Tag: perplex city (Page 9 of 9)

Perplex City Hits the Street

crossing.jpgPerplex City continued its journey “up the lift hill” in the form of a live meet with an ingame character in front of Abbey Road Studios in London today. Players watched events unfold on the streaming webcam of the scene, where players found clues planted around the intersection, and finally met up with someone named Dinah, who handed out envelopes filled with clues.

The initial clues indicated that a Dinah would be a little late, but would arrive before 1:00 pm, and that she would require a password, which was also hinted at. When Dinah did arrive, the dedicated London ARGers approached her with the password (which was “exchange”), whereupon she handed out envelopes that contained code-laden sheets and a Perplex City postcard. Breaking through the various codes, players revealed a log of emails between characters, with a little more backstory on Perplex City history.

All in all, this was a great way to kick things off, giving PC players a chance to meet each other in person right from the start, not to mention getting handed a clue from someone from the game. While we think Perplex City is just reaching to crest of the lift hill, we’re going to go ahead and change its status to Now Playing.

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Player Video from Abbey Road | (mirror)

The End of the World, Rumors, and Grassroots Startups

th_SanJose1.jpgSeems there’s lots of stuff simmering right now in the ARG world. The problem is, nothing seems to be quite breaking the surface yet. While some point to major mainstream projects, there are numerous instances of grassroots efforts struggling to launch and get attention.

Perplex City seems to be in its final stages of development, as well as getting a good amount of press. No hint yet on when the official launch will be, but a recent email and video indicate that it’s got to be getting close. Meanwhile, players are still waiting and watching for the announced Still Life Extended Reality Game to show further signs of life.

On the rumor front, there are reports cropping up about strange sightings of graffiti, posters and television bumpers all with the same slogan in Latin: “Omnium Finis Imminet,” which loosely translates to “The end of all things is near.” Popular wisdom is that this is a viral effort leading into the upcoming Spielberg adaptation of War of the Worlds or some SciFi miniseries. The photos of the graffiti do seem to be photoshopped, and are better in quality and composition than your average amateur would take, so there does seem to be something going on here.

Meanwhile, there are quite a few grassroots projects attempting to gain momentum. These include Project Ashcroft, Synagoga, Entrapment, and Albrecht Wasser. As with any indie game, play at your own risk, as your mileage may vary.

Perplex City Ramping Up

click for larger imagePerplex City has been reaching out and touching real world locations in the form of an intriguing postcard that has been found in airports, Starbucks, and on college campuses around the world (North Carolina, Cambridge UK and Balogna Italy, so far). A message on the back is yet another communique from someone calling themselves Sente, asking for help in finding a missing cube. The postcard includes references to the Perplex City Academy, Academy tours, a gift shop, and the game’s trailhead website at perplexcity.com. Upon closer scrutiny, the postcard has revealed some hidden messages as well, but we’ll leave that for your own discovery.

Word is that Perplex City will be launching in early 2005, so it seems this is their cool way of starting to get the word out. We’ll be watching this one carefully for developments.

Discussion
at Unfiction
Chat in #syzygy
Primer
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Project Syzygy Announced

This comes to us from one of the Grand Masters of ARGs himself, Adrian Hon: Project Syzygy. Billing itself as a “new type of immersive game, one that will change everything,” PS will be a cross between Masquerade, The Beast, Pattern Recognition, Rubik’s Cube, The Matrix, Eternity, The DaVinci Code, Nokia Game, The Game, and Majestic (whew!), PS promises to be a ride like none other, at least in our opinion.

The teaser page already has a couple puzzles for the curious, and you can sign up to be informed of the launch. For those of you who are inclined, you can also apply to be a part of the development team.  Project Syzygy is scheduled to launch in late 2004. Looking forward to it!

For further discussion, go to the Unfiction Forums.

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