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Calling All Aspiring Game Designers!

biggame.JPGHave you ever had a really cool idea for a game, but despaired of finding enough funding to realize your dream?

If so, Canada’s BIG Games Design Competition may provide you with the opportunity you need to break into design. The Aitken Leadership Group are sponsoring a contest calling for the creation of games that include real-world interaction and take place in real time. Pitch your design to a panel of judges on October 13 October 5, 2007 [Ed. note: the judging date has changed], and if they pick your game, you’ll receive $5, 000.00 to create it, as well as “truly enviable notoriety.”

The rules from the site are as follows:

1) the game must be fun
2) the game must be playable by pretty much anyone: young, old, straight, gay, transgendered, street-engaged, married, people living with disabilities, people living in yaletown, people who play World of Warcraft, etc.
3) the gameplay requires real-world interaction between people (such as online interaction, personal ads, phone-tag, postcards, flashmobs, etc.)
4) Players’ social networks are expanded to include people who are “different” from themselves

Email Brian Smith ([email protected]) for more information. We couldn’t find anything on the site saying you had to be a Canadian resident to compete, but you will have to present your pitch in Vancouver.

(Bear in mind that if you win this contest after learning about it here, ARGNet will expect repayment for the tip in the form of an exclusive interview. You were warned.)

Emmy Gets Interactive

emmy.JPG This year’s Emmy Awards have a category for Outstanding Achievement in Interactive Television, and regular observers of and participants in the world of alternate reality gaming may see quite a few familiar names in the candidate lineup. Check out the ITVT Blog’s exclusive on the awards for lots of interesting information.

Nominees include:

  • Heroes Interactive (NBC Universal)
  • DirecTV Interactive Sports
  • The Jericho Experience (CBS)
  • The Fallen Alternative Reality Game (Xenophile Media & Double Twenty Productions)
  • Big Brother Goes Mobile (CBS)

ARGNet Editor Jonathan Waite was behind the curtain on Fallen‘s Ocular Effect game, which has already picked up a few other awards, including a SXSW Interactive Award and a Banff World TV Festival Awards. Unfiction players also participated in the Jericho Experience and Heroes Interactive. ARGs are represented on the judging panel as well, which includes 42 Entertainment President & CEO Joe DiNunzio.

Regardless of which nominee wins, we’re happy to see chaotic fiction/alternate reality games/television extended experiences — or however you’d like to classify these works — getting mainstream recognition for their excellence, and offer all of them our congratulations. Here’s hoping the competition gets even fiercer in future years.

MTV’s Room 401 Delivers Thrills, Chills, and an Extended Experience

room401.jpg

The famed illusionist and skeptic Harry Houdini died in Detroit Grace Hospital, Room 401 at 1:26PM on Halloween of 1926. A life shrouded in secrecy ended with secrecy, as the master magician left friends and family with ten words that, if uttered, would conclusively prove his greatest escape of all.

Almost a century later, MTV’s new reality show “Room 401” pays homage to the tricks and illusions of Houdini by assembling skilled illusionists to scare the living daylights out of unsuspecting victims. And as those of you who read BoingBoing already know, executive producer Ashton Kutcher is providing viewers with a little something extra.

Embedded within select frames in each episode of “Room 401” are shots of Ashton Kutcher holding up cue cards with clues leading to various websites including clips from future episodes and bonus features such as the storyboard for the show’s teaser. While the puzzles are a trifle simplistic and there does not yet appear to be a cohesive plot, the fun of this game is derived from searching the show’s frames for secret messages (behavior that must make the show’s advertisers ecstatic). Additionally, players are finding hints of something bigger in the websites’ registration information in addition to morse in the online videos, so the possibility for more exists.

Each episode leads players to discover a new website. The game’s most recent website, as of the third episode, has a countdown ending at the next episode and presumably additional content Tuesday at 10pm (EST). Be careful, though–follow the game too closely, and you just might end up the final victim of Room 401.

Click Here for the 401WTF Wiki, a comprehensive walkthrough of the game so far
Click Here for the UnFiction thread
Click Here for the official MTV Website for the show

It’s Tomorrow Calling. Do You Accept the Charges?

temporalkinephonics.jpgIf a relative from the future asked for your help to protect the Earth, what would you do?

This is the first line of the teaser email leading to a new alternate reality game called Tomorrow Calling which is aimed to bring environmental awareness to the ARG community. The game offers the usual (such as hidden clues on the sites, YouTube videos, and cryptic blogs) while the flavorful text speaks of an uncertain tomorrow, and an Earth that we must protect now for future generations.

While ARGNet could find no indication that there is any overlap in puppetmasters, characters in Tomorrow Calling link to sites from another environmentally sensitive ARG, World Without Oil, and refer to it not as a game, but as a “reality.”

The message is sent loud and clear within the text as much as within the actual clues. Do you need to find the next website? Then you must read the blog of a woman that muses about her fears for the earth as we know it. Do you want to know why the evil organization is… evil? Check out a Google Earth file with important dates and sites for the environmental movement.

