After months of development and testing, the new social networking game Casablanca launches today. As a winner of mtvU and Cisco’s Digital Incubator 2.0 competition, the four NYU University students behind the game received a $30,000 grant towards the development of the game.
Set in the city of Casablanca during World War II, players are assigned roles working for the Resistance or Occupation forces. While Resistance forces are striving to create large networks of contacts, Occupation forces are attempting to infiltrate the Resistance cells. Resistance forces can check to see if their network is compromised seven times during the course of the game. NYU students engaged in the beta-test of the game went to extreme lengths to ensure the sanctity of their networks and communications, including the establishment of password-protected websites. Gameplay can proceed on the website as well as through a special text-messaging service.
The real appeal of Casablanca is its scalability. The crew behind Casablanca encourage groups to play Casablanca as an ice-breaker or for team-building, combining the gameplay with live meet-ups. Anyone interested in facilitating a local running of the game merely needs to contact the staff, load up the email addresses of prospective players onto the site, and choose the duration of the game. Promotional materials are available upon request.