Tag: mit mystery hunt (Page 1 of 2)

Puzzles Designed for a Crowd at the MIT Mystery Hunt

3024‘s “Controller” puzzle, where players need to coordinate pressing 35 keys on a Discord server

Recently, an alternate reality game called I’m looking for 3024 people released. And while 3024‘s core narrative and puzzle experiences are contained within a Steam game and the website FranksComputer.online, the puzzle that players are currently struggling through is one that plays out on the game’s Discord server: in order to hack into a remote PC, players need to button-mash 35 keys in a Discord chat at the same time, to match the pattern pictured on the screen.

Getting a single column to align with its targeted zone is fairly easy: every time a player posts a letter in a specific channel of the Discord, a pixel at the bottom of the screen hops up, for about a second. Posting it again repeats the process, so with enough practice it’s possible to find a cadence to keep the pixel in range. However, in order to complete the puzzle, players need to achieve that 35 times, simultaneously. All of a sudden, 3024‘s puzzle becomes an exercise in coordination more than anything else: scheduling a play session 35 puzzlers is the first (and possibly hardest) challenge of the game.

A screenshot from a recent live attempt at 3024’s Controller puzzle, where players caused two of the letters to “jump up” with a single key press each

MIT Mystery Hunt: The Perfect Playground for Puzzles Designed for a Crowd
Outside of alternate reality games, there are relatively few opportunities for people to engage in large-scale collaborative puzzle solving: in part because scheduling more than a dozen people to tackle a puzzle together can be a daunting task. The MIT Mystery Hunt is one of the notable exceptions to that rule. For over 40 years, the puzzle event has been an excuse for increasingly large teams to converge on the MIT campus for a weekend of puzzling.

2023’s Mystery Hunt was the puzzle competition’s first year back at the Cambridge campus since 2020. According to the Hunt designers, there were over 6,000 puzzlers participating across over 300 teams, and over 1,600 players were on campus for the event. Multiple teams threw over 100 players at a series of extremely difficult but wildly creative puzzles. Which raises the question:

What can puzzle designers do when they know teams will be able to throw dozens of players at a puzzle, working together at the same time?

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This Article Spoils Love Actually: Breaking Down a Mystery Hunt Puzzle

Love, Actually the classic Christmas movie was released almost 20 years ago, so the cinematic statute of limitations on spoilers has expired long ago. Hugh Grants’ iconic dance through No. 10 Downing Street has already been enshrined as one of the greatest dances in movie history (a sentiment shared by everyone except Hugh Grant himself), and Andrew Lincoln’s equally memorable cue card fueled love confession is practically a holiday staple for Saturday Night Live, with both Pete Davidson and Kate McKinnon stepping into the role. But that’s not the Love, Actually this article plans on spoiling. That honor goes to the 2022 MIT Mystery Hunt puzzle named Love, Actually, which provides a perfect illustration of how puzzle hunts construct their challenges to serve as a love letter to their source material.

And the craziest part? The source material Love, Actually the puzzle is celebrating isn’t even Love, Actually the movie – instead, it’s a puzzle-filled homage to Dropout’s trivia game show Um, Actually.

Pen Station: the central hub for a puzzling tour of genre-cities ranging from The Quest Coast and Noirleans to Recipeoria

Introduction to the Mystery Hunt: On Meta-Puzzles and Reading Into Things
Since the 1980s, passionate puzzlers have made the trek to Cambridge, Massachusetts to compete in the annual MIT Mystery Hunt – a weekend long puzzling competition where teams of aspiring solvers tackle hundreds of extremely difficult puzzles in an attempt to win a special coin, and the privilege of designing the next year’s hunt. The puzzles are tied together with a loose narrative justification, and solving special puzzles known as “meta-puzzles” unlocks more of the story.

