Category: Features (Page 35 of 37)

Mind Candy for the Game Summit

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Travel back with me to the early days of November, when the air was crisp, the leaves were turning, and Adrian Hon (of Mind Candy and Perplex City fame) was giving a talk about ARGs at the Montreal International Game Summit. Bursting with optimistic joy, I set out early that morning, got hopelessly lost, wandered around in befuddlement for an hour, concluded that the address I was looking for didn’t actually exist, and eventually was directed to the right location, at which point the ARG gods decided that they’d mocked me enough for one day, because I arrived just in time to catch the beginning of Adrian’s presentation.

“Through the Rabbit Hole: The History and Potential of Alternate Reality Gaming”

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EDOC Laundry Exclusive Interview

edocsecrets.jpgARGN had the opportunity to get in touch with Dawne Weisman, Founder and President of EDOC Laundry, to discuss the upcoming venture, and get some questions answered in regards to the exciting idea.

ARGN: So what was the inspiration for EDOC Laundry? Is there some backstory into the development that would be interesting to fans?

DW: I was very inspired by the work my husband (Jordan Weisman) did in creating a new form of story telling (dubbed ARG by you guys) and saw a way of integrating that into my passion for graphic design and fashion. I founded edoc laundry around the talents of my graphic/fashion design team headed by Shane Small, and consisting of; Daniel Dejos, Justin Koh, and Cathy Brigg, and brought them together with some of the team that Jordan had assembled for 42 Entertainment, namely Elan Lee and Sean Stewart. I then brought in a great writer by the name of Christopher Kubasik who is writing all our scripts.

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Austin Game Conference Part 2

Thursday was the official kick-off of the Austin Game Conference, a trade show primarily directed at companies who produce Massively Multiplayer Online games, or MMOs. This morning, Jane McGonigal from 42 Entertainment gave a talk in which she outlined what ARGs are, how they are a type of MMO, and why they are so interesting.

And the best part, other than the Massively Multiplayer Thumb Wrestling? The unofficial nickname for the talk: “Too Weird for GDC”.

Jane began the session with some explanations of what ARGs are. They are interactive narrative, or immersive drama. They are played out online and in the real world, taking place over several weeks or months. Tens, hundreds, sometimes tens of thousands of people play, forming collaborative social networks and working together to solve a mystery or problem which is impossible to solve alone. Platforms utilized include e-mail, websites, SMS, phone calls, radio, IRC, instant messages, newspapers, real world artifacts and events, and Elan’s dream: toasters that print messages on your bread. Since this is the second time in two days that a 42 staffer has mentioned toaster messages, extra vigilance is recommended when cooking your breakfast. Be prepared.

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Austin Game Conference

Today saw the opening of the Game Writers Conference, a subset of the Austin Game Conference which opens tomorrow. Of particular interest to ARGers was the discussion by Maureen McHugh from 42 Entertainment about the work that went into The Beast and I Love Bees.

Maureen was contacted in 2004 to write for I Love Bees. She has a background in teaching English and writing science fiction. She made some interesting points about the emergence of varying types of entertainment being dependent upon what technology is available. As the printing press made novels possible, so has the internet made Alternate Reality Gaming possible. Additionally, she spoke about the emergence of the novel in comparison with the different ARGs we’ve seen so far. In the beginning were fake memoirs – Robinson Crusoe, Moll Flanders – which were originally published as actual diaries rather than a made-up story. From there, novels moved to an epistolary form (such as Clarissa) where the reader eavesdropped on conversations between strangers. She compared this with The Beast, where the players dropped in on writings which were originally intended for other in-game characters. Next in history, the novel moved into an art form with an omniscient narrator, such as Tom Jones. Could this be where ARGs are headed?

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Inside The Laramie Project

laramie.jpgThe Laramie Project was a unique ARG experience that took place during this year’s Blogathon charity event. We were fortunate enough to have Xara Roberts, the creative mind behind the game, email us with some of her thoughts about the experience.

“I first did Blogathon 2 years ago when I was 17 – so many people who participated that year managed to pull off some amazing projects whilst still staying within the rules. Despite not having a properly functioning blog for about a year, I intended to do this year’s Blogathon. Raising money and awareness for Multiple Sclerosis has been important to me since my mother was diagnosed with the disease in 2000. I also knew that because I had dropped off the blogosphere for so long I would run into problems outside of my circle of friends when trying to raise money, and since most of my friends are students, it wouldn’t be the most lucrative campaign. So when thinking about what to do to get my cause out, I realised I could combine this with running my first ARG.”

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More Cowbell, Please: A Memoir

moofront.jpgIt was a sunny day – the kind of day that springs forth from the drudgery of winter to blind you with its brilliant sunshine and pleasant breezes, imprinting itself onto your memory. The air was filled with the smells of cherry and tulip blossoms and the slight overtone of a diesel-fueled truck, while the thumping of nearby construction pounded out the rhythm of a downtown rave party, minus the fancy lights, drugs and half-naked dancing people thrumming against your leg.

I had decided to leave the lab early. The spring day called out to me, “Jackie! Leave the window-less torture of a lab you’re sitting in! Drop the data analysis and run and frolic in my splendor!” Not being one to ignore calls of nature in the off chance that I might end up with wet pants, I grabbed my things and snuck out. My sandaled feet skipped along the sidewalk, my toes happy to be wriggling in the air of spring and reveling in the vitamin D of the sun. As I waited to cross the street outside of the University of Maryland Medical Center, I felt someone sneak up behind me.

“Moooooo.”

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