Month: April 2006 (Page 1 of 2)

Building Fences: Your Response

armies.gifIt’s been a long time since ARGN.com posted my article entitled Building Fences: An Editorial, the subject of which was the topic of adversarial play within Alternate Reality Games, in theory and in history. We invited you, the reader, to tell us what you thought about the subject, and we were nearly immediately inundated with responses, spanning the entire gamut of opinion. We read every letter, rant, and lesson. Here are some highlights from the responses we received:

“…The problem with past approaches to the player v. player tactic in ARGing is that it almost always has come across as either a minor, player induced (i.e. not meant by the PM to happen) event, or has been quickly toned down by PMs who did mean to do it in the first place. The outcry from the community is always rather dramatic when a PM attempts to purposely divide players.

What I think needs to happen is for a PM team to make a quality ARG that incorporates this tactic, and run with it – to not give in to the community’s cries, and to just go with what they planned. Nothing against the community – I count myself as a member of it in most aspects – but sometimes everyone gets worked up about small things, while forgetting the bigger picture.” – Dave


“Eisner comes down in favor of splitting the player base, arguing that this makes for a more powerful approach to mysteries (think open source), and richer plot developments (think restaurant menu). I would add that increasing the number of player parties, from one to many, could increase the amount of player creativity (i.e., more wikis, more fiction, etc).

As Web 2.0 storytelling emerges, this is precisely the sort of thing we’ll see.” – Infocult


Continue reading

The Lost Experience

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Back in February, glimmers of an upcoming interactive media experience were hinted at by Javier Grillo-Marxauch, a writer for the worldwide hit television show Lost, who said, "I assure you, there will be a lot of official Lost-sanctioned internet action coming up." Ears perked up from all around the ARG community, where speculation about some of the official and unofficial sites springing up around the internet ran rampant.

Then in early April, the Official Lost Podcast echoed the earlier statement, with writers David Lindelof and Carlton Cuse stating, "We're involved in a project which is going to involve the internet that's going to start in May."

Today, ABC has officially announced that The Lost Experience will take place this summer. According to the AP article, "What is known about the challenge is that it includes the introduction of new characters and the mysterious Hanso Foundation. The first clue requires finding a toll-free number that will be released during the show or commercial breaks." There will be different clues depending on the viewers' geographical locations, including the UK, the USA, and Australia.

The Lost Experience is scheduled to kick off in early May during an episode of Lost.  Stay alert!

Tweaking ARGN / New Staff

gears2.jpgIn an ongoing mission to keep this site functional and relevant, we will be making some minor changes to ARGN in the next few weeks. Most of which will go unnoticed by the untrained eye, but some will be evident. The content and focus of the site will remain the same. We have already implemented two changes — the move to a new version of our publishing software, and the addition of comments (time-limited and moderated) to our articles, which started on April 11. We appreciate your ongoing support as we tinker with the way the site operates — feel free to contact us if you have issues with the web site functionality.

We’d also like to take this opportunity to recognize three new staff members who have joined us in the past month — Will Bagby, Marie Lamb, and Michelle Senderhauf. All three are long-time ARG community members with experience behind the curtain as game developers, and we are very fortunate to have them on board.

Studio Cypher To Host IRC Chat

studiocyphers2.jpgAs mentioned last week, a new Alternate Reality Game of sorts is emerging from a company called Studio Cypher. Since the discovery of the game, many members on the Unfiction message boards have been keeping up with ongoing events, so when the web site changed on April 14th, it did not go unnoticed. The site now has two branches — a main section with information on the company itself, including information on previously developed ARGs Ares Station and IDEAS Fest 1906, and a second section on their new game/multi-player novel Cyphers.

The company is taking a slightly different approach with this venture, and has stated that players will be charged a “nominal fee” to become an agent in the game. While the pay-to-play gaming model is hardly a new phenomenon, it is uncommon to find the model applied to Alternate Reality Gaming. However, as the company has been successful with two previous ARG projects, perhaps this is a situation where the players can bank on a quality experience deserving of the fee. In any case, the game creators have announced a pre-game IRC chat which will address “how everything will work,” which will serve as a unique opportunity for players to address out-of-game concerns before the game goes live. The chat will take place on the Chat-solutions IRC network this Tuesday, April 18, at 8 pm Eastern (GMT-5).

Thanks to Magesteff at Unfiction for the information.

The DaVinci Code: Googlefied!

davinci_google.jpgThose of you longing for an Alternate Reality Game set in the universe of The DaVinci Code are in for a small, but somewhat satisfying treat. Google has rolled out a code quest tie-in with the upcoming film adaptation of the popular novel by Dan Brown, which involves fabulous fun and prizes for those lucky people in the United States, Australia, and the United Kingdom.

If you have read the novel, you’ll know that Brown used puzzles and visual trickery as the story progressed, and hopefully this campaign will offer more of the same. The quest doesn’t start until April 17, so we will take a more comprehensive look at the project once it goes live.

The Fifth Anniversary of The Beast

cloudmakerbig.jpgOn April 11, 2001, the murder of Evan Chan caught many people’s attention. Somehow, after the game wound down to an end 12 weeks later, there was the birth (or resurrection, or redefinition, depending on who you talk to) of an entirely new gaming genre we now know as Alternate Reality Gaming. For anyone who got a chance to play The Beast (go to www.cloudmakers.org for more information), the game that revolved around the story in the movie A.I., they were experiencing something that was exciting and new and encapsulating. Even as we celebrate the fifth anniversary of the beginning of The Beast, it’s easy to recall the characters, the puzzles, and the story that captured the imaginations of many and led the way towards a new frontier.

We would like to celebrate this occasion with you, and get your thoughts about what this anniversary means. So, we’re opening up the comment area for this article, in the hopes that our collective spirit brings back the feeling that so many felt when they became part of the Cloudmakers group. Whether you were a lurker or posted 10 messages a day to the Yahoo! group, or were even around at all, your comments are valuable. Please keep in mind that well will be moderating comments to eliminate inappropriate language, so be nice and respectful.

Editor’s Note – We are aware of the format issues concerning the Comments section, and are working hard to solve the problem. In the meantime, scroll down to the bottom of the page to see the comment text box.

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