…the Exhibit Floor, and Each Other
But amid all of the spectacle, noise, swag and Booth Babes (not that there’s anything wrong with Booth Babes), those who were observant might have noticed something a little different going on. They might have noticed a trio of gamers surrupticiously following a smarmy-looking game designer, snapping candid photos and talking quickly into their phones. They may have been approched by a friendly Brit in a grey t-shirt, offering them a card with a puzzle on it. They may have noticed a sticker on a Playboy bunny’s tail, announcing a Lost Cube with a $200,000 reward. They probably were startled by a crowd circled around a road-weary hacker fighting with a couple of bodyguards. And oh, didn’t I see that game designer guy on VH-1 earlier in the day?
“Heist” Makes Waves
Thursday began with a character from “Art of the Heist” making various media appearances. SpikeTV’s E3 Insider FanCam guy caught up with Virgil Tatum, “Legendary Game Designer,” in an exclusive interview. Virgil was presented as an actual game designer, and it was never mentioned that he was actually a fictional character from Art of the Heist, adding to the realism (and confusion) for many. The same was true with an interview Virgil did with VH-1’s Top Twenty Countdown, which was reported to have aired this weekend.
To make a long story short, our mission culminated with Ian and Virgil having a fight right in the middle of the E3 Expo floor, which is documented on stolena3.com. It was ARG street-theater at its finest, with attendees and security guards alike not really sure how to react or what to do. What they didn’t realize was that a game was invading their reality, and they were unwitting bit-players. I actually felt a little sorry for the poor guy on the floor who was trying to talk on the phone while Ian and Virgil started shoving each other right above him, because the whole thing was so very convincing and well done.
Afterward, I talked to the security guard at the door, who told me he had no info about what had happened. I then explained to him that what he’d just seen was part of an online game put on by Audi. “You mean that whole thing was staged?” he asked. When I told him it was, he was visibly relieved.
When Worlds Collide
What happened next was actually pretty amazing. As Ian staggered off into the sunset, Virgil went back into the exhibit hall, where he ended up visiting a booth at the UK Pavillion. While there, he chatted with some fellow game developers, who happened to be from Mind Candy, the folks who are behind Perplex City.
Meanwhile, Virgil was so impressed that he wrote about his encounter with these “creative visionaries” and this new genre called Alternate Reality Games “that relies on the powers of the mind, not the thumbs” in his (in-game) blog. Talk about blurring the lines! What a great way to do an end run around that fourth wall, sort of, while maintaining a logical integrity of the game, and promoting someone else’s game, to boot!
An ARGtist Community
