Author: Brandie Minchew (Page 5 of 5)

Staff Writer
Brandie became fascinated with interactive fiction after reading/clicking through The Dionaea House. Shortly after, she learned about Alternate Reality Games from reading a news story about the lonelygirl15 "hoax", which lead her to Wikipedia, which led to ARGs, which led to unFiction, which led to the most exciting year of her life in 2007.

After spending five minutes feeling sorry for herself that she hadn't been paying attention in 2001 when The Beast made its debut, Brandie set out to learn all she could about multi-platform storytelling and interactive narrative while she experienced her first ARGs - MeiGeist, World Without Oil, Eldritch Errors, and (her favorite so far) Sammeeeees II: The Wrath of Johnson. After reading as many of the guides to past games as she could find, Brandie realized she had finally found a game genre that fulfilled her childhood dream of stepping out of the mundane and into another world.

Today, Brandie lives and writes in Houston while slowly building up the courage to write and launch an ARG of her own. Her three cats provide plenty of distraction, as does her husband, who occasionally worries for her sanity when she paints SATOR squares under the bed or wanders around the house muttering about "ravens" and "dark temples". When she isn't writing or plotting, Brandie spends her time playing SF0 and playing games on her XBox 360.

Catching Up with Jan Libby

Jan_Libby.jpgWhen we last spoke with Jan Libby in episode 35 of the ARG Netcast, she gave us exclusive news about two projects: a television show that she successfully pitched to a production company, and a new game of her own that she planned to launch sometime this winter. Fans of her last two games, “Sammeeeees” and its sequel, “The Wrath of Johnson“, have been watching and waiting for the first sign of Jan’s latest work.

Curious about the effect of the Writer’s Guild of America strike on Jan’s television project, I emailed her to ask about the strike and how things were going. Her cheerful reply gave me some information that I’m thrilled to be able to pass along. The television show has been put on hold due to the strike. However, just before the strike, Jan also pitched her alternate reality idea to the same production company, and, “…they loved it,” Jan said. “And because the web is not yet under the rule of the WGA, I can still launch this project without crossing any picket lines.” With the backing of the production company, Jan also notes that the project and its story world can expand beyond the plans she originally laid out.

Describing her next alternate reality project as “more experimental” and set in a different world from Sammeeeees, Jan revealed that the story “deals with time, space, and memory.”

“It is very interactive but designed so that you don’t have to interact to enjoy the ride,” she says.

We can expect to see the launch sometime in early spring of 2008, so keep your eyes open for whatever surprises Jan has in store for us because spring is just around the corner!

Image courtesy of the LGPedia.

Launching Into ’08: New Games and New Beginnings

newyear.jpgAs our planet careens into yet another lap around the Sun, puppetmasters are waiting gleefully in their lairs, cackling behind their respective curtains, fingers poised to hit the big red LAUNCH button at the stroke of midnight on January 1, 2008. All around the world, ARG players will be clinging to their F5 buttons or obsessively checking their email for the new year’s first hint of activity in the world of chaotic fiction. January’s schedule is crowded with launches, relaunches, and continuations of new and ongoing games and experiences.  We’d like to give you a quick peek at what’s in store for you in 2008.

The Lost Experience – Relaunching 12/31/07
A press release on the ABC media website declared that on December 31, Oceanic Airlines would be resuming flights service to several cities. Contact your travel agent now!

What is this Game? – Launching 1/1/08
What is this Game?, an ARG and contest promoting What is this Movie? by Staff of the Magi Productions, begins on 1-1-2008 at midnight. Players may register here to participate (must be 18 or older by January 1, 2008). According to Magi’s press release, “What is this Game requires player interaction, quick thinking, puzzle solving skills, countless hours of dedication, and in the end a journey to the Grand Prize.”

QU13E
Last Halloween, QU13E rose from the grave. A few members of unFiction began exchanging emails and receiving clues from QU13E’s shadowy inhabitants. After solving a puzzle in the source code of the QU13E website, players noted that 1/1/08 was set to be the launch day of this mysterious game.

The Dark Knight
Who knows what the Joker’s next prank will be? This time, it might be PIE! The next phase of The Dark Knight kicks off early in the new year, so keep your eyes peeled and your forks at the ready.

Cloverfield
ZOMG! 1-18-08 is less than three weeks away! Avid followers of Cloverfield’s viral marketing will finally get to experience the Cloverfield monster on the big screen.

Eldritch Errors: Book 3
What lies ahead for the Sentries and the Dreamers in a post-Scream world? No exact date has been hinted at for the opening of Book 3, but players speculate that new activity on Eldritch Errors will begin sometime in the new year.

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Game Launch: Silver Ladder

TwoOfHearts.jpegDid you have your alarms set for today at 11:11 a.m? After all, this date has been circled on the calendars of many alternate reality game players as the day the rabbit hole at SilverLadder.com opens. While the site is currently down (temporarily, we assume and hope), this gives us a good opportunity to catch up on what’s happened so far.

On September 21st, a playing card with a MySpace page contacted unFictologist Satims. Satims alerted the unFiction community to the message from “2 of Clubs” that directed their attention to SilverLadder.com and a video on YouTube. Later that week, after entering their phone numbers into a form found on the SilverLadder website, several unFiction members began receiving phone calls from “The Deuces”, who described themselves as drones sent out to alert people of SilverLadder’s existence and its soon-to-be-opened rabbit hole. Other characters, identified by their place in the 52-card deck, revealed themselves to players through phone calls, IMs, postings on MySpace, and videos.

The SilverLadder website has deep roots in internet history. It has existed in one form or another since around 1999 as an interactive art project and has been referred as “The Bad, Scary Place.” A mirror of the “Bad, Scary Place” can be found on the SL Team website. A visit to the SilverLadder website currently reveals an clickable web of images, quotes, pages from a travel journal, videos and soundclips. Scattered through this hyperlinked maze are references to Alice and Wonderland, the Beatles, the Bible, nuclear war, and global warming.

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