Tag: mike selinker

A Return to Puzzlecraft, Just in Time for Gen Con

Starting in 2004, puzzle designers Mike Selinker and Thomas Snyder wrote a column on puzzle design for Games Magazine called “Puzzlecraft”. In 2013, the pair condensed a decade of commentary and learnings from the column into a book, the ambitiously titled Puzzlecraft: The Ultimate Guide on How to Construct Every Kind of Puzzle. The book was intended to serve as a resource for aspiring puzzlemakers, passing down guidelines for designing elegant puzzles. As Selinker explains in the book’s introduction, “Whether you’re making puzzles to publish online or befuddle your family or educate your students, you should find what you need [in Puzzlecraft]. If you master everything we talk about, you’ll be on your way to being a puzzlemaker.” The spiral-bound book’s 192 pages lived up to that promise, detailing over 70 different puzzle variations through solvable examples of each type, guidelines to help new puzzlemakers construct those puzzles, and offering italicized hints and color commentary along the way. The only problem was, when you sell a book of puzzles to fans of the genre, they’re going to write in the books. So when Puzzlecraft‘s limited print run was exhausted, obtaining a used copy became a costly endeavor. When Puzzlecraft was initially released, it retailed for $9.99. When I finally got my hands on a copy on the used books market, I ended up spending $65.

No one has to pay that much for puzzling wisdom again, since Lone Shark Games just announced the book’s return, on the eve of Gen Con 2018. The new version of Puzzlecraft has been updated to feature a new forward by Wait, Wait… Don’t Tell Me‘s Peter Sagal and over 20 new puzzle types, with a focus on ARG-adjacent puzzle types like interactive fiction, escape rooms, puzzle rallies, and videogame puzzles. The alternate reality gaming section of the book has also received an update, adding a miniature alternate reality game to the book. As one of the book’s italicized flavortext hints reads,

To build our ARG, first we had to figure out how a book could become a springboard for an ARG puzzle. Once we had that, we came up with the parts necessary to make that work. I’d tell you more, but This Is Not A Game.

When reached for comment, Puzzlecraft developer Gaby Weidling cryptically responded, “all I’ll say is that it’s our smallest ARG ever!”Puzzlecraft is available for pre-order at the Lone Shark Games store for $29.95 for the book, or $15 for the PDF. And if you’re reading this article after August 15th, you should absolutely do that. Otherwise, there’s an even better option.

To celebrate the book’s release and support the Girls Make Games and Girls Who Code charities, Lone Shark Games partnered with a collection of game designer friends to release the Game Design & Puzzlecraft Humble Bundle, a series of game design books. For $8, aspiring puzzle fans can have a Humble Bundle exclusive edition of the newly expanded Puzzlecraft, along with 10 other books that provide different perspectives on game design like . For $15, newly released “DLC”editions of Puzzlecraft and The Kobold Guide to Board Game Design are unlocked. For Puzzlecraft, the DLC takes the form of a 400 page digital tome of Selinker and Snyder’s first drafts of Puzzlecraft articles for Games Magazine that served as inspiration for the reference book. For The Kobold Guide to Board Game Design, readers are treated to a sneak preview of the book’s 2019 update, featuring essays from Bruno Faidutti, Chad Brown, and Mike Selinker. The Humble Bundle also comes with a 20% off coupon for the Lone Shark Games Store, in case a print copy of the book is what you’re looking for.

If only for its skill at exposing readers to the depth and variety of puzzle types available, Puzzlecraft is an essential text for puzzle solvers and makers alike, and the book’s re-release has made that recommendation an accessible one, at a price that’s hard to beat. Now about that embedded alternate reality game…

To get started, check out the Game Design & Puzzlecraft Humble Bundle for downloadable copies of Puzzlecraft, and the Lone Shark Games store to pre-order its print release. The full list of books included in the Humble Bundle are included below.

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Entering Maze of Games’ Victorian-Era Puzzle Adventure

mazeofgamesHidden within the storied halls of the Upper Wolverhampton Library in Victorian-era England, a musty book lies in wait, ready to entrap the first hapless souls to peer into its pages. While Colleen and Samuel Quaice fall victim to The Maze of Games, it’s up to you, the reader, to lead the two children home by solving a series of puzzles presented by the book’s enigmatic skeletal guardian, the Gatekeeper.

The Maze of Games is a full-length puzzle novel that follows the adventures of the Quaice siblings as they make their way through the Gatekeeper’s labyrinth. While traditional Choose Your Own Adventure novels direct readers through branching narratives through a series of choices, The Maze of Games‘s “solve your own adventure” format directs readers through the experience through the same series of puzzles facing the Quaices. Solving the puzzle unlocks the page number of the next narrative installment. Illustrated by Magic: The Gathering illustrator Pete Venters, the book is designed to look and feel like a book from the Victorian Era.

The puzzle adventure’s author Mike Selinker launched a Kickstarter campaign for The Maze of Games last month seeking $16,000 to fund the project. To date, the project has drawn in over $109,000 in pledges, with an ebook/iDevice edition available to $20 donors and a hardcover edition available for $50. As an added perk, Selinker has arranged for the Gatekeeper to lock a series of famous puzzle designers in cages until they agree to contribute a Victorian-era puzzle to the Conundrucopia, a bonus set of puzzles in The Maze of Games. At set Kickstarter milestones, the puzzle designers are set free from their cages and put to work. The list of confirmed puzzlers is an impressive one that reflects the variety of puzzles contained outside the Conundrucopia. Innovators in the space including ambigram pioneer Scott Kim, 74-time Jeopardy champion Ken Jennings, Perplex City puzzle designer Eric Harshbarger, Puzzazz founder Roy Leban, and Duck Konundrum inventor Dan Katz have all spent their time locked up by the Gatekeeper, with more to follow.

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