Meta-puzzles are one of the defining features of puzzle hunt events like the MIT Mystery Hunt, and provide narrative structure for the events. ARGNet’s coverage of the 2016 Mystery Hunt focused on that element of puzzle design. For that year’s Hunt, players realized they were participants in an Inception-inspired coin heist who got lost in the dream and forgot about their involvement. Meta-puzzles were designed to help identify the right way to wake up from the dream, and finish the score of a lifetime. Other years were inspired by everything from Inside Out to musical theater.

This year’s Mystery Hunt was created by Palindrome, and themed around books: at the start of the hunt, players learn that MIT’s Hayden Library disappeared, only to be replaced by a literal tornado of book-themed puzzles. The first round of puzzles acts as an initial round of investigation, revealing the source of the anomaly through the first meta-puzzle: IT’S A PLOT HOLE. Upon entering the plot hole, teams enter Bookspace, and need to figure out what caused the plot hole A VORACIOUS BOOKWYRM RUN AMOK, how to stop it FEED IT A NEW BERRY, and then navigate through a series of genre-inspired lands to construct a Plot Device capable of sending them back home, by BOOK(ING) PASSAGE HOME WITH LITCOIN. Each of these answers and more were found by completing meta-puzzles that drew upon the solutions from a host of individual puzzles.

Mystery Hunt Puzzles: The First Step is Finding the Puzzle
While meta-puzzles are at the core of the Mystery Hunt experience from a narrative perspective, individual puzzle design also tends to be somewhat unique for puzzle hunts like the Mystery Hunt. Traditional puzzles will typically present a familiar ruleset, and ask solvers to puzzle out a solution given limited information. Sudoku puzzles give aspiring solvers a 9×9 grid, and ask players to follow a series of familiar rules to fill in the blanks with numbers. Crosswords give players a larger grid of black and white squares, and ask solvers to do the same with letters. For the most part, the challenge for Sudoku and crossword puzzles isn’t figuring out how to learn the rules of the format: instead, the challenge comes in creatively applying those rules to each new grid.

For puzzle hunt style puzzles, solvers go in knowing they’re looking for a single word, phrase, or even emoji as the solution to the puzzle…but they won’t necessarily know what type of puzzle they’re being asked to solve until investigating further. For instance, Please Prove You Are Human was a puzzle from the 2022 Hunt disguised as a series of CAPTCHA tests. Where the Wild Things Are, another puzzle from this year’s hunt, mailed players a coloring book to complete. Meanwhile, The Salt-N-Pepa Diner presented solvers with a virtual jukebox that almost exclusively played Tom Jones’ What’s New Pussycat, no matter what the song listing said it should play.

Solving Mystery Hunt Puzzles: Breaking Down Puzzles with ISIS
Puzzle hunt puzzles can take almost any form, but one of the most common puzzle types involves asking solvers to immerse themselves in a niche community or subject matter, and apply the ISIS process to use what they learn to find the puzzle and extract an answer from it. Those steps include:

  • (I)DENTIFICATION – When puzzles present solvers with a wealth of information, identify everything contained within it. If there’s a series of crossword clues, solve them. If there’s a series of pictures, write down what they are. If the puzzle is referencing an online trivia show, learn everything you can about it;
  • (S)ORTING – Once everything has been identified, try and figure out if there’s a specific order for that information that makes sense.
  • (I)NDEXING – Once you’ve found the appropriate order for the information, try and find the right way to extract information from it. Does the first letter of every word spell something out?
  • (S)OLVING – Put together the information you got from indexing, and use it to solve the puzzle!

Because ISIS puzzles are so focused on immersing solvers in often unfamiliar subjects, the format often serves as an homage to the subject matter at the center of the puzzle, giving team members already obsessed with the subject matter a chance to deeply engage with the source material on another level, while introducing the rest of the team to what makes the work so special. A Blaseball puzzle might explore the chaotic plotlines of a fantasy baseball league that regularly sends its players to astral planes, while a puzzle themed around Harold and the Purple Crayon might revel in bringing color into fantastical settings.

