Tag: perplex city (page 2 of 9)

Perplex City Murder Becomes “Cold Case”? Perplex City Stories Faces Delay

pxc.jpgEarlier this week, Mind Candy announced that the launch of Perplex City Stories will be delayed until June, pushing back its original April release by two months. The delay will allow the Mind Candy team to build a gaming engine that allows for what Director of Play/Executive Producer Adrian Hon describes as “single-player replayable ARGs, and massively multiplayer ARGs simultaneously” in addition to allowing for extensive pre-launch testing. The video trailer on the Perplex City Stories site indicates the plot will involve a brutal murder in a Perplex City bar.

Although Perplex City Stories will be delayed, the first wave of Perplex City Season Two cards became available from Firebox at the beginning of March, and We Love Puzzles, a related website with a variety of games and puzzles is currently live.

Adrian Hon is scheduled to be a panelist on Episode 19 of the ARG Netcast series. Discussion topics will include Perplex City Season Two, among other topical ARG news.

Rand0m Act Of Kindness

ptifo_logo.jpgA press release issued earlier today outlines great news for alternate reality gaming community site Unfiction. The site has received its largest donation to date of $8,000 from Perplex City Season One winner and Unfiction forum member Andy Darley (Rand0m).

Darley, who made news last month after finding the Receda Cube and earning $200,000 (US) as part of the Perplex City ARG, explained his generous donation by saying, “Perplex City is the first ARG to end with a significant sum of money in the hands of one of its players, and it’s only right that some of that money should find its way back to benefit the whole ARG community.”  Explaining why he chose Unfiction, he added, “While Unfiction certainly isn’t the only place where PXC players gather – indeed it may no longer even be the main place – it’s still the biggest and most important resource for players across the broad spectrum of ARGs”.

With over 13,000 registered members, Unfiction is the largest online community dedicated towards the promotion and discussion of Alternate Reality Games, chaotic fiction, and related puzzles.  In addition to providing the server space for game discussion and archival, Unfiction is responsible for sponsoring  ARGFest-o-Con, a yearly conference that allows players and developers to get together for a weekend of discussions on the genre.

Unfiction founder (and ARGNet staff writer) Sean C. Stacey expressed his gratitude for Darley’s generous donation, and announced plans to use the funds to develop alternative revenue streams and to help defray the site’s operating costs. Past efforts to subsidize operating and hosting costs at Unfiction have included a donation drive and a Perplex City-themed online auction, and similar efforts will continue to take place including another series of online auctions scheduled to occur later this month.

Perplex City: How the Cube Was Found

Editor’s note: This article is reprinted with permission from the Unfiction forums (1, 2, 3, 4 and 5) and from Andy’s own website. Thanks to Andy for allowing us to reprint this fantastic story, in his own words. The photo for this article can be found on Andy’s Flick stream.

darley.jpgI’d like to say the reason I found the Cube was because I solved all the meta puzzles, cracked the number strings, and have all the answers. Alas, no. None of us did. As far as I’m aware, the reason all of us who were involved in the endgame found ourselves in Rockingham Forest is because cjr22 and Chippy nailed the amorphous blobs as being the Jurassic strata, which led by a series of inevitable steps to the Jurassic Way and the red kite centre on Forestry Commission land at Fineshade Wood.

There were more elegant ways of getting there that didn’t involve the Library of Babel, according to Kurt later, but we were at lunch when he told me and six people were talking at once (including Violet, loudly) so the details haven’t stuck. But I’ll do my best to talk about what we missed later. (TIAG – I mean, of course, the writers who scripted kurtnviolet.)

I’ve been thinking about why it was me that found the Cube and not one of the teams that came so close, and I’ve come up with a combination of four reasons. One is obviously luck: it didn’t take luck to find it, but it took luck not to be beaten to it and luck not to be chased away by the Forestry Commission, other players or inquisitive children. Two more reasons are archaeological training and some literal mindedness, of which more later. The fourth reason is lifestyle: I am self employed and am currently working Mondays, Tuesdays and Wednesdays. I could afford both the time and the petrol to visit the woods from London on both Thursday and Friday, when others were stuck behind desks, or scraping together the money for a weekend visit with friends.

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ARG Netcast, Episode 12

argnetcast.jpgEpisode 12 of the ARG Netcast series is supersized! Why, you might ask? The answer lies within the netcast itself, with three monster discussions on ginormous topics that found their way into this week’s agenda. So, if you don’t want to hear about how the Receda Cube was found in Perplex City, or how the Deus City creative team has responded to one of their players, or about the true meaning of This Is Not A Game, then stay away! However, for those interested, listen in as the panel consisting of Jackie Kerr, Jessica Price Brooke Thompson, Sean C. Stacey and Jonathan Waite and first-time panelist Nicko Demeter discuss these topics, and more. Note: we’re having substantial problems with audio lately, so we’re sorry for the quality of this netcast, which is not the best. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

Game News

  • Oh joyous day, the Receda Cube has been found! Of course, we talk about the center of attention in the Perplex City game, which officially ended (Season One, anyway) with the discovery of the Cube by Andy Darley, an admired and loved Unfiction forums member (Rand0m). Darley writes about his adventure here, and here. Also, here and here. Finally, here is the end of his tale. He’s a great storyteller. Aside from Darley’s discovery, we dish on how clues might have been given to one particular group and not the overall player base, and wonder why Violet was Combed Thunderclap, and how she knew about quirkyacuity.com months in advance of the site being registered.
  • Deus City has responded to a player who offered suggestions, help and bug reports by asking her to leave the game, citing Terms of Service violations. We’ve got the details! We also discuss how players might become confused by the gameplay, given that two of the characters in the game are real people.

