Category: Features (Page 16 of 37)

MTV’s Savage County Exposes More Bloody Secrets Through Alternate Reality Game

When MTV chose to add a horror movie to its programming schedule, it was with the understanding that the film would be a stark departure from the reality shows that currently dominate the network. The venture was carefully fleshed out and the pulse of the people was examined: MTV used Eventful.com to see if 100,000 people would express interest. When the counter reached that magic number, Savage County was slated for broadcast on October 7th, at 11PM EST/10PM CST.

Savage County features a group of teens that drive over to the Hardell residence on a dare to pull a knock-and-dash. This prank goes horribly wrong when the eldest of the Hardell clan ends up dead, setting in motion a vengeful killing spree as the rest of the Hardell family seek to impose their kind of vigilante justice on the residents of Savage County.

And where the movie ends, the alternate reality game begins. Head of MTV’s New Media division, David Gale, was inspired to continue the thread of the Hardell story through an online extension, and hired writer and transmedia producer Nina Bargiel to flesh out the experience. Bargiel was kind enough to come out from behind the curtain and offer her perspective on this on-going project. “The ARG is part of the overall transmedia experience,” Bargiel said about the background of this storyline. “When I was hired, there was some pre-existing prequel narrative – the great Sinner’s Medicine comic by Director and Co-Writer David Harris.”

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Anthony Zuiker Takes CSI to the Next Level 26

Images courtesy of Level 26

It’s been over a year since CSI creator and executive producer Anthony Zuiker unleashed the grim world of Steve Dark upon readers with the release of his first digi-novel, Level 26: Dark Origins, and on Thursday October 14th, Zuiker is returning to the Level 26 universe with the release of Level 26: Dark Prophecy. The date also marks a CSI-Level 26 crossover, as the “forensics-proof” Level 26 villain, Sqweegel, is scheduled to make an appearance in this week’s episode of CSI. What follows is a look back at the Level 26 franchise along with hints of what’s to come for “Special Circs” agent Steve Dark stemming from an interview with Zuiker about the series.

When Level 26: Dark Origins launched last year, it quickly secured its status as an international and New York Times bestseller, now boasting over 100,000 members at the digi-novel’s website, Level26.com. The novel was peppered with 20 five-minute videos serving as “cyberbridges” in the unfolding narrative. The story centered around Steve Dark’s near-obsessive hunt for Sqweegel, a fastidious serial killer who committed his crimes while wearing a white body condom. Zuiker notes that “the book [Level 26: Dark Origins] was very sexually deviant, very dark . . . and it was vamped that way back then beause we were definitely shooting to do things that were too-hot-for-television.”

During the novel’s concluding cyberbridge, viewers were treated to a tantalyzing glimpse of an empty, black body condom, a prelude to Sqweegel actor Daniel Browning Smith’s entrance into the CSI universe. Thursday’s episode, entitled Sqweegel, will serve as an extended cyberbridge of sorts, linking the events of the first book to the sequel. Zuiker explains that “Black Sqweegel will be on CSI as a forensic-proof killer, and when that particular episode ends, the storyline will continue in Dark Prophecy.”

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PICNIC: Everything We Know About Transmedia Is Wrong

This installment returns to our coverage of PICNIC with one of the “PICNIC Specials” sessions, and advanced masterclass entitled Everything We Know About Transmedia Is Wrong! It’s worth noting that some speakers referred to the session as Everything You Know About Transmedia is Wrong!, a subtle distinction. The panel was moderated by Seth Shapiro, two-time Emmy Award winner, principal of New Amsterdam Media, and a leader in the field of digital media, having worked for a number of media initiatives. One of these initiatives that may be familiar to our readers is Tim Kring’s Conspiracy for Good.

All of the panelists were first given the opportunity to introduce themselves along with a short presentation on their ideas on transmedia. First up was Dan Hon, co-founder of Mind Candy and Six to Start, currently a senior creative at the London branch of Wieden + Kennedy. Dan started by showcasing one of W+K’s recent major success stories, the Old Spice viral campaign. He then prefaced his definition of transmedia by discussing The Beast, a game that many consider to be the first alternate reality game. Hon reminded the audience that The Beast played out on the pre-YouTube, pre-Facebook and pre-Twitter “archaic web”, a time when sharing and collaboration online was synonymous with email. The Beast and its launch was based on the principle of “Internet archeology”: if you start digging for something online, you might just discover a story and even get involved in it. So, in the case of The Beast, people intrigued enough by a brief mention of a “sentient machine therapist” working on the movie A.I. to search further would stumble upon a deep narrative.

According to Dan, there’s a major challenge facing the traditional alternate reality game, something we might nowadays call transmedia entertainment: people seem to associate them with massive collaborative problem solving and puzzles. One of Hon’s major complaints with current alternate reality game and transmedia development upon which he as waxed eloquent in the past is that ARGs are not mainstream enough because they “incorporate obscure shit that no one want to see or do” by relying on tactics such as steganography, cryptography and solving stupid puzzles. Hon chastises developers, saying,

Stop doing this! Your audience is not stupid. If you put a work of fiction in front of them, they will understand what it is and we do not have to pretend that ‘it is not a fucking game.’ The number of people who are interested in mathematical cryptography is very very small; instead, let’s make stuff that just entertains people. I don’t want to jump through hoops to enjoy something, I want to view Charlie bit my finger on YouTube.