ISIS puzzles are an arena where knowledge is power, and a passion for everything from the McElroys’ My Brother, My Brother, and Me podcast to the Order of the Stick webcomic can make you the hero of the hour. And this is where Love, Actually (and the corresponding puzzle spoilers) comes into the picture: because fittingly enough, Love, Actually was written by Foggy Brume, the puzzle constructor credited with originating the “ISIS puzzle” term.

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First Virtual Mystery Hunt Serves Up Puzzling MMO

“Easy” button notwithstanding, nothing about this was easy

The date: January 16th, 2021. A small group of crossword fans assembled for an online “fencing” tournament, a newly-minted format for PVP crossword showdowns. While traditional crossword tournaments involve players racing to complete crossword grids the fastest, “fencing” added a strategic twist to the format: both players competed on the same grid. One player starts in the bottom left of the crossword while their competitor starts in the top right, and additional clues are unlocked by filling in adjacent squares. Particularly speedy cruciverbalists can block off their opponent’s access to entire sections of the board by enclosing spaces in their color, making fencing an odd mix of crossword-solving and Go.

Ultimately, five-time American Crossword Puzzle Tournament winner (and Wired DECODE collaborator) Tyler Hinman emerged victorious, wrapping up just one of hundreds of puzzles for the 2021 MIT Mystery Hunt. While off-campus puzzle solving has been fairly standard practice among larger teams at the Mystery Hunt, this was the first time in over 40 years of Hunt history that the competition was held exclusively online.

Competitive online crossword Fencing is so engrossing, I need more

The MIT Mystery Hunt: Where Physical Presence (Usually) Matters
In 1981, Brad Schaefer ran the first MIT Mystery Hunt in Cambridge, with clues leading to an Indian Head penny hidden on the MIT campus. After Schaefer graduated, the winners of each year’s hunt assumed responsibility for creating the experience for the following year’s competition. Over the next forty years the MIT Mystery Hunt gained official school support through the MIT Puzzle Club, and expanded into a massive undertaking that attracts over 2,000 students, staff, alumni, and puzzle fans every year.

Traditionally, teams running the MIT Mystery Hunt could take advantage of the Hunt’s live presence by constructing elaborate physical puzzles, events, and puzzle-driven “runarounds” to surprise and delight attendees. A laser-cut deck of cards might reveal a three-dimensional image when the cards are sorted in a particular order. A children’s book might hide puzzles in its font selection choices, while a choose your own adventure book encoded messages in its decision trees. Events might range from watching big-headed mascot facsimiles of MIT alumni race around a gym to holding a costumed robot parade down the campus’ hyperbolically named Infinite Corridor. Most commonly, though, puzzles are used as a chance to write a puzzle-laden love letter to the competition’s host institution.

As thanks for serving as host for the massive puzzle competition and to take advantage of the game’s live setting, Mystery Hunts have incorporated the MIT campus and history as an integral part of the live puzzle hunt experience. Some puzzles focused on building challenges around that history, like a puzzle that highlighted famous fictional MIT alums, or another that turned descriptions of some of the campus’ more whimsical clubs into limericks. One particularly beloved Hunt puzzle enlisted MIT alum Oliver Smoot to narrate a puzzle dedicated to obscure units of measurement, since a fraternity prank led to his height’s adoption as a unit of measurement on campus.

But Mystery Hunts typically use the campus itself as a canvas for puzzle creation with “runaround” style puzzles that require solvers to explore the hidden nooks and crannies of campus that often go unnoticed and unremarked. Some involve following instructions to reveal previously redacted words in a series of photographs, while some involved playing a knock-off game of Pokémon Go to find locations around campus with Poke-posters hiding secret messages when “caught” in the right light.

