Tag: puzzle hunts

Great Gotham Challenge Goes the Extra Mile to Deliver Outdoor Puzzle Hunts

A seemingly ordinary delivery truck used as part of Great Gotham Challenge’s 2024 puzzle hunt

“I…think one of us needs to crawl into the delivery truck?”

A few minutes earlier, the four of us received a message on our phones from GGC headquarters: go down a particular street, and be on the lookout for a delivery truck. Once there, we should be prepared to open up a cardboard box. The delivery truck was parked on the street corner as expected, packed floor to ceiling with packages. But there was no package waiting for us to grab. Instead, the bottom left corner of the truck featured what almost looked like a tunnel, just big enough to crawl through.

So, we sent a volunteer through the hole, into the unknown. When they emerged on the other side, a man handed over a UPS envelope, and told them the password to unlock the next set of instructions. It provided descriptions of a series of five individuals we’d need to encounter in order to proceed further. Assuming the UPS envelope might contain further instructions, we opened it up.

A rotating wheel of colorful characters that popped up out of our very special UPS delivery

Upon unsealing the envelope, a three-dimensional papercraft contraption popped out of the envelope thanks to the tension releasing on a series of cleverly concealed rubber bands inside the puzzle. This time, we had to solve a logic puzzle to figure out the code word to unlock the next step in our journey.

This sequence of events took place as part of GGC:MMXXIV, an outdoor puzzle hunt that serves as Great Gotham Challenge’s flagship event of the year. Over the course of 4-5 hours, the game leads teams of up to four players through a neighborhood in NYC in order to complete a series of puzzles that take full advantage of the city and its history. Great Gotham Challenge is somewhat unique in the puzzling landscape for its focus on creating a spectacle out of its puzzles while also making the solving process feel just a bit more transgressive than it actually is.

Because this type of adventure isn’t just about solving a papercraft logic puzzle: it’s about walking down the street and realizing that even that truck on the side of the road might be part of the game…and then receiving enough validation to feel safe crawling inside.

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Hunting of the Shark: Bookish Highlights From Lone Shark Games

Lone Shark Games’ name has come up more than a few times over the years here at ARGNet. Some of those projects, like 2008’s Citizens of Virtue, which created a fictional megachurch to create an interactive morality play, were explicitly designed as alternate reality games. More often than not, though, the company’s projects trend towards puzzle hunts that revel in spectacle in a way that crosses over into territory familiar to alternate reality gaming fans.

Cards Against Humanity’s Holiday Bullshit puzzle experience in 2014, for example, hid puzzles in a series of seasonal mailings that led players to a safe on an uninhabited island containing a quarter of a million custom “Sloth” cards. And then there was VANISH: The Hunt for Evan Ratliff, which sent WIRED journalist Evan Ratliff across the United States as the target of a month-long manhunt, with Lone Shark Games orchestrating a series of clues to help readers hone in on his location. The company has done its fair share of pen-and-paper puzzle hunts, more often than not those puzzles go beyond the page, and ask “what would it look like if we turned Jonathan Coulton’s annual cruise into a boat-wide escape room”. In short: the company excels at live experiences that are hard to reduce onto a single page.

So to celebrate their 20th anniversary as a company, Lone Shark Games is crowdfunding the production of The Hunting of the Shark: 20 Years of Lone Shark Puzzlehunts, which pulls together a highlight reel of nationwide manhunts, ARGs, convention activations, and other puzzle hunts, condensing that into a book of puzzles.

Sample puzzles featured in Hunting of the Shark

The Puzzles Come First (and Last, and Everywhere In Between)
I had the chance to take a look at an early draft of The Hunting of the Shark, and it’s worth stressing that this is first and foremost a puzzle book. The book does provide something of a history of the company by presenting individual puzzles and sometimes even full puzzle hunts from events presented in chronological order, the book largely lets those puzzles speak for themselves, with brief introductions providing context surrounding how those puzzles were initially delivered.

This book is not an oral history of the company: rather, it’s a showcase of some of puzzles worth featuring, designed for events ranging from Magic: the Gathering Grand Prix tournaments to Renton River Days duckstravaganzas. Because of that, the featured puzzles are designed with a wide range of audiences in mind. Some puzzles may be fairly easy for the puzzle-inclined, while others might find one checking the solutions in the back of the book without a group of fellow solvers.