What if, Hon posits, the first alternate reality game wasn’t based on a scifi movie, catering to a geek audience? What if it was based on the movie Amélie, which also came out in 2001? An interesting question. What would have happened? It begs the question: are we are using the alternate reality gaming genre in the right way?

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Redesigning the World with PICNIC

This article is the first installment in ARGNet’s coverage of PICNIC 2010. Over the coming days, Daniël van Gool will provide summaries of the sessions he attended as part of ARGNet’s media partnership with PICNIC.

PICNIC reinvented itself once more this year. The self-proclaimed largest conference on innovation and creativity in Europe, held annually at the end of September in Amsterdam, managed to pull off another rather spectacular festival. Reinvention was a prominent feature of this year’s conference, as seen through it’s theme “Redesigning the World,” focusing on changes that are going on around us on different levels and with different impact.

This is ARGNet’s fifth year in a row covering the conference, and while many aspects have been reinvented, some thing remain constant.  The PICNIC Club, which serves as the central hub of the event, looks amazing. The Club was impressively decorated, brimming with things to do and see and buzzing with people lounging, networking, eating (in actual picnic fashion) and browsing the offerings of several high and low-tech innovators. There was the 3D Lounge, where you can submerge yourself in audio and video using Sony’s new 3D TV system, as well as a setup of Microsoft’s Kinect (which, incidentally, if rumors are to be believed, will not feature the much-hyped Milo & Kate game that Peter Molyneux talked about extensively at last year’s PICNIC).

Over the next few days, I will be reporting on some of the sessions I attended, starting here with David Roman’s thoughts on emerging industries and the emerging markets they will (need to) be catering to, in a presentation titled ‘The Next Generation Enterprise meets the Net Generation Consumer.” Roman is the Chief Marketing Officer at Chinese-based PC manufacturer Lenovo, and has a history working with companies including HP, NVIDIA, and Apple.

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Seeing Red with Webishades: An Introduction to a Few Web Series

Images courtesy of No Mimes Media

Last week, I got a phone call from Felicia Day . . . and you can too.

It all started with an interview with No Mimes Media by Jenni Powell posted on Tubefilter, a news site dedicated to web television. While Tubefilter’s primary focus is web television, alternate reality games and transmedia tactics have been successfully utilized in the space since the early days of YouTube, when lonelygirl15 became one of the biggest breakaway hits for scripted web television.

In the article, Powell mentioned that she recently “had the pleasure to collaborate with No Mimes Media” on a project. And in response to Powell’s final interview question asking where someone could find an ARG to play, No Mimes Media cryptically replied that “you never know, a rabbithole might even be on this very page somewhere, if you look carefully enough!” Sure enough, below that comment was an advertisement for Webishades.

Webishades, it seems, are an amazing new form of sunglasses that let you watch web television on the go. The campy website behind the product fully embraces the aesthetic atrocity that typifies many infomercial pages, while featuring images of the cast and crew from popular web series donning the signature red sunglasses. By following a sequence of clues, players hop seamlessly across websites, email, Facebook, Twitter, and phone trees, punctuated by an automated call from Felicia Day herself.

This experience was highly reminiscent of another one of No Mimes Media’s projects, Mime Academy. Mime Academy was a comedic storytelling experience presented at ARGFest and South by Southwest that billed itself as a “10 Minute ARG” for its ability to tell a cohesive interactive story in a limited amount of time. Webishades succeeds admirably at replicating the condensed feeling of interactivity that made Mime Academy such a powerful exemplar for the potential of alternate reality games.

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Jurassic Park Slope: Dinosaurs, Hipsters, and Bill Murray

Caitlin Burns and Steele Filipek are on the hunt for Bill Murray. When they’re not at their day jobs at Starlight Runner Entertainment, the transmedia producers are covering Williamsburg, Brooklyn with flyers in hopes of attracting the attention of the comedian. Burns and Filipek are developing Jurassic Park Slope, an interactive transmedia experience about urban hipsters and dinosaurs, and are determined to get Murray to star in it.

An homage to the 1993 blockbuster hit, Jurassic Park, Burns and Filipek’s film involves a group of urban hipsters who, while trying to find the ultimate loft party, find that their Brooklyn neighborhood has been overtaken by dinosaurs. Players will follow the hipsters’ adventures through videos, blogs, social media and on their smart phones as they explore Williamsburg. According to one of the producers, Caitlin Burns, “Those not in Brooklyn will have opportunities to participate, though most of the gaming will be located in businesses and GPS locations in Williamsburg. There will be content that can only be unlocked online through games, contests that will be open to all comers, and of course, we’ve been posting, updating and tweeting things that relate to dinosaurs, hipsters and other related topics.”

So why Bill Murray? He has become somewhat of a legend akin to Bigfoot or Nessie in the Brooklyn neighborhood. According to urban legend, Murray shows up unannounced at loft parties and bars or walks up to strangers in public, saying, “No one will ever believe you,” and then slips away into the night, often leaving spectators in shock. Burns says, “Bill Murray is like an enigma wrapped in a riddle, wrapped in unflinchingly hilarious comedy… He seems like a person who enjoys fun, has strong opinions about things and might do something like this just because he dug it. Also, he’s utterly brilliant, even the strange groups that boycott him as the antichrist agree that he’s one of the funniest people alive.”

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