Tag: new york (Page 4 of 4)

Perplex City Lands in America

ascendancy-point.jpgPerplex City will be taking another leap forward in the very near future, as the PXC universe will be on display at the Toy Fair in New York City from February 12-15 (Booth #6160, for those interested on visiting). Mind Candy Design, the creators of the card-based Alternate Reality Game, are currently putting together a media blitz for American audiences — a new press release is heralding the “launch of Perplex City in North America.”

While the cards have been available at select U.S. toy stores for months, Mind Candy CEO Michael Smith promises that they will make it “much easier to get access to our cards in North America, so everyone now has the opportunity to get immersed in Perplex City.” With an increase in the number of retailers selling the puzzle cards, the community of 13,000 registered at the Perplex City forums should see a surge of American players in the coming months.

The world of PXC keeps expanding — there is now a player-generated map of Perplex City in the style of Google Maps, and the aforementioned PXC Forums are full of activity. With the upcoming live events in New York and London coming soon, it looks like 2006 will be another big year for Sente and his cast of characters.

ARGFest New York City is Biggest Yet

argfestgroupthumb.jpgNew York saw bands of Alternate Reality Gamers invade their city last weekend, when ARGFest IV came to town. Historically a social gathering of fans of ARGs, this time around reached new heights in sheer numbers and cool events. Over 50 ARG aficionados from the U.S., Canada and Great Britain spent the weekend gaming, partying, attending sessions and generally enjoying one another. Many folks were meeting each other for the first time in real life, despite having known each other online for years.

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Super ARGFest-O-Con 4 : New York City, July 22-24, 2005

argfest4.jpgAfter successful ARGFest-O-Cons in Las Vegas, Orlando and Vancouver BC, we think it’s high time to invade the Big Apple! Meet other ARG-obsessed souls, eat, drink, and be merry at our 4th glorified ARGParty!

ARGFest-O-Con 4 looks to be the biggest gathering of ARG players and developers yet, with players from all over the US, Canada and Great Britain planning to attend. In addition, you’ll be able to meet some of the folks behind such games as The Art of the Heist, The Beast, Chasing the Wish, Lockjaw, Metacortechs, and Perplex City.

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ARG-Parties Announced

argfest_logo_4.jpgOne of the by-products of Alternate Reality Games is the communities that they create and foster, and the sometimes longlasting friendships that can result. Consequently, ARG fans have been busy recently setting up various player meets in the upcoming months. Witness another ARG-Fest-O-Con and now a Hivemeet that are being planned as a way for online players to get together to party and re-live some of the games’ fun in real life.

Following on the heels of successful ARG-Fests in Las Vegas, Orlando and Vancouver BC, players are currently organizing ARGFest NYC, which will take place on July 22-24, 2005 in New York City, and have created a wiki to help coordinate events, accomodations, etc. Discussion of plans and ideas for ARGFest NYC can be found in this thread on unfiction.

For those of you who gave your lives to chasing down Axons a few months back, some midwest Beekeepers are currently planning the first ever Ilovebees Hivemeet in Chicago on May 13-15, 2005. The website they’ve created will help organize events, accommodations and travel plans. In addition, folks are discussing Hivemeet Chicago plans in this unfiction thread.

These meets are player sponsored and organized, so keep in mind that there are no “official” events planned, although if history is any indication, you can expect some realworld ARG-ish fun to drop in on you in one form or another. Watch the respective websites for updated news and information on these events.

Halo2 ILoveBees Game Ends With a Bang

dvdbees.jpgNovember 4th brought the final chapter to the 16-week Alternate Reality Game that became known as I Love Bees. A promotional game for Bungie’s eagerly anticipated game Halo2, Ilovebees caught the attention of thousands of gamers and media alike over the past few months. The journey culminated on November 4th, with a live event in four cities attended by hundreds of players (San Francisco, New York, Chicago and Austin). At this event, referred to in-game as a Combat Training Exercise, players got an exclusive chance to play Halo2 before its release on November 9th, and received a commemorative DVD and Ilovebees lanyard. What’s more, the lucky players in San Francisco got a chance to meet some of the Ilovebees Puppetmasters.

Ilovebees was developed by a team headed by Elan Lee and Sean Stewart, who headed up the first real Alternate Reality Game, The Beast, in 2001. Since then, they teamed up to form 4orty2wo Entertainment, and began production of Ilovebees in February. Ilovebees, which launched on July 16th, told the story of an A.I. from the future named Melissa who crash landed on a website server here in 2004. syringe.jpgOver the 16 weeks of the game, players completed a series of web-based puzzles and realworld challenges to reveal a compelling story that formed a prequel to Halo2, following its characters through the weeks leading up to the invasion of Earth by an evil race of aliens known as the Covenant. The story was revealed in over 6 hours of audio drama using some of the best voice talent and post-production in Hollywood.

Ilovebees broke new ground in its innovative use of real world distributed puzzles, stellar writing and sheer numbers of players. At it’s culmination, the ilovebees site received as many as 500,00 unique visitors per day, making it by far the most followed Alternate Reality Game to date.

A post-game chat is scheduled with the Ilovebees Puppetmasters on November 7th at 2:00 pm Pacific Standard Time. You can have a chance to ask questions and get the inside scoop on what went on behind the game by stopping by #apocalypso on irc.chat-solutions.org (browser based access).

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