Author: Steve Peters (Page 3 of 25)

Original Owner, Godfather of ARG
Steve was the creator and original owner of argn.com. After three years of authoring articles, Steve moved on to bigger and better things at No Mimes Media. During his time here, Steve was also one of the puppetmasters for the popular ARG Project MU. He is affectionately known as the Godfather of ARG.

ARG Author Does Talk Radio

whitetinag.pngDave Szulborski, author of “This is Not a Game,” will be featured in an hour long live radio interview tomorrow night, June 9th at midnight on the show Beyond Strange and Mysterious. The show is broadcast on WSNR 620 AM from New York City and reaches New York, Pennsylvania, parts of Connecticut, and is also syndicated in Virginia.

Dave will be speaking about his experiences as an amateur and professional ARG creator, including his involvement with Audi’s Art of the Heist campaign. He’ll also be speaking about his book This Is Not A Game, the release of the hard cover edition, and upcoming books he will be releasing very soon. You can expect him to drop a few hints about his upcoming projects as well, including Project Game Light and a few other tantalizing surprises.

“Art of the Heist” Team Announces Roundtable

artofthegame.jpgImmersive Gaming has announced it will be sponsoring a special discussion event at the upcoming ARGFest in New York City. “The Art of the Game” will feature the team behind Audi’s “The Art of the Heist” in an open roundtable about the behind-the-scenes aspects of writing, developing and implementing an alternate reality game on a major scale. The discussion will take place at the Hotel Penn in New York City on Saturday, July 23, 2005 from 11:00 am to 1:00 pm.

In addition, there will be a live webchat during the event, during which virtual participants worldwide can ask questions of the team. For updates and further information, visit immersivegaming.com.

Logan’s Run ARG?

domes.jpg
Last night, numerous ARG community members received unsolicited phonecalls (cue Mystery ARG Theatre theme music). The voice on the other end of the line said something like, “the City of Domes is now accepting citizens,” then hung up.

After much discussion in the #unfiction chatroom, players discovered www.cityofdomes.net, which, based on keywords in the source code, seems to be laying the groundwork for some sort of game based on the 70’s sci-fi film Logan’s Run. Players who emailed the site received an autoresponse with a small puzzle that led to an AIM screen name.

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Scarlett Hits the Airwaves

scarlett.gifPerplex City’s Scarlett Kiteway appeared on a British radio talk show in the wee hours this morning. Scarlett was interviewed on the Mike Mendoza show, which is a general talk show that covers everything from current events to gadgets.

As far as we know, this is only the second time a fictional ARG character has been interviewed for broadcast (the first being Art of the Heist’s Virgil Tatum at E3). The interview with Scarlett was fun to listen to, and also revealed a few new facts about Perplex City, the game and the place.

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“Lost” Summer Online Game?

oceanic.jpgFans of the hit ABC TV series LOST, who have resigned themselves to the fact that it’s going to be a long summer before Season 2 begins in the fall, can take heart. We may just have found something to help you pass the time.

It seems that Oceanic Airlines has been unable to weather the financial difficulties it’s endured since Flight 815 disappeared. As a result, they’ve announced on their website that they have ceased operations, cancelling all flights.

But look a little closer. Things may not be quite as they seem at Oceanic Air. We won’t give anything away, but there are some very interesting tidbits to be found, if you know where to look.

ARG or Easter Egg hunt? Either way, if you love Lost, you’ll probably have some fun with this.

E3 Wrap Up: ARGs Hit the Airwaves…

…the Exhibit Floor, and Each Other

Now that E3 2005 has become history, we can step back and take a look at what a remarkable event it really was as far as Alternate Reality Games are concerned. While most of the world was mobbing the Xbox 360 and PSP exhibits, some were reporting that E3 was just more of the same from years gone by: First-Person Shooters, games aimed at young males, nothing new or original. Despite new and shiny things with amazing graphics and fluid rendering, one BBC reporter lamented that there was nothing really innovative this year.

But amid all of the spectacle, noise, swag and Booth Babes (not that there’s anything wrong with Booth Babes), those who were observant might have noticed something a little different going on. They might have noticed a trio of gamers surrupticiously following a smarmy-looking game designer, snapping candid photos and talking quickly into their phones. They may have been approched by a friendly Brit in a grey t-shirt, offering them a card with a puzzle on it. They may have noticed a sticker on a Playboy bunny’s tail, announcing a Lost Cube with a $200,000 reward. They probably were startled by a crowd circled around a road-weary hacker fighting with a couple of bodyguards. And oh, didn’t I see that game designer guy on VH-1 earlier in the day?

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