Month: April 2009

Remembering Dave Szulborski

meandtyler_smToday is an extremely tough day for fans and friends of Dave Szulborski. Dave has passed away after battling leukemia for a long time, and he is remembered by his wife Marianne, his son Tyler, and so many people across the world. Beyond his reputation as a consummate professional and an innovative, creative designer and producer of alternate reality games, Dave was an inspiration and friend to many in the ARG community.

Dee Cook broke the news on the Unfiction forums earlier today, and we’d like to relay the following information from her post:

If you are interested in attending the funeral services, here’s the information:

Sunday night, visitation at Long Funeral Home, 500 Linden Street, Bethlehem, PA from 6-8 PM.

Monday morning, memorial service at St. John’s Windish Lutheran Church, 617 East Fourth Street, Bethlehem, PA at 11 AM.

If you would like to send along your respects:

It was Dave’s wish that in lieu of flowers, people contribute towards his son’s education. You can do so by sending a check to the following:

Long Funeral Home
500 Linden Street
Bethlehem, PA 18018

Make the check payable to Long Funeral Home, and put “Tyler Szulborski Education Fund” in the memo.

Also, there is a memorial page posted at the funeral home site where you can write in the guest book, and there will be an obituary posted on The Morning Call tomorrow.

As most of us are just now learning about the news, it’s tough to put into words the impact Dave has had on the staff here at ARGNet. From the bottom of my heart, I can say that the memories I have of Dave will stay with me forever, and the body of work he has completed will always be an important part of the history of gaming. Godspeed, friend.

www.daveszulborski.com

Charlotte is Becoming Real ARG sends players to Germany

berlinTwo of the players of the Charlotte is Becoming Real ARG are frantically packing their bags for a free, last-minute weekend trip to Berlin, Germany. Others are cursing the fact that they let their passport expire four years ago (ahem).

It all started a little over a month ago when several ARGers received scuffed up cassette recorders in the mail. On the microcassette inside each recorder was a portion of an interview with an author who is suffering from a curious condition. Her condition seems to be that everything she writes in her books comes true soon after. It didn’t take long for players to connect the tapes to the recently released book, Therapy by Sebastian Fitzek. The interviews were excerpts from the fictional book.

Continue reading

Coral Cross: Pandemic Preparedness from the Hawaii Department of Health

coralcrossDystopic literature often turns to the threat of pandemics for inspiration. From Albert Camus’ La Peste to Stephen King’s The Stand, authors create global pandemics in their stories to confront issues raised by a threat to human survival that strikes at the very fabric of our society. In order to open a dialogue about Hawaii’s pandemic preparedness and allocation priorities, the U.S. Centers for Disease Control and Prevention is funding an alternate reality game starting in mid-May at CoralCross.org.

As part of a larger public engagement initiative that includes community meetings and a live TV panel, the Hawaii State Department of Heath has contracted with the Hawaii Research Center for Future Studies to produce Coral Cross, a “playable scenario” on the island of Oahu. According to Judy Kern at the Communications Office of the Hawaii State Department of Health, the goal of the ARG is to “help encourage public dialogue and elicit input for decision-makers on Hawaii’s pandemic priorities.”

The game is scheduled to launch during the second half of May, with each day representing one month of game time. While anyone can play, the game’s core audience will be located in Hawaii, particularly the island of Oahu. As Stuart Candy, researcher at the Hawaii Research Center for Futures Studies, explains,

First, we can make use of the limited geography — a captive audience, if you like — by using more real-life elements to augment the storytelling. Second, as a member of our design team observed, the fact that we’re tackling a global topic, pandemic flu, with a local tilt, not only gives it an interesting flavour, but it also helps the scenario. Instead of trying to evoke every last thing about how the world could transform as a result of a deadly disease sweeping across it, the island acts as a sort of microcosm in which, no matter where they’re from, people will be able to see what’s at stake more clearly and concretely, in particular how lives and communities are affected.

By restricting the geographic field of gameplay to a limited area, Coral Cross will hopefully be able to address the impact pandemics will have on local communities and social structures while providing a truly immersive experience for the participants.

For a number of years, the Hawaii Research Center for Futures Studies has been facilitating public discussions of future scenarios through “experiential futures.” And as a former Game Master for the Institute For the Future’s forecasting game Superstruct, Stuart Candy received first-hand exposure to the potential of the genre for community forecasting. With serious games like World Without Oil, Superstruct, After Shock, Ruby’s Bequest, and Coral Cross engaging the community in meaningful dialogue, Jane McGonigal’s dream of seeing a game designer win the Nobel Peace Prize is becoming increasingly likely.

Anyone interested in Coral Cross can submit their email address to CoralCross.org in order to receive notification when the game begins in May.

Electron Innovations Inc: Much Ado About a Paperweight

electronic-innovations

Earlier today, I received a press release from Cray Cook promoting the launch of her new company, Electron Innovations, Inc. The company purportedly aims to compete with One Laptop Per Child (OLPC) to provide affordable computers to children with their EI2 model. The EI2 team plans on searching for talented individuals to join their team as the development process advances into the production stage. Before you start dusting off your resumes and polishing your cover letters, this appears to be the launch of a new alternate reality game.

Cray Cook and Bertram Bosworth just finished moving into their new offices in Plano, mere miles away from the University of Texas at Dallas. During the moving process, they discovered a strange metal box that was initially mistaken for a paperweight with the letters “MMCLXIX” on one side, and a series of gold dots on another. A crumpled page of schematics seems to indicate that the cube is some form of electrical device. The pair are currently attempting to find some way to interface with the device. Ms. Cook is currently searching for an old Apple II to see if the interface is based on 8-bit MOS 6502 technology.

Continue reading