When you hear the name Sean Stewart, what comes to your mind first — author or puppetmaster? While most of the ARG community knows Stewart as one of the creative forces behind The Beast, ilovebees and Last Call Poker, a few were initially introduced to his work as a writer within his many novels, such as Nobody’s Son and Galveston. John Borland at c|net has picked up on the buzz surrounding Stewart and his impressive body of work, both in the literary world as well as the world of ARG, in a poignant article titled “A novelist turned gaming innovator“. It’s a great read, and has an interesting perspective from the ‘other side of the curtain’.
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Just in time for the holiday season comes the online release of the ARGFest NYC 2005 DVD “How Do You Like Your Reality?”. Consisting of two torrent files (hosted by GreyLodge), the release was made possible by Dave Szulborski and Abacus Video Productions.
The files (available for download with your favorite .torrent program) include all of the presentations that took place at the Pennsylvania Hotel during the three day event, including:
* Perplex City by Mind Candy Ltd (with Michael Smith and Adrian Hon)
* The Art of the Heist by the PM team (with Mike Monello, Brian Cain, Brian Clark, Matt Fischvogt, Jim Gunshanan, Gabriel Georgeian, and Dave Szulborski)
* MetaCortechs by the PM team (with Steve Peters, Krystyn Wells, Brooke Thompson, and Sean Stacey)
* There is No Such Thing as an ARG (by special guest speaker Jane McGonigal)
There is a section which includes various pictures from ARG Fest NYC 2005, most of which were submitted by the attendees, as well as a “few special surprises!” So, if you missed the event, or simply want to reminisce, now is your chance to get your hands on these recordings.
By the way, in this writer’s humble opinion, what better way to introduce your friends and family to the wonderful world of ARG than by stuffing their stocking with a DVD copy of these presentations?
A new anonymous tip leads us (and, maybe, you too) to Another Contest Worth Entering where you (and, hopefully, us too) has a chance to win one of three fantabulous prizes! The difference between this and the garden variety annoying-pop-up-pyramid-scheme-scam-type web site? This one has a puzzle… which could mean nothing, or it could mean everything. In any case, while you try your hand at solving the puzzle, we’ll have to wait until at least February 6th, 2006 to see where this is going.
The Alternate Reality Gaming Network has a new home on the World Wide Web. We do not anticipate any disruptions in service, but if you happen to come across any problems with the site, please use our Contact page to let us know about the oversight.
One of the features of our new host is a locally-controlled ARGN Announcement List. If you were already on the list, you should be receiving an email in the next few hours with a verification link. If you were not already on the list, you can subscribe here.

Travel back with me to the early days of November, when the air was crisp, the leaves were turning, and Adrian Hon (of Mind Candy and Perplex City fame) was giving a talk about ARGs at the Montreal International Game Summit. Bursting with optimistic joy, I set out early that morning, got hopelessly lost, wandered around in befuddlement for an hour, concluded that the address I was looking for didn’t actually exist, and eventually was directed to the right location, at which point the ARG gods decided that they’d mocked me enough for one day, because I arrived just in time to catch the beginning of Adrian’s presentation.
“Through the Rabbit Hole: The History and Potential of Alternate Reality Gaming”
As some of you may know, I’ve been on hiatus from around here since July, when I took a break from running ARGN to duck behind the curtain to work as a designer for Last Call Poker, the latest project by 4orty2wo Entertainment.
Incredibly, it now looks like my hiatus has become permanent departure, as I’ve been asked by 4orty2wo to continue working with them on future projects. As it’s really not possible to do both at once, I’m turning the ARGN keys over to Jonathan Waite (jamesi), who, along with Sean Stacey (Spacebass) partnered with me on the ground floor to get ARGN (and thereby the ARG community as we know it) off and running.
We as a community set out to raise public awareness for this cool new genre, and it seems we have succeeded far beyond our wildest hopes. What began as an innovative campaign for AI: Artificial Intelligence went on to become loosely known as the This Is Not A Game thing (as coined by Elan Lee) and then Alternate Reality Gaming (as coined by Spacebass over at Unfiction), a term which now is used definitively for the genre.
I would be remiss if I didn’t thank all of you who have really helped make ARGN a success. This includes both our readers and our Staff Writers, who have been doing a bang up job. What began as a backup forum on my company’s website when Y! Groups went down during Lockjaw has become ARGN and its network of sites, most notably Unfiction, which has become the nexus of discussion of all things ARG-related. I’m excited to see what new sites will be added, and how ARGN will grow and change under Jon’s leadership.
Speaking of Lockjaw, if you are a player/puppetmaster/fan today, then you owe a huge debt of gratitude to the Karetao team. For the record, if it weren’t for them and Lockjaw, the first grassroots game produced after The Beast, then the momentum started by The Beast would have been totally lost; the players, community and genre itself scattered to the winds. While Elan Lee, Jordan Weisman and crew are the definitive founders of the genre as we know it, it was Karetao who kept it alive.
I’ve enjoyed my time at ARGN and in the community immensely. I’ve made some great friends, and met some truly wonderful and fascinating people, and had a great time doing it. It’s been a privilege.
Thanks, everyone.
Now, secure any loose articles you may have brought with you, keep your hands and arms inside at all times, and make sure your lap-bar is down and locked. Enjoy your ride.
…Dispatch.