Tag: perplex city (Page 3 of 9)

ARG Netcast, Episode 11

argnetcast.jpgSo, after hours of post-recording edits for Episode 11 of the ARG Netcast series, the audio quality for one side of the conversation is terrible at best. Don’t let that dissuade you from listening though, as this week’s roundtable is as entertaining as it is informative. Regular panelists Brooke Thompson, Jackie Kerr, Sean C. Stacey and Jonathan Waite are joined this week by Jessica Price, ARGNet writer and Unfiction forums moderator. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

Game News

  • The Heroes 360 experience moves along, albeit very slowly. There is a lovely player wiki (yarr, there be spoilers) that has been created, so hopefully the game gains a bit more momentum, soon. Also, see this Blogspot page for more (spoilers ahoy!) information.
  • Meigeist is getting love from afar. They also have a nifty player wiki which will get you caught up in less time than you can say “Save the cat, save the world.” Although, you’d sound silly saying that.
  • Perplex City players are pretty darn close to finding that cube, we hear. Something about a rock, and a Jurassic… something. They also have some pretty cool plans for the reward money.
  • Monster Hunter Club explains away some advertising, and characters show up at the Today show.
  • Puzzle of the week: A grid puzzle needs reconstruction (and deconstruction) for Monster Hunter Club. See this thread at the Unfiction forums for more details.
  • The VirtuQuest people send us a response to our questions about Township Heights. Jackie weighs in on the “mildly insulting” situation. Then the rest of the panel piles on.
  • Check out this beautiful mock-up (totally unofficial, we understand) of the Neowin-Unfiction branded AMD chip. This will apparently be possible thanks to the winner of the meta puzzle of the Vanishing Point game. Neowin/Unfiction for the win! We also report on the now-postponed VP post-game chat with 42 Entertainment, so ignore that part when you get to it.
  • Studio Cypher will be releasing the fourth chapter in their Multiplayer Novel soon, called High Stakes.
  • Jessica talks about her experiences with Ravenchase, which you can also read about in her outstanding ARGNet article.
  • Jane McGonical is going to be the first ever female keynote speaker at the Game Developer’s Conference in March. We couldn’t be happier for Jane and wish her the best!
  • ARGFest is less than a month away.
  • We let the cat out of the bag about ARGNet’s partnership with SXSW for the Screenburn festival. Details will be released in the coming weeks. Brooke will be speaking at the conference, for those who can make it.

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ARG Netcast, Episode 10

argnetcast.jpgIt’s our tenth netcast, and as is the tradition, the roundtable discussion is both light-hearted and full of important game information. This week’s panel is made up of regular guests Jackie Kerr, Brooke Thompson, Sean C. Stacey and Jonathan Waite. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

Game News

  • The Vanishing Point game is over, and Sean was there in the flesh for the festivities. Get the skinny on the behind-the-scenes action!
  • Township Heights comes to a sudden and unexpected end. Was this a cash-grab or is the game still going, with the apparent endgame being part of the game?
  • Gumshoe is billing itself as an interactive radio play. It launches on Valentine’s Day, and we’ll be listening.
  • Meigeist kicks it old-school with enough content, puzzles and interaction to satisfy a multitude of players.
  • The Sector Seven/Transformers ARG viral campaign stalls. Fanboys and fangirls around the world really want this to be more than what it currently is.
  • Odina Nova will relaunch in March after a short hiatus. Our very own Jessica Price has the details on ARGNet.
  • The Heroes 360 experience launches for the hit NBC television series. Save the cheerleader, play the ARG?
  • The Library of Babel site for the Perplex City game holds what could be the final clue for finding the Receda Cube, after an article/advertisement in the London Sunday Times. Find it soon, please.
  • Monster Hunters goes live, a tie-in with the North American release of a South Korean movie called The Host. Did you get your Yeti in the mail?

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ARG Netcast, Episode 9

argnetcast.jpgCaution: possible spoilers about Perplex City are revealed in this netcast.

