Tag: perplex city (Page 5 of 9)

Perplex City Video Contest Announced

pxc_video.jpgAs announced last Thursday at PerplexCity.com, Mind Candy and You Tube of, well, you know, Earth, as well as the Perplex City Academy and the Open Design Agency of Perplex City, are beginning a video contest to promote Perplex City, as well as the game with its namesake. This marks the first time an Alternate Reality Game will incorporate user-generated video into the realm of the game, and has inspired many of the PXC player base to pick up their cameras and start shooting.

According to the Perplex City official contest page, videos will be accepted for a four week period which started April 27th. The video submissions should illustrate “the Joys of Perplex City” — whether that means the city itself, or the game, is likely intentionally unclear. As well, videos must be 30-90 seconds long and family-friendly, and everything contained in the video must be either entirely original, or free from copyright restriction (read: Creative Commons). Beyond that, apparently, the sky is the limit.

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Third Wave of Perplex City Cards

card-spread-72dpi.jpgIt’s been nine months since Perplex City opened its doors to the public, asking for assistance in finding the Receda Cube. Now, with the third wave of playing cards available, players have more clues to help them in their search for the cube — and with it, the $200,000 reward that accompanies its safe return. Players were also treated to a visually stunning redesign of the Perplex City web site in the past week, which has added some valuable resources that open the door for people interested in getting involved with PXC for the first time.

“The world of Perplex City is deeper and more complex than anyone imagined,” stated Michael Smith, CEO of Mind Candy Design, in a press statement released this past week. You don’t have to look very hard to get a sense of what Smith is talking about, as one of the hot new features of the newly renovated web site is the new “Story So Far” section. In this part of the site, information is given that allows all players, whether new to the game or not, a chance to catch up on the events that have taken place so far. It is large in scale and loaded with content, showing that Perplex City isn’t just puzzle cards and blogs.

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PCAG: New York

pcag.jpgThe Perplex City Academy Games were not just a phenomenon in London. A few weeks ago, there was an equally entertaining event on the other side of the Pacific in New York City. Lucky for us, we have a first-hand account of what transpired at the event from UnFiction community member (and active PXC player) Scott Myers. Here’s what he had to say:

We played 3 Gambits of a perplexian scissor-paper-rock game called Roundabout. This was quite silly, but set everyone in a jolly mood, and got people up out of their chairs and talking and laughing and having fun.

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PCAG: London

pcag_event.jpgMind Candy, in conjunction with the Perplex City Academy, ran their first Games in London on Saturday. The widely anticipated urban scavenger hunt unleashed impromptu choirs and conga lines across the capital, earning a wave of acclaim from over 200 participants.

The games – within the ‘reality’ of Perplex City, but unrelated to the mystery of the missing cube – were first announced in early January, and the Mind Candy team were deluged with applications from over eight hundred would-be players. The numbers were eventually whittled down, and 40 lucky six-member teams finally converged upon City Temple from as far afield as Barcelona, Texas and Hong Kong – some sporting uniforms, others neatly equipped with Rollerblades, and all buzzing with nervy excitement. Also in attendance were a gaggle of reporters and a volunteer crew of Game Rangers, who patrolled the streets and ran events throughout the day.

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Perplex City Lands in America

ascendancy-point.jpgPerplex City will be taking another leap forward in the very near future, as the PXC universe will be on display at the Toy Fair in New York City from February 12-15 (Booth #6160, for those interested on visiting). Mind Candy Design, the creators of the card-based Alternate Reality Game, are currently putting together a media blitz for American audiences — a new press release is heralding the “launch of Perplex City in North America.”

While the cards have been available at select U.S. toy stores for months, Mind Candy CEO Michael Smith promises that they will make it “much easier to get access to our cards in North America, so everyone now has the opportunity to get immersed in Perplex City.” With an increase in the number of retailers selling the puzzle cards, the community of 13,000 registered at the Perplex City forums should see a surge of American players in the coming months.

The world of PXC keeps expanding — there is now a player-generated map of Perplex City in the style of Google Maps, and the aforementioned PXC Forums are full of activity. With the upcoming live events in New York and London coming soon, it looks like 2006 will be another big year for Sente and his cast of characters.

Let the Games Begin!

pcag.jpgThe Perplex City ARG is branching out again – this time, the Academy of the puzzle-obsessed city is bringing its famous Games to both sides of the Atlantic.

On February the 15th, New York will be playing host to the first PCAG contest, where players will be locking horns in deadly puzzle combat… all in the convivial surroundings of a central Manhattan bar.

The London ‘freestyle Academy event,’ however, is significantly more ambitious. Billed as “the largest, smartest and most sophisticated live action urban game” and due to take place in late February/early March, teams of players will be roaming Central London in a bid to complete a series of challenges and seize victory.

Both events are open to everybody (no specialist Perplex City knowledge required), but you need to pre-register on the website, which also has more details on these exciting events.

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