Broken and Frank Rose’s The Art of Immersion each provided an overview of successful projects of the past and the elements that made them work, while novels like Cory Doctorow’s Little Brother and Walter Jon Williams’ This Is Not a Game gave glimpses of a future where these immersive experiences find their way into mainstream forms of entertainment. These books serve as powerful sources of inspiration for compelling new ways of storytelling, but were not designed to guide creators from idea to execution. This is the niche that Phillips’ new book, A Creator’s Guide to Transmedia Storytelling, hopes to fill, opening up a practical discussion of best practices for the industry. A Creator’s Guide to Transmedia Storytelling is guaranteed to stand out on your bookshelf; and not just because the book’s extra-wide pages will dwarf your standard paperback and hardcover books.

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A Comic-Con Preview: SHIELD Returns for “Item 47”

Image via Marvel.com

On the Fourth of July, Marvel Entertainment released its “second screen” app for The Avengers DVD, two months prior to the release of the DVD itself. The Avengers Initiative: A Marvel Second Screen Experience, available for the iPhone and iPad, is designed to provide supplemental content, synced up with the film. The timing of the app’s release is odd, as second screen apps are traditionally released in tandem with their associated DVD. However, this particular app came bundled with the first countdown clock of Comic-Con 2012, leading to a scavenger hunt starting Friday to unlock the latest Marvel One-Shot video, Item 47.

According to The Avengers Initiative app’s description: “Become a SHIELD Agent and participate in the Item 47 Comic-Con experience either remotely or in the field.” So what is this Item 47 Comic-Con experience? Upon downloading and launching the app, the main screen launches with three options; “SHIELD Personnel Files”, “Avenger Initiative Timeline,” and “Item 47.” The Avenger Initiative Timeline is not unlocked yet, and the SHIELD Personnel files contain what you would expect: personal dossiers on all the Avengers. Currently, the only dossiers available for viewing belong to Steve Rogers (Captain America) and Natasha Romanov (Black Widow).

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