Author: Jonathan Waite (Page 16 of 37)

Jonathan Waite was an innocent lurker when The Beast hit the Internet in 2001. From his temporary residence in Jeon Ju, South Korea, he was immediately captivated by the lush environment that had been laid out before his feet. Moving back to his hometown (Winnipeg, Manitoba, Canada) in July of the same year, Jonathan continued to be involved in the burdgeoning genre of Alternate Reality Gaming, getting into Plexata and finding a voice on the forums dedicated to the game. Once Lockjaw hit in 2002, there was no looking back. Jonathan adopted the alias 'jamesi', started a fansite called GuysGuise, and the rest is history.
Jonathan can currently be found as an administrator on Unfiction's forums, as well as co-hosting the ARG Netcast audio show. In the past, he has been involved with Smirkbox, a humor site that focuses on the realm of ARGs, as well as actively creating and maintaining JMX, a puzzle trail website that is currently working (yes, still) on a second run.

As a freelance developer and consultant, Jonathan has worked on such games as Ocular Effect (for Fallen on ABC family), Reach the Future (aka Holomove, for Microsoft), Enitech Labs (for Terminator: The Sarah Connor Chronicles on FOX) and Monster Hunter Club (for The Host by Magnolia Films). He is happily married and has two wonderful daughters.

“Dark Days” Are Here?

darkdays.jpgIn the past few days, there have been many signs pointing towards Dark Days Are Coming, a mysterious web site that features some haunting music and puzzle, of sorts. While we’re still trying to sort out the mystery for ourselves, here’s what we’ve found out:

  • the site was discovered after a poem was sent to Rob Purchese, a writer for Eurogamer
  • each line of the poem, it was found, is an anagram for dark days are coming, which led to the discovery of the web site
  • WHOIS information reveals a related web forum, The Secret World
  • the Voodoo Extreme reports that the site is hosted on servers owned by Funcom, a developer and publisher of PC and console games. Funcom’s next release? The Secret World.
  • A post on the Warcry Network details how each line of the trailhead-leading poem is its own web site URL. Strange images can be found at each location, which help in solving the Flash puzzle at the trailhead site.
  • Solving the puzzle leads to confirmation of the tie-in with The Secret World, and a link to the aforementioned forum.

It’s too soon to tell where this will go next, if anywhere. That being said, it would be a shame to waste the wonderful art direction outlined at the DDAC web site if this doesn’t end up moving forward into a more interactive experience, such as an ARG. As soon as we know more, we’ll update this story. For up to the minute information, try the Unfiction forums thread.

Game Alert: Frozen Indigo Angel

frozenindigoangel.jpgThere’s a new alternate reality game in the wild, and it goes by the name of “Frozen Indigo Angel.” It’s a promotion put on by BBC Radio 1, and is promoting Radio 1’s Big Weekend music festival. The event is the largest free music festival in Europe, and the game has a number of tie-ins to real world entities — the BBC web site, radio, podcasts and many popular web sites are where you can find information leading to the game.

The trailhead for the game can be found at www.pauldenchfield.com, which details the life of Paul Denchfield, who obviously loves the conveniences of Web 2.0, as he uses Twitter, Flickr, Imeem and YouTube to tell his story. Recently, there was a live event involving Paul as he protested at the BBC, and our sources tell us that there are more live events in the near future.

The blogosphere has taken interest in the game, as Matt Deegan, Wonderland and The Guardian Blog have all featured the game in recent posts. This is yet another example of how the BBC has embraced alternate reality gaming as a content delivery model and buzzmaker, as previous ARGs Jamie Kane and Wannabes have come out of the BBC camp.

One last thing, for you faithful ARGNet readers — watch this game carefully, as we have an inside track on a very interesting development to come very, very soon.

Game Launch: World Without Oil

wwo_logo.jpgAfter almost two months of anticipation, World Without Oil officially launched today. Announced at ARGFest 07, the game is a “live interactive month-long alternate reality event” that will explore the idea of a worldwide oil shortage. Jane McGonigal (IFTF) and Ken Eklund (writerguy) have led a team of “some of alternate reality gaming’s most experienced puppetmasters” in creating this game, part of the Independent Lens Electric Shadows Web-original programming. With the official launch, the WWO trailhead site has a new look and new features previously not open for the public.

The self-proclaimed grassroots experience bills itself as “an insight into what happens when a great economy built entirely on cheap oil begins to run short,” as it looks at the “impact on people’s lives — work, social, family and personal — and explores what happens when our thirst for oil begins to exceed supply.” It’s not immediately clear as to how the game will take shape, but it seems that player-generated content will be at the heart of the experience, as the game will revolve around “citizen stories in blogs, videos, photos, audio and phone messages posted all over the Internet.”

You can get involved by reading the player wiki, official game blog, and the MySpace blog. You can also register at the trailhead site, and check in with developments at the Unfiction forums.

Source: PR Newswire

42 Entertainment to be Featured on Spike TV Program

unseen.jpgAlternate reality gaming has enjoyed a great deal of mainstream press lately, particularly for games like Year Zero and World Without Oil. Tomorrow night, 42 Entertainment will be featured on Spike TV’s Game Head, a “half-hour weekly program dedicated to everything that is happening in the world of video games,” according to the Spike TV web site. While the show description is interesting enough, a more intriguing tidbit of information game in a game tip sent in to ARGNet which states to watch the show closely, as there may be “something you are missing!”

If you are able to watch Spike, the show airs at 1 AM EST on “Friday” (technically, Saturday) / 10 PM PST on Friday. If you happen to miss it, there is a video archive on the show’s web site, but there’s no indication how long this episode will take to show up there after airing. So, just watch it!

ARGFest 2007 Panel IV: Defining ARGs and the Future of ARG

In the fourth panel discussion at ARGFest, titled “Defining ARGs and the Future of ARGs”, I was fortunate enough to moderate what turned out to be a lively and entertaining discussion from a panel full of people I have professional and personal admiration for. The panel consisted of Brian Clark (GMD Studios), Adrian Hon (Mind Candy), Jane McGonigal (Avant Game, The Institute for the Future), Sean Stacey (Unfiction), Brooke Thompson (Giant Mice) and Evan Jones (stitch Media).

There was an opening round of statements in which McGonigal talked about her latest project, The Institute for the Future, and spoke about how alternate reality gaming can have an impact on the real world by delivering messages about important world issues. She also discussed World Without Oil, which is poised to launch in two weeks. In his opening remarks, Clark went on to state that he was interested in the idea of sustainability, noting that the community needs to find ways to embrace and celebrate all forms of ARG.

The first question for the panel was, “When asked by others outside of the industry, how do each of you describe what alternate reality gaming is?” Clark described ARG as “platformless gaming,” while Thompson focused on the story and narrative and how pieces of the story can be broken up and distributed in many different forms. Stacey agreed, and as he talked about the “collaborative storytelling process,” he added that player actions ultimately color the experience and make it unique. McGonigal focused on the idea of “massively-scaled collaboration,” where game elements “can’t possibly be solved alone,” and real-time game design. Hon interjected with humor as he talked about a “decision tree” approach that he had used in the past, and discussed the ideas of controls and using real-life interfaces within game design. Jones wrapped up responses by bringing up the accessibility and cross-platform aspects of ARG, adding that talking about the idea that “characters believe that they are real” is one of the ways he describes ARG to others.

Continue reading

« Older posts Newer posts »