…and yes, that X marked the spot for the start of another puzzle

Creating a Virtual Hunt That Felt Like You Were at MIT
When ✈️✈️✈️Galactic Trendsetters ✈️✈️✈️ won the 2020 Mystery Hunt, they inherited responsibility for running the 2021 Mystery Hunt – or as they took to calling it, MYST2021. For the past three years, Galactic Trendsetters ran the online Galactic Puzzle Hunt, but this was their opportunity to take advantage of having hundreds of puzzle solvers assembled in the same place. Unfortunately, the team soon realized that the coronavirus would make it unlikely to safely gather on campus the next year. Their solution? Spend the next few months coding out a virtual campus to mirror the real one: the Perpendicular Institute of the World, or ⊥IW for short.

According to the puzzle hunt’s narrative, experimental cosmology group researcher Dr. Barbara Yew discovered the existence of an alternate universe, and opened up a portal to that world. But once she entered that other world, strange anomalies started occurring. By using a “Projection Device” to virtually enter the alternate universe, and assist Yew and her ⊥IW counterpart Nick Hemlock to save both universes by closing the portal…by solving puzzles. The bulk of the puzzle hunt took place in that virtual world: massively multi-player online puzzle game that teams inhabited together over the course of the long weekend.

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Falling Down the Puzzle Hunt Rabbit Hole

“Puppy. Fried chicken. Puppy. Fried chicken. Aw, what a cute puppy!” A small group of people huddled together in a corner of an MIT classroom. As I rattled off proclamations of puppy-or-not-puppy, one fellow solver stared intently at the 20×20 grid of pictures to check my work while a third typed numbers into a grid to record our findings. The image were divided into four quadrants of images likely to fool deep learning algorithms: pictures that resemble fried chicken, pictures that resemble mint ice cream, pictures that resemble croissants, and pictures that resemble blueberry muffins.

The puzzle we were working on was one of the most adorable puzzles from the MIT Mystery Hunt. The puzzle hunt takes place in mid-January of every year…but opportunities to tackle challenging puzzles mean fans of the genre are rarely found wanting for puzzle experiences.

The MIT Mystery Hunt 2018: Head-Hunters
Every year, the Mystery Hunt embraces a new theme to provide the narrative structure for a weekend of puzzling in an experience designed by the winners of the previous year’s hunt. This year, Death & Mayhem turned to the Pixar film Inside Out for inspiration, asking puzzle hunt teams to get Miss Terry Hunter’s emotions under control so she could guide her team to victory, rediscovering many of the formative memories that led to her becoming a puzzle solver in the first place.

It’s relatively easy to experience the MIT Mystery Hunt remotely. Most challenges are delivered through an online website that progressively expands as teams unlock new puzzles, and the increasingly theatrical kickoff event that introduces players to the year’s theme is livestreamed.

But while the MIT Mystery Hunt creates an accessible experience for people solving off-campus, celebrating real world challenges and interactions is a core tenet of the Hunt. For instance, to complete the Pokémon round of puzzles, a small group from our team went to visit the “Safari Zone”, a classroom littered with dozens of Voltorb balls with five different sets of words written on them. After locating every ball, they noticed that one Voltorb in each group didn’t belong, giving them the combination lock password to obtain the bittersweet memory of Terry capturing her first Magikarp.

This year’s Hunt was strongest when it played with that line between digital and analog puzzles, exemplified by the paired puzzles Twitch Plays Mystery Hunt and Under Control. In Twitch Plays Mystery Hunt, teams were given a relatively simple video game to explore. The only catch: just like its namesake Twitch Plays Pokémon, each team was only given one avatar to control. After completing Twitch Plays Mystery Hunt teams unlocked Under Control, sending one member of their team to stand in front of a green screen for a livestreamed ninja dance battle. In order to defeat a series of ninja warriors the tribute had to be guided like a human puppet through a series of poses, with team communication managed by a synthesized voice reading out time delayed comments in the livestream.