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Global Crypto Hunt Tracks Down “Satoshi’s Treasure”

On April 16th, the first three keys to a global scavenger hunt with a million dollar prize were released. To win Satoshi’s Treasure, players must chase after 1,000 keys with clues scattered across the world. The first individual or team to assemble 400 of these keys will be able to stitch them together using Shamir’s Secret Sharing Scheme to claim the private key to a Bitcoin wallet, and control over the hefty sum.

Finding the First Keys
The first three keys were released in dramatic fashion: on the SatoshisTreasure.xyz website, the following clue was posted on April 15th:

The first of one thousand, they are hidden in locations around the earth, in places where many dwell and one with only a small number of inhabitants. These locations can be discovered by monitoring the output of the primitive orbitals known in your time as GALAXY18, EUTELSAT 113, TELSTAR 11N, and TELSTAR18V at 1PM EST, APRIL 14th in the year 2019.

Searching for those “primitive orbitals” turned up Blockstream’s Satellite network, which provides a service that lets users pay to send messages via satellite to receivers trained to listen to them. A good Samaritan posted the message to an encrypted PasteBin alternative, revealing a series of GPS coordinates for locations around the world, and instructions to appear at noon, local time on April 16th. When I went to the Times Square location, the first key was wrapped around a QR code on a sandwich board a man was wearing.

Scanning the QR code leads to a page asking for the passphrase, and entering the phrase unlocks the first key fragment, along with puzzle-themed quotes.

In a recent newsletter post, Satoshi’s Treasure co-creator and face of the game Eric Meltzer notes,

People showed up to the 10 spots we indicated around the world where keys would appear en masse—some drove over 3 hours to get to a spot. Others figured out how to brute force the encryption we used and solved the clues without having to travel (something which we hoped would happen, but thought would take weeks—in reality it took 30 minutes..)

People are forming teams, talking strategy, speculating on the value of keys and where the next clues will show up… and our hypothesis that Bitcoin and cryptography enable a new type of online/offline game experience seems to be getting validated. Subreddits are being created. Telegram groups are forming. Our poor mongoDB is getting hammered with signups. We’re all a bit exhausted after this first day, but we’re also incredibly excited to see what people do with the next set of clues.

The Times Square location had one player travel from Virginia to find out what was going to happen, and one enterprising team got to the location early to post flyers with QR codes driving to a recruitment page for their particular crew. As for the brute-forcing, John Cantrell released a write-up of his process solving the first three keys without needing to travel to the locations, making the initial set available to everyone committed enough to read through the post.

A Game of Trust, and Hints of Things to Come
The first three keys were released publicly with little fanfare. But in an interview with the Citizen Bitcoin podcast, Meltzer explains one of the challenges of Satoshi’s Treasure that will likely unfold as the game progresses, explaining “there’s a really tricky problem with this…if you want to join a team, you actually have to prove that you have keys they don’t, but you don’t want to reveal the keys.” Rather than relying on players to develop tools to manage this verification process, Meltzer and the team behind the hunt will be releasing a tool in the coming weeks that will let players prove that they have keys without revealing the keys themselves. However, since this challenge is as much about collecting people capable of finding future keys as it is about collecting already uncovered keys, that will only solve part of the challenge here. During the podcast, Meltzer also provides a brief explanation of two test hunts conducted on the MIT and USC campuses to work out the more obvious gameplay bugs before going global. Vestiges of these hunts remain on the @ToshiTreasure Twitter account, for those who are curious.

When DARPA ran its Red Balloon Network Challenge in 2009, the MIT Media Lab won by creating a referral-based incentive structure reminiscent of pyramid schemes for the first person to find the locations of 10 red weather balloons scattered across the country, with smaller payouts made to individuals who referred them into the system. The winning team explained that additional manual analysis was needed to separate the wheat from the chaff by identifying patterns in how multiple parties submitted location data from real locations versus faked attempts at throwing the team off their trail.

The hunt is still young, so it’s almost impossible to say what types of challenges will be thrown at players: however, the game’s rules page provides a few hints of what’s to come, with a strong focus on conduct in public places implying the trend of location-specific key drops is likely to continue, although “the general public will never suspect they are in the presence of a Key”. The Rules do instruct players that clues will never be hidden on private property, and that finding clues in publicly accessible locations will never involve breaking or destroying objects. Should players be caught destroying clues to interfere with other teams, the Satoshi’s Treasure team may make that key public, along with any other keys the clan or player has gathered along the way.