It’s our first netcast of 2007, and I’m happy to be joined by regular panel guests Brooke Thompson, Jackie Kerr and Marie Lamb, with special panel guest rose. In our ninth netcast, we talk about games, games and more games. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

Game News

  • Vanishing Point is live and full of wonderful prizes and challenging puzzles. And, no, we don’t all think it’s an ARG… even if 42 Entertainment is behind it.
  • Puzzle of the week: The META puzzle from Vanishing Point. Read more about it at the Unforums.
  • Township Heights, the new VirtuQuest alternate reality game, launches with a pay-to-play model and a few T-shirts.
  • Meigeist (the ARG formerly known as Geist) goes live and people are already buzzing about the quality of the game this far. Oh, and there are cute, cuddly cats involved. You can get behind-the-scenes information here if you can’t wait for us to publish an ARGNet article about the game.
  • NeoVenus Construction (AKA Nevec) looked to be stalled before candy bars and a new blog opened the game back up with a resurgence. See Krystyn Wells’ ARGNet article for more information.
  • The Sector Seven/Transformers ARG viral campaign stalls. Fanboys and fangirls around the world really want this to be more than what it currently is.
  • Perplex City has life, as the players feel that they are close to finding that darn cube. It’s not an easy path, however.
  • Second Life Future Salon panel discussion on ARGs took place on the 27th of November, we hope to have access to the audio from that discussion soon.
  • The Human Pet reinvents itself with more videos and a shiny new website, complete with community-forming forums.
  • Deus City is on a bit of a hiatus, claiming that the recent storms in the U.S. have thrown an icy wrench into their plans. Yeah, sure — nice excuse. No, really, we like it.
  • Marie talks about Doom Skull, which we were ready to pass off as just another game… until she really sold us on it.
  • Preview for next week — Bristelgoodman.. On first glance, it looks rather creepy. We’ll know more by next week.

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ARG Netcast, Episode 3

netcast.jpgIt’s already Episode 3 of the ARG Netcast series. Once again, this week offers the comedy stylings of unfiction’s Sean C. Stacey, the politically-charged folk songs of Giant Mice’s Brooke Thompson, and the gospel hip hop of M.C. Jonathan Waite of ARGNet. Subscribe to the ARGNet feed through FeedBurner or via iTunes.

Game News and Topics of Discussion

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ARG Netcast, Episode 2

netcast.jpgEpisode 2 of the ARG Netcast features Sean C. Stacey of unfiction, Brooke Thompson of Giant Mice and Jonathan Waite of ARGNet. You can now find the netcast on iTunes, by the way — search for ARGNet and subscribe!

Game News and Topics of Discussion

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New Venture Capital For Perplex City, and the “Earth Link Locked Down”

pxc_earlywine.jpgMind Candy, the team behind Perplex City, has announced that they have secured an additional $7 million in funding from Accel Partners, Index Ventures, and NewMedia Spark. The funding shows confidence in the growing company and their ability to build and develop new forms of entertainment such as Alternate Reality Games and comes in advance of a major expansion in 2007.

The announcement brings with it great news for all of us involved in that seemingly never-ending hunt for the missing cube. No, the link between Earth and Perplex City is still locked down, Earlywine is still the Council Leader, and the Cube has not yet been found — this news is even more exciting. There is more Perplex City on the way! It is official. The second season of the popular game will be driving us mad sometime in early 2007. They also promise that there are loads of new Perplex City products in development including books, video games, and mobile content.

The UK-based company is also expanding beyond Perplex City and is currently working on a new puzzle brand that will be aimed at a younger demographic. With the creativity and level of depth shown with the universe surrounding Perplex City, we can only assume that children everywhere will have their imaginations ignited and their minds broadened – much to the alarmed delight of their parents and teachers.

Congrats go out to the team! We can’t wait to see what you have in store. Oh, and FYI, faithful readers — we have an inside track into why the story is where it currently is, and perhaps some preview secrets into Season Two, so we’re hoping to get some exclusive information out sooner than later. As always, stay tuned!

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