Tag: music

The Earthly Frames’ Debut Album Invites Remixing and Chaotic Fiction-Making

The Earthly Frames is a one-man band from Maryland spawned from the mind of web game developer Gabriel Walsh. Combining live guitar and vocals with samples from country, folk, and pop music, Walsh’s sound is a thick, heavy, and brooding experience pierced with beautifully melodic moments. Earthly Frames, Volume 1, is an album only available on custom USB drives through Perhaps Transparent Records. More than an album, though, the limited-edition custom USB drive contains the elements of a true piece of chaotic fiction in the making. In an interview with music blogger Lightning Fay, Walsh admits that this debut release from The Earthly Frames is a first attempt at exploring “ways a band and fiction or concept art could interesect.”

Each custom USB drive contains the five songs in The Earthly Frames, Volume 1, as well as samples (loop AIF files and RX2s) free to use in your own music. In addition, each drive contains a unique “fragment” file, which could range from images to PowerPoint Presentations to text files and more. Together, the files form some kind of chaotic uber-narrative, bringing together real and unreal elements of the somewhat autobiographical, certainly mysterious story of the origin of The Earthly Frames. Participants are encouraged to share the fragment files at a forum at Perhaps Transparent Records. There are already a few fragments posted for viewing and use.

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Location33 – A Trip Through Time and Space

location33.jpgFor anyone wishing to explore their city through their ears and the voice of the future, Will Carver, a student with the Interactive Media Division at the University of Southern California, has created a “location-based sci-fi folk album” that unravels as the player pieces together musical clues streaming from locations in Culver City, California. By connecting to the game network in Culver City via cell phone or PDA, the player is able to unlock a musical story while moving between the 20 nodes as they walk the path of the composition from day to day, turning Carver’s location33 into a week-long, interactive aural experience for the player.

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