The puzzle hunt finale returned to that same theme, with teams playing a modified version of Keep Talking and Nobody Explodes by taking over the Emotional Command Center and following printed instructions to guide an overtired Terry Hunter through the MIT campus to the final location, solving the Hunt.

Other puzzles that are worth checking out include Marked Deck (a deck of laser-cut cards that, when properly arranged, provides a hint to the next step of the puzzle), Do You Want A (a puzzle that will be very familiar to people who know what MBMBAM stands for), Space Sounds TV (a puzzle about the history of spaceflight), A Pub Crawl (a very social drinking puzzle), and Special Delivery (a puzzle about musical mixes).

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Huntception and the Art of the Meta

huntception

Once a year hundreds of MIT students, alumni, and puzzle enthusiasts converge in Cambridge for a weekend of almost impossible puzzles, tied together under a light narrative theme. In the five years I’ve been participating in the MIT Mystery Hunt, teams have been asked to turn to puzzles to put on a Broadway musical, rob a bank, save Wonderland, and explore the ocean’s depths. Progress at the Mystery Hunt is driven by tackling meta-puzzles: puzzles that leverage solutions from a group of puzzles as elements of a larger puzzle. The 2016 Hunt prominently featured its elegantly crafted meta-puzzles, delivering a master-class in solid puzzle design.

This article will explore some of those puzzle design choices. In order to discuss those choices, it will be necessary to “spoil” the answers to quite a few puzzles in the Hunt, so read at your own risk. If you want to try your hand at the Hunt spoiler-free, stop reading now and explore the 2016 Hunt website, which conveniently features detailed solutions to every puzzle in the hunt alongside the puzzles themselves.

Theming and the Meta-Puzzle: The Red Herring
Every MIT Mystery Hunt starts with a kick-off event that introduces the year’s theme. This year, kickoff attendees were informed that the 64 participating teams were competing for the top spot in a Dog Show. Sure, there were a few glitches during kickoff. Slides showing scores to future football games…PowerPoint slides responding to questions from the presenter…all clearly red herrings. The 2016 Mystery Hunt was going to be all about cute, adorable puppies competing.

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A Backstage Pass to the 2012 MIT Mystery Hunt

Image of the MIT Mystery Hunt Closing Ceremonies with permission from photographer Chris Ball

“A dim witted love god.”

I was gazing at the dense, tall pine trees around us, a refreshing change from the dry brown and yellow landscape we had already driven past. My wife and I, both Boston natives, were driving south from San Francisco for a wedding, and entertaining ourselves with one of our regular puzzle games. The first person provides a simple description, and the other must answer in the form of a rhyming adjective and noun pairing.

“Stupid Cupid,” I stated rather than asking, confident in my answer. It’s not a tough game, especially when you’ve played it together before as much as we have. That was in September of last year, and that drive inspired us to evolve our casual game into a much more challenging form: a puzzle for the 2012 MIT Mystery Hunt.

Last year our team Codex won the 2011 Hunt, which is held in January over Martin Luther King, Jr. Day weekend. It’s a team-based puzzle solving competition that draws over a thousand diverse fans every year. The victors’ prizes are well-earned respect, and the responsibility of writing and organizing the following year’s Hunt. Each Hunt has a theme, ostensibly to provide a reason for solving all the puzzles. 2011’s Hunt led by the team Metaphysical Plant, had a theme centered around video games. For 2012, Codex chose to focus on musical theater, specifically The Producers.

For the past eight years I competed in the Hunt and even wrote a handful of puzzles for friends, but none had the level of complexity and polish usually found during the Hunt. Every long-time Hunter has a list of puzzle ideas they would like to write someday if they given the opportunity. Translating those ideas into over a hundred working, solvable puzzles takes many thousands of man hours. As our team quickly recognized, years of solving puzzles doesn’t immediately translate to creating puzzles and organizing a live event for hundreds of people. Thankfully, Codex’s team of leaders and editors provided a framework for both novice and experienced writers to participate in the process.

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