According to its creators, the game so far has welcomed only a few players, in order to work out the kinks for a larger scale launch. With its beta launch back in May, the sites definitely look professional and the blog posts are well thought out. However, it appears to me to be an immersive, but mostly static narrative without a great deal of direct interaction.

The game has garnered some critical acclaim, as its (apparent) creators Jim Wolff and Andrea Sides have won the Grant Challenge Award at the 5th International Symposium on Digital Earth, held this past June in San Francisco. With its aspirations to educate as well as entertain, we are certainly looking forward to more from Tomorrow Calling in the near future.

Right or Wrong, Ethan Haas is a Bit of a Disappointment for ARG Fans

AO.JPGThe site Ethan Haas Was Right (EHWR) has had a bit of a identity crisis in the last few weeks.

First, it was connected (wrongly, as it turned out) to the mysterious Cloverfield movie project. Then, once people began to accept that it was in fact a separate entity, players started to wonder if it was a trailhead for an alternate reality game. The slick Flash-animated puzzles and grainy interstitial videos were mysterious and intriguing. Careful research led them to new sites, and voice mails and other clues set up expectations for a much larger story to come.

The much anticipated August 1st date has past, and the EHWR website (along with all other associated sites) finally updated late last night with a direct link to www.alphaomegathegame.com, what looks to be the official site for a new tabletop role-playing game called Alpha Omega, developed by a little known company, Mind Storm Labs. To say this is a bit of a letdown for people who were hoping for a true ARG is an understatement. We have here what appears to be a genuine “drink your Ovaltine” promotion. Perhaps this is unfair in some ways because of all the extra attention the site garnered due to the insistent attempts to connect it to Cloverfield, but it is still the case that the people behind EHWR went to lengths to set up several websites with puzzles, release working email addresses with personalized responses as well as auto-responders, and had voice mail boxes for in-game characters that changed messages over time. One player even got a letter hand-delivered to his place of work. You can’t blame players for taking these earmarks of an ARG and trying to run with them.

So what is/was www.ethanhaaswasright.com? Before August 1st it was just a very well designed puzzle trail, with beautifully rendered graphics, some grainy, crackly videos and a few easy to mid-level puzzles that have been well documented elsewhere. At the end of the puzzle trail was a mysterious code word, DIVINUS, and a place to register your name and email address, and a promise of more to come on August 1st. The story background is that the man in the videos, Van Mantra, set up a series of tests (the puzzles) to identify people who would be willing to work with him to spread the word of a 19th century prophet named Ethan Haas and help him save the world. The bad guys in this case appear to be the Mezin, who set up their own website, The Truth of Ethan Haas, and prefer to communicate via the Devanegari script used for the Indian language Hindi. While there have been several game-jacking and/or unofficial fan sites that I won’t link to here, the blogspot site was taken to be authentic because they called themselves the Mezin the day before Van Mantra changed his voicemail recording to say that the Mezin had found him and he needed to go into hiding. Also, Unfiction member theonetruebix (B!x) says he got an email from Van around this time in which Van said that there was one site for truth and one site for deception, which B!x took to mean the blogspot site. It’s a tenuous connection, but the blogspot site didn’t disrupt the game like a game-jacking might attempt to do, and they did at least make a great effort to link readers back to the EHWR site.

Players who are interested in the game up to August 1st can find the highlights at B!x’s blog, OMGWTFEHWR, which traces not only the in-game information, but also his quest to find the people and purpose behind the sites. He was the first player on Unfiction to suspect that EHWR was a promotion for the RPG, and he documents his meta pursuit of the people behind Alpha Omega on the blog in detail. You can also find the original puzzles by clicking the “No I need to see and hear the warnings first” link on the main page of www.ethanhaaswasright.com.

Fans of tabletop RPGs can check out the Alpha Omega site for more information on that game, including upcoming events where the game publishers will be in attendance.

ARGNet Editor to Appear at G4TV

aots.jpgOn today’s Attack of the Show on G4TV, alternate reality gaming will be the focus of The Loop, according to the show’s blog. ARGNet will have representation during the discussion as our very own Jessica Price will appear to discuss matters with 42 Entertainment‘s Elan Lee. The blog at G4 mentions the recent Why So Serious event as one of the “saving graces” at this year’s Comic-Con, and poses the question, “[A]re ARGs in general an effective means of advertisement?”

Elan was previously featured on Episode 28 of the ARG Netcast series, of which Jessica was a panelist, so this won’t be the first time the two go on-air to discuss ARGs. As well, we’re pretty sure that folks at G4 don’t know that Jessica and Elan also share a place in Cruel 2 B Kind history.

If you have G4TV on your dial, Attack of the Show airs at 7 pm ET (4 pm PT), repeats through the night, and clips are available at the G4TV web site.

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