Catching Up with Jan Libby

Jan_Libby.jpgWhen we last spoke with Jan Libby in episode 35 of the ARG Netcast, she gave us exclusive news about two projects: a television show that she successfully pitched to a production company, and a new game of her own that she planned to launch sometime this winter. Fans of her last two games, “Sammeeeees” and its sequel, “The Wrath of Johnson“, have been watching and waiting for the first sign of Jan’s latest work.

Curious about the effect of the Writer’s Guild of America strike on Jan’s television project, I emailed her to ask about the strike and how things were going. Her cheerful reply gave me some information that I’m thrilled to be able to pass along. The television show has been put on hold due to the strike. However, just before the strike, Jan also pitched her alternate reality idea to the same production company, and, “…they loved it,” Jan said. “And because the web is not yet under the rule of the WGA, I can still launch this project without crossing any picket lines.” With the backing of the production company, Jan also notes that the project and its story world can expand beyond the plans she originally laid out.

Describing her next alternate reality project as “more experimental” and set in a different world from Sammeeeees, Jan revealed that the story “deals with time, space, and memory.”

“It is very interactive but designed so that you don’t have to interact to enjoy the ride,” she says.

We can expect to see the launch sometime in early spring of 2008, so keep your eyes open for whatever surprises Jan has in store for us because spring is just around the corner!

Image courtesy of the LGPedia.

4 Comments

  1. You can be assured that I’m just giddy with anticipation and salivating at this news.

  2. You and me both Kona … Spring can’t come fast enough for this!

  3. OK, this is my solemn vow to PLAY JAN’S NEW ARG. I didn’t play Sam2 like I wanted, but I’m GOING to play this! 🙂

  4. Now to find some bells to put and anticipate with ^_^

Comments are closed.