Help Finally Solve a Satoshi-Themed Challenge
In 2005, the alternate reality game Perplex City released a card named “Billion to One”, asking players to track down a man named Satoshi with only a first name and a photograph from his vacation in Kaysersberg, France as clues. That mystery remains unsolved, almost 15 years later. Five years later, a different Satoshi played a formative role in developing Bitcoin, before retreating further from the public eye. His location and identity has also remained secret for over a decade. Neither of these Satoshi-related “puzzles” are likely to be solved in the near future. But with a sizable prize on the line and hundreds of clues designed to be found, Satoshi’s Treasure is likely going to find its way into capable hands.

To sign up for updates when new clues to Satoshi’s Treasure drop, go to the game’s website and follow @ToshiTreasure on Twitter. Multiple groups are playing this online, including the “Secret” Escape Room Enthusiasts Slack channel (the link to join can be found on The Codex).

Falling Down the Puzzle Hunt Rabbit Hole

“Puppy. Fried chicken. Puppy. Fried chicken. Aw, what a cute puppy!” A small group of people huddled together in a corner of an MIT classroom. As I rattled off proclamations of puppy-or-not-puppy, one fellow solver stared intently at the 20×20 grid of pictures to check my work while a third typed numbers into a grid to record our findings. The image were divided into four quadrants of images likely to fool deep learning algorithms: pictures that resemble fried chicken, pictures that resemble mint ice cream, pictures that resemble croissants, and pictures that resemble blueberry muffins.

The puzzle we were working on was one of the most adorable puzzles from the MIT Mystery Hunt. The puzzle hunt takes place in mid-January of every year…but opportunities to tackle challenging puzzles mean fans of the genre are rarely found wanting for puzzle experiences.

The MIT Mystery Hunt 2018: Head-Hunters
Every year, the Mystery Hunt embraces a new theme to provide the narrative structure for a weekend of puzzling in an experience designed by the winners of the previous year’s hunt. This year, Death & Mayhem turned to the Pixar film Inside Out for inspiration, asking puzzle hunt teams to get Miss Terry Hunter’s emotions under control so she could guide her team to victory, rediscovering many of the formative memories that led to her becoming a puzzle solver in the first place.

It’s relatively easy to experience the MIT Mystery Hunt remotely. Most challenges are delivered through an online website that progressively expands as teams unlock new puzzles, and the increasingly theatrical kickoff event that introduces players to the year’s theme is livestreamed.

But while the MIT Mystery Hunt creates an accessible experience for people solving off-campus, celebrating real world challenges and interactions is a core tenet of the Hunt. For instance, to complete the Pokémon round of puzzles, a small group from our team went to visit the “Safari Zone”, a classroom littered with dozens of Voltorb balls with five different sets of words written on them. After locating every ball, they noticed that one Voltorb in each group didn’t belong, giving them the combination lock password to obtain the bittersweet memory of Terry capturing her first Magikarp.

This year’s Hunt was strongest when it played with that line between digital and analog puzzles, exemplified by the paired puzzles Twitch Plays Mystery Hunt and Under Control. In Twitch Plays Mystery Hunt, teams were given a relatively simple video game to explore. The only catch: just like its namesake Twitch Plays Pokémon, each team was only given one avatar to control. After completing Twitch Plays Mystery Hunt teams unlocked Under Control, sending one member of their team to stand in front of a green screen for a livestreamed ninja dance battle. In order to defeat a series of ninja warriors the tribute had to be guided like a human puppet through a series of poses, with team communication managed by a synthesized voice reading out time delayed comments in the livestream.

The puzzle hunt finale returned to that same theme, with teams playing a modified version of Keep Talking and Nobody Explodes by taking over the Emotional Command Center and following printed instructions to guide an overtired Terry Hunter through the MIT campus to the final location, solving the Hunt.

Other puzzles that are worth checking out include Marked Deck (a deck of laser-cut cards that, when properly arranged, provides a hint to the next step of the puzzle), Do You Want A (a puzzle that will be very familiar to people who know what MBMBAM stands for), Space Sounds TV (a puzzle about the history of spaceflight), A Pub Crawl (a very social drinking puzzle), and Special Delivery (a puzzle about musical mixes).

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