Continuing my streak of pre/reviewing games that seem to stall (Seriously, ARGods! What’s up?), I bring you “Angelo Beckett”, the game about a man who knows too little.
It started out as many grassroots games (sadly) tend to do, with a cryptic AIM conversation. A member of the Unfiction forums got a message, asking for help, from a man known only by his AIM handle, “Angelo Beckett”. However, in this case, the person in need of help was not being cryptic for drama’s sake as much as a total case of amnesia. The person woke up, in London, with a bag containing £20,000 and a note with: the email address from which the person was messaging, as well as the initials B.A.B., a phone number (currently determined to be a mobile phone number in the United Kingdom somewhere), and the ominous message, “Do anything. Get any help. You’ll need it.”
And with that, players were sucked into another GAIM… or was it?
One player called the phone number, and got the address for the MySpace page of Lucien, a nefarious puppetmaster with a love of things evil. (I mean, Bedazzled? OMGZORZ!!! Pure. Evil.) Anyway, Lucien was obviously the mastermind behind the sad state of Angelo Beckett’s condition, as he promised to give one piece of this amnesiac’s life back for every puzzle solved. Some puzzles were straightforward code, and others were riddles such as one requiring pictures taken of London landmarks with a teddy bear in the shot.
Also continuing the grand tradition of all too many grassroots efforts, the game hasn’t been updated in over two weeks, after having had generally daily updates, making most players (especially the one who had to lug a teddy bear to a famous London theatre-front, one would assume) quite irate and feeling certain that the game is crashing.
The premise, while not entirely original, was interesting, and had managed to gather a sizable following of players in its initial days. Here’s to hoping that this one continues, and comes up with a rather good (in-game) explanation of the disappearance.