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Perplex City Cube Found by Rand0m Player!

Receda%20Cube%20-%20sm.jpgThree years after the Receda Cube’s disappearance, Perplexians can breathe a sigh of relief — the Cube is finally on its way back to Perplex City. Earlier today, Andy Darley (aka Rand0m of the Unfiction forums) visited the Mind Candy office in London to exchange the Cube for his $200,000 reward.

Darley, an amateur archaeologist, found the Cube buried in Wakerley Great Wood, a historic ancient woodland 110 miles north of London. He spent three days digging trenches in the woods before he spotted the Cube in wet clay. Darley could hardly believe that he beat over 50,000 other people to the prize.

In a press release, Darley was quoted as saying, “Of all the 50,000 players, from all these different countries, I never thought for a moment I would be the person to find the Cube. I was playing for the puzzles, and the stories, but it was only a few days ago that I thought I was in with a chance. As I pulled the Cube from the sticky, wet clay, and even after I’d found it, as I was waiting to return the Cube, all I could think about is how bizarre the whole thing really was.”

The game’s in-game newspaper, the Perplex City Sentinel, reports that Perplexian celebrations are in high gear in honor of Darley and his fellow puzzle-solving Earthlings. There are also Earthly celebrations in store for people who can make it down to London on Saturday, February 24th, with a time and location yet to be announced.

Hopefully, more details will be released soon as to the exact location of the Cube and exactly how Darley waded through the myriad of puzzles and clues to find it. With Perplex City’s second season starting in a few weeks, news of the discovery will likely inspire new and returning players to hop on board. One can only hope there won’t be another cube to dig up! Also, we have requested an interview with Darley, so that we can focus more on his experiences as a whole after bringing finality to Season One of the Perplex City game.

Congratulations from all of us here at ARGNet, Andy, on finding one of the most sought-after prizes in alternate reality gaming history, and congratulations to all of the players for their tireless efforts and dedication to the game as it wound its way through the fabric of the past three years.

Andy%20Darley%20and%20Adrian%20Hon%20-%20sm.jpg Andy%20Darley%20-%20sm.jpg Receda%20Cube%20Close-Up%20-%20sm.jpg

Photos for this article courtesy of Sandbox Strategies

ARG Netcast, Episode 11

argnetcast.jpgSo, after hours of post-recording edits for Episode 11 of the ARG Netcast series, the audio quality for one side of the conversation is terrible at best. Don’t let that dissuade you from listening though, as this week’s roundtable is as entertaining as it is informative. Regular panelists Brooke Thompson, Jackie Kerr, Sean C. Stacey and Jonathan Waite are joined this week by Jessica Price, ARGNet writer and Unfiction forums moderator. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

Game News

  • The Heroes 360 experience moves along, albeit very slowly. There is a lovely player wiki (yarr, there be spoilers) that has been created, so hopefully the game gains a bit more momentum, soon. Also, see this Blogspot page for more (spoilers ahoy!) information.
  • Meigeist is getting love from afar. They also have a nifty player wiki which will get you caught up in less time than you can say “Save the cat, save the world.” Although, you’d sound silly saying that.
  • Perplex City players are pretty darn close to finding that cube, we hear. Something about a rock, and a Jurassic… something. They also have some pretty cool plans for the reward money.
  • Monster Hunter Club explains away some advertising, and characters show up at the Today show.
  • Puzzle of the week: A grid puzzle needs reconstruction (and deconstruction) for Monster Hunter Club. See this thread at the Unfiction forums for more details.
  • The VirtuQuest people send us a response to our questions about Township Heights. Jackie weighs in on the “mildly insulting” situation. Then the rest of the panel piles on.
  • Check out this beautiful mock-up (totally unofficial, we understand) of the Neowin-Unfiction branded AMD chip. This will apparently be possible thanks to the winner of the meta puzzle of the Vanishing Point game. Neowin/Unfiction for the win! We also report on the now-postponed VP post-game chat with 42 Entertainment, so ignore that part when you get to it.
  • Studio Cypher will be releasing the fourth chapter in their Multiplayer Novel soon, called High Stakes.
  • Jessica talks about her experiences with Ravenchase, which you can also read about in her outstanding ARGNet article.
  • Jane McGonical is going to be the first ever female keynote speaker at the Game Developer’s Conference in March. We couldn’t be happier for Jane and wish her the best!
  • ARGFest is less than a month away.
  • We let the cat out of the bag about ARGNet’s partnership with SXSW for the Screenburn festival. Details will be released in the coming weeks. Brooke will be speaking at the conference, for those who